Player Matchup

Thanatos
Thanatos
OMGSome1Finally
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 2
Guan Yu
Guan Yu
Vampy09
Guan Yu
Level 4
God Stats
1W - 2L
1,743 SR
Queue Stats
1W - 2L
1,662 Elo+
Party 2
Medusa
Medusa
djkidu72
Medusa
Level 15
God Stats
4W - 5L
1,470 SR
Queue Stats
18W - 29L
1,464 Elo+
Solo
Neith
Neith
mrchaos23
Neith
Level 12
God Stats
2W - 4L
1,530 SR
Queue Stats
2W - 4L
1,724 Elo+
Solo
Izanami
Izanami
xI FallOUT Ix
Izanami
Level 25
God Stats
158W - 149L
1,440 SR
Queue Stats
412W - 412L
1,470 Elo+
Solo
Team Averages
Level 12
1,537 SR
1,536 Elo+

VS

Team Averages
Level 16
1,501 SR
1,471 Elo+
Athena
Athena
Milkymilker2
Athena
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,571 Elo+
Party 1
Nemesis
Nemesis
Ummagumma15
Nemesis
Level 7
God Stats
5W - 2L
1,537 SR
Queue Stats
15W - 10L
1,477 Elo+
Solo
Artemis
Artemis
WarmerGoblin2
Artemis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,255 Elo+
Party 1
King Arthur
King Arthur
denleaderp
King Arthur
Level 28
God Stats
14W - 22L
1,415 SR
Queue Stats
140W - 152L
1,502 Elo+
Solo
Tiamat
Tiamat
legible_protein8
Tiamat
Level 26
God Stats
5W - 5L
1,552 SR
Queue Stats
113W - 124L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
0 / 9 / 3
8,326
378
4,323
13,601
4,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Vampy09
Guan Yu
13
2 / 9 / 3
9,164
417
9,105
18,099
19,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
djkidu72
Medusa
11
1 / 5 / 3
8,083
367
6,701
10,793
3,708
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
mrchaos23
Neith
14
5 / 6 / 2
9,607
437
15,507
19,578
7,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
14
4 / 4 / 0
9,897
450
10,970
13,235
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
1 / 2 / 9
9,494
432
2,766
12,608
9,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Ummagumma15
Nemesis
19
14 / 0 / 7
12,324
560
16,519
13,464
9,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
14
4 / 5 / 7
9,176
417
9,524
15,360
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
denleaderp
King Arthur
16
4 / 5 / 6
10,156
462
11,656
16,572
8,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
10 / 0 / 11
12,216
555
17,721
15,676
14,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
12
Kills
33
33
Deaths
12
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Athena
1
2
9
2.75
L
Thanatos
0
9
3
0.17
W
Nemesis
Ummagumma15
Nemesis
14
0
7
17.5
L
Guan Yu
Vampy09
Guan Yu
2
9
3
0.39
W
Artemis
4
5
7
1.5
W
King Arthur
denleaderp
King Arthur
4
5
6
1.4
L
Medusa
djkidu72
Medusa
1
5
3
0.5
W
10
0
11
15.5
L
Neith
mrchaos23
Neith
5
6
2
1
L
Izanami
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,606
Damage
58,186
75,306
Taken
73,680
39,452
Mitigated
49,239
18,603
Healing
20,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
2,766
1,035
0
1,005
12,608
9,825
153
118
12,390
22,584
0
L
Thanatos
4,323
1,861
0
5,441
13,601
4,614
1,273
5,500
8,101
0
29,656
W
Nemesis
Ummagumma15
Nemesis
16,519
9,591
0
1,242
13,464
9,003
1,344
0
13,464
0
106,565
L
Guan Yu
Vampy09
Guan Yu
9,105
1,682
518
2,771
18,099
19,187
417
3,518
14,371
0
33,526
W
Artemis
9,524
4,157
0
4,339
15,360
6,873
1,222
165
15,170
0
42,770
W
King Arthur
denleaderp
King Arthur
11,656
1,573
0
3,393
16,572
8,719
164
0
16,183
0
49,906
L
Medusa
djkidu72
Medusa
6,701
3,485
0
764
10,793
3,708
1,019
2,625
8,168
0
28,865
W
17,721
3,307
0
10,590
15,676
14,819
401
242
15,359
67,699
0
L
Neith
mrchaos23
Neith
15,507
9,280
0
5,085
19,578
7,330
1,671
4,865
14,713
0
50,996
L
Izanami
10,970
5,859
0
4,024
13,235
4,613
3,684
3,979
9,256
0
67,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,077
Gold Earned
53,366
370
Minions Killed
419
0
Camps Cleared
0
1,831,577
Distance Traveled
2,167,752
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,494
432
38
2
0
450,194
0
L
Thanatos
8,326
378
62
3
0
326,522
0
W
Nemesis
12,324
560
127
6
0
494,850
0
L
Guan Yu
9,164
417
53
2
0
414,073
0
W
Artemis
9,176
417
76
3
0
368,775
1
W
King Arthur
10,156
462
69
3
0
444,482
1
L
Medusa
8,083
367
54
2
0
366,479
0
W
Tiamat
12,216
555
109
5
0
409,451
0
L
Neith
9,607
437
83
4
0
350,771
0
L
Izanami
9,897
450
118
5
0
373,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role