Player Matchup

Cu Chulainn
Cu Chulainn
Davhuan
Cu Chulainn
Level 13
God Stats
14W - 11L
1,330 SR
Queue Stats
75W - 54L
1,788 Elo+
Party 2
Apollo
Apollo
HozYi
Apollo
Level 13
God Stats
4W - 1L
1,717 SR
Queue Stats
108W - 68L
1,797 Elo+
Party 2
Nemesis
Nemesis
Mizujin
Nemesis
Level 29
God Stats
9W - 8L
1,762 SR
Queue Stats
227W - 205L
1,597 Elo+
Solo
Hera
Hera
gabrieliny_1998
Hera
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 26L
1,500 Elo+
Party 2
Vamana
Vamana
iKaibil
Vamana
Level 18
God Stats
4W - 2L
1,588 SR
Queue Stats
104W - 77L
1,898 Elo+
Party 2
Team Averages
Level 44
1,579 SR
1,716 Elo+

VS

Team Averages
Level 21
1,542 SR
1,597 Elo+
Pele
Pele
Awokenpotential
Pele
Level 41
God Stats
1W - 3L
1,236 SR
Queue Stats
220W - 166L
1,589 Elo+
Party 1
Anubis
Anubis
BonsaiGn
Anubis
Level 22
God Stats
14W - 11L
1,717 SR
Queue Stats
33W - 33L
1,653 Elo+
Party 1
Tyr
Tyr
PentasJonhson
Tyr
Level 17
God Stats
13W - 10L
1,636 SR
Queue Stats
62W - 76L
1,556 Elo+
Solo
Anhur
Anhur
zenithtaco
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,574 Elo+
Party 1
Geb
Geb
Пророк400
Geb
Level 22
God Stats
12W - 9L
1,621 SR
Queue Stats
112W - 113L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Davhuan
Cu Chulainn
11
1 / 1 / 1
6,308
573
3,314
6,737
3,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
HozYi
Apollo
11
6 / 2 / 1
6,734
612
5,594
6,585
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Mizujin
Nemesis
9
2 / 2 / 2
5,810
528
2,462
5,926
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 2
6,563
597
2,007
2,327
591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
iKaibil
Vamana
9
1 / 1 / 6
5,511
501
4,520
5,839
2,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,305
573
4,103
7,797
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
BonsaiGn
Anubis
9
0 / 2 / 0
5,207
473
1,456
4,462
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 1 / 1
6,581
598
3,170
7,261
4,205
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
6
0 / 4 / 0
4,301
391
2,453
6,145
949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 3 / 2
5,120
465
1,759
5,334
1,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
5
6
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
L
Anubis
BonsaiGn
Anubis
0
2
0
0
W
Cu Chulainn
Davhuan
Cu Chulainn
1
1
1
1.5
W
Apollo
HozYi
Apollo
6
2
1
3.25
W
Nemesis
Mizujin
Nemesis
2
2
2
1.5
L
2
1
1
2.5
W
1
0
2
2
W
Vamana
iKaibil
Vamana
1
1
6
4
L
Anhur
0
4
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,897
Damage
12,941
27,414
Taken
30,999
10,513
Mitigated
11,355
9,056
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,103
1,275
0
4,160
7,797
2,532
0
497
7,275
0
42,117
L
Anubis
BonsaiGn
Anubis
1,456
61
0
916
4,462
1,933
0
1,510
2,952
24,964
0
W
Cu Chulainn
Davhuan
Cu Chulainn
3,314
635
0
2,465
6,737
3,920
0
0
6,737
0
27,089
W
Apollo
HozYi
Apollo
5,594
3,742
0
3,439
6,585
2,160
0
999
5,586
0
35,149
W
Nemesis
Mizujin
Nemesis
2,462
1,011
0
1,732
5,926
1,755
0
181
5,705
0
20,989
L
3,170
189
0
2,881
7,261
4,205
0
0
6,961
0
35,104
W
2,007
455
0
604
2,327
591
0
480
1,729
40,014
0
W
Vamana
iKaibil
Vamana
4,520
1,551
0
816
5,839
2,087
108
1,379
4,442
0
20,323
L
Anhur
2,453
1,443
0
1,733
6,145
949
0
0
6,145
0
11,648
L
1,759
195
0
1,316
5,334
1,736
0
0
5,334
11,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,926
Gold Earned
27,514
298
Minions Killed
233
0
Camps Cleared
0
1,113,278
Distance Traveled
989,332
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,305
573
79
7
0
217,371
2
L
Anubis
5,207
473
50
5
0
179,018
1
W
Cu Chulainn
6,308
573
68
6
0
206,838
0
W
Apollo
6,734
612
67
6
0
186,003
2
W
Nemesis
5,810
528
44
4
0
241,416
4
L
Tyr
6,581
598
66
6
0
223,787
6
W
Hera
6,563
597
91
8
0
228,073
3
W
Vamana
5,511
501
28
3
0
250,948
6
L
Anhur
4,301
391
25
2
0
157,249
0
L
Geb
5,120
465
13
1
0
211,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role