Player Matchup

Amaterasu
Amaterasu
Rewrite5284
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,437 Elo+
Solo
Terra
Terra
Sup Hotspot
Terra
Level 25
God Stats
3W - 5L
1,623 SR
Queue Stats
14W - 16L
1,632 Elo+
Solo
Ullr
Ullr
TonyLoveBear
Ullr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 60L
1,712 Elo+
Solo
Cthulhu
Cthulhu
football_pro1999
Cthulhu
Level 7
God Stats
2W - 2L
1,384 SR
Queue Stats
4W - 5L
1,636 Elo+
Solo
Da Ji
Da Ji
xcaraberax
Da Ji
Level 28
God Stats
2W - 5L
1,385 SR
Queue Stats
104W - 92L
1,645 Elo+
Solo
Team Averages
Level 18
1,478 SR
1,613 Elo+

VS

Team Averages
Level 21
1,656 SR
1,610 Elo+
Cu Chulainn
Cu Chulainn
Darrr1
Cu Chulainn
Level 27
God Stats
31W - 31L
1,585 SR
Queue Stats
187W - 179L
1,559 Elo+
Solo
Hera
Hera
DjEasyRock970
Hera
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
236W - 261L
1,472 Elo+
Solo
Izanami
Izanami
HammyDownz9614
Izanami
Level 11
God Stats
2W - 0L
1,906 SR
Queue Stats
16W - 5L
1,846 Elo+
Solo
Yemoja
Yemoja
IAmNinjaButters
Yemoja
Level 22
God Stats
9W - 2L
1,821 SR
Queue Stats
301W - 324L
1,594 Elo+
Solo
King Arthur
King Arthur
SmurfasaurusRexx
King Arthur
Level 28
God Stats
4W - 7L
1,470 SR
Queue Stats
58W - 60L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Rewrite5284
Amaterasu
9
0 / 9 / 2
5,801
387
2,797
10,895
5,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
2 / 0 / 4
7,567
504
9,135
14,534
8,380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 2 / 2
7,241
483
7,982
10,221
3,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 2
5,814
388
1,478
7,714
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Da Ji
10
3 / 5 / 0
6,645
443
3,547
11,083
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Darrr1
Cu Chulainn
14
5 / 0 / 3
8,544
570
10,472
8,075
6,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 4 / 0
7,781
519
5,237
5,179
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 1
8,231
549
9,978
11,840
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 1 / 4
7,477
498
6,122
6,872
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
SmurfasaurusRexx
King Arthur
14
2 / 2 / 1
8,403
560
4,429
10,489
4,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
10
Kills
17
19
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Darrr1
Cu Chulainn
5
0
3
6.5
W
4
4
0
1
W
5
3
1
1.83
W
1
1
4
3
L
Amaterasu
Rewrite5284
Amaterasu
0
9
2
0.11
W
King Arthur
SmurfasaurusRexx
King Arthur
2
2
1
1.25
L
2
0
4
4
L
5
2
2
3
L
0
3
2
0.33
L
Da Ji
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,939
Damage
36,238
54,447
Taken
42,455
24,557
Mitigated
19,040
11,724
Healing
16,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Darrr1
Cu Chulainn
10,472
2,281
0
3,496
8,075
6,201
374
1,470
6,446
70
43,785
W
5,237
1,021
0
585
5,179
1,375
573
954
4,172
33,560
0
W
9,978
7,278
0
4,251
11,840
3,727
2,597
4,688
7,152
0
56,124
W
6,122
1,020
782
2,037
6,872
3,525
358
2,204
4,668
22,446
0
L
Amaterasu
Rewrite5284
Amaterasu
2,797
1,209
0
896
10,895
5,918
96
1,132
9,424
0
17,320
W
King Arthur
SmurfasaurusRexx
King Arthur
4,429
1,085
0
5,111
10,489
4,212
0
1,297
9,117
0
63,203
L
9,135
2,092
719
6,555
14,534
8,380
0
4,026
10,399
26,943
0
L
7,982
3,551
0
375
10,221
3,293
0
2,021
8,135
0
39,798
L
1,478
258
0
711
7,714
3,390
0
1,660
5,875
15,781
0
L
Da Ji
3,547
724
0
2,468
11,083
3,576
0
2,138
8,743
0
29,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,068
Gold Earned
40,436
201
Minions Killed
391
0
Camps Cleared
0
1,342,977
Distance Traveled
1,386,659
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,544
570
77
5
0
300,396
2
W
Hera
7,781
519
70
5
0
255,670
4
W
Izanami
8,231
549
95
6
0
243,250
2
W
Yemoja
7,477
498
36
2
0
271,939
2
L
Amaterasu
5,801
387
22
1
0
220,974
2
W
King Arthur
8,403
560
113
8
0
315,404
3
L
Terra
7,567
504
39
3
0
331,952
4
L
Ullr
7,241
483
58
4
0
274,451
0
L
Cthulhu
5,814
388
30
2
0
229,754
1
L
Da Ji
6,645
443
52
3
0
285,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role