Player Matchup

Scylla
Scylla
Silver I
Juanyerk
Scylla
Silver I
Level 124
God Stats
2W - 2L
1,483 SR
Queue Stats
23W - 22L
1,394 MMR
Party 1
Odin
Odin
Silver I
MALLER43
Odin
Silver I
Level 124
God Stats
2W - 1L
1,282 SR
Queue Stats
42W - 52L
1,477 MMR
Party 1
Bacchus
Bacchus
Silver III
pejofemo
Bacchus
Silver III
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 23L
1,445 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,422 SR
1,439 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,437 SR
1,426 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Bioglorious
Ah Muzen Cab
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Gold III
Jebacrandomy
He Bo
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,400 MMR
Solo
Chaac
Chaac
Silver III
SunriseJaina
Chaac
Silver III
Level 128
God Stats
0W - 2L
1,310 SR
Queue Stats
11W - 19L
1,378 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Juanyerk
Scylla
13
9 / 1 / 3
9,503
864
8,877
5,776
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
11
0 / 2 / 12
7,862
715
4,560
7,598
4,985
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
pejofemo
Bacchus
12
4 / 2 / 9
8,482
771
6,233
7,216
5,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AphroditePersephoneThothGuan YuHou Yi

VS

Bans
DanzaburouMedusaCupidAnhurHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bioglorious
Ah Muzen Cab
9
1 / 4 / 4
7,430
675
4,293
7,172
2,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
3 / 5 / 1
7,779
707
8,111
7,701
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 4 / 2
6,863
624
4,496
8,976
4,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
4
5
Deaths
13
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Bioglorious
Ah Muzen Cab
1
4
4
0.75
L
3
5
1
0.7
W
Scylla
Juanyerk
Scylla
9
1
3
10.5
W
Odin
0
2
12
3
L
0
4
2
0.25
W
Bacchus
pejofemo
Bacchus
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,670
Damage
16,900
20,590
Taken
23,849
12,599
Mitigated
9,410
740
Healing
4,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Bioglorious
Ah Muzen Cab
4,293
917
0
1,307
7,172
2,380
0
5,084
1,768
0
19,590
L
8,111
283
0
1,360
7,701
2,613
0
4,595
2,806
22,237
0
W
Scylla
Juanyerk
Scylla
8,877
427
0
250
5,776
1,749
611
1,963
3,677
40,101
0
W
Odin
4,560
1,526
0
490
7,598
4,985
536
2,754
4,638
0
25,659
L
4,496
437
0
1,869
8,976
4,417
0
4,673
4,079
0
26,030
W
Bacchus
pejofemo
Bacchus
6,233
694
0
0
7,216
5,865
250
2,886
4,127
18,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,847
Gold Earned
22,072
168
Minions Killed
111
0
Camps Cleared
0
699,360
Distance Traveled
575,517
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,430
675
41
4
0
191,687
2
L
He Bo
7,779
707
37
3
0
193,153
6
W
Scylla
9,503
864
84
8
0
216,544
3
W
Odin
7,862
715
48
4
0
244,241
4
L
Chaac
6,863
624
33
3
0
190,677
3
W
Bacchus
8,482
771
36
3
0
238,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role