Player Matchup

Hercules
Hercules
Coplju
Hercules
Level 106
God Stats
0W - 3L
1,310 SR
Queue Stats
64W - 66L
1,486 Elo+
Party 1
Chaac
Chaac
Coplju1
Chaac
Level 134
God Stats
1W - 1L
1,645 SR
Queue Stats
62W - 65L
1,481 Elo+
Party 1
Mercury
Mercury
DarkSp
Mercury
Level 67
God Stats
0W - 1L
1,844 SR
Queue Stats
2W - 6L
1,425 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PeaAgeDee
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,458 Elo+
Party 1
Izanami
Izanami
PulaMar3
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,379 Elo+
Party 3
Team Averages
Level 73
1,560 SR
1,446 Elo+

VS

Team Averages
Level 64
1,530 SR
1,402 Elo+
Da Ji
Da Ji
CorrosiveSnipez
Da Ji
Level 25
God Stats
1W - 1L
1,649 SR
Queue Stats
15W - 21L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Jrg9
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,183 Elo+
Party 2
Agni
Agni
Nikon322
Agni
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 55L
1,405 Elo+
Solo
Ah Puch
Ah Puch
ireniacf
Ah Puch
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,582 Elo+
Party 2
Sobek
Sobek
mnml_sna
Sobek
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coplju
Hercules
14
4 / 6 / 5
8,761
730
9,999
19,230
22,140
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Coplju1
Chaac
15
1 / 8 / 6
9,019
752
6,866
19,555
18,122
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
DarkSp
Mercury
13
2 / 12 / 3
8,200
683
6,018
14,556
4,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
PeaAgeDee
Kumbhakarna
16
3 / 6 / 8
9,264
772
6,995
16,359
17,641
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
PulaMar3
Izanami
17
7 / 8 / 3
9,996
833
12,893
12,943
4,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 3 / 12
11,230
936
18,058
11,423
6,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Jrg9
Cthulhu
15
3 / 5 / 23
9,846
821
7,768
16,341
19,333
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
16
9 / 4 / 13
10,314
860
11,908
8,342
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
ireniacf
Ah Puch
19
10 / 2 / 25
11,414
951
22,301
11,813
5,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
mnml_sna
Sobek
17
4 / 3 / 25
10,359
863
13,597
16,223
24,008
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
138
17
Kills
40
40
Deaths
17
25
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Hercules
Coplju
Hercules
4
6
5
1.08
L
Chaac
Coplju1
Chaac
1
8
6
0.5
W
14
3
12
6.67
L
Mercury
DarkSp
Mercury
2
12
3
0.29
W
Cthulhu
Jrg9
Cthulhu
3
5
23
2.9
W
Agni
9
4
13
3.88
L
Kumbhakarna
PeaAgeDee
Kumbhakarna
3
6
8
1.17
L
Izanami
PulaMar3
Izanami
7
8
3
1.06
W
Ah Puch
ireniacf
Ah Puch
10
2
25
11.25
W
Sobek
mnml_sna
Sobek
4
3
25
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,771
Damage
73,632
82,643
Taken
64,142
67,404
Mitigated
59,160
17,776
Healing
20,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Coplju
Hercules
9,999
2,886
1,407
6,670
19,230
22,140
0
14,291
4,939
0
13,838
L
Chaac
Coplju1
Chaac
6,866
903
846
4,122
19,555
18,122
0
12,631
6,924
0
18,769
W
18,058
5,556
1,718
1,833
11,423
6,590
985
473
10,950
0
25,598
L
Mercury
DarkSp
Mercury
6,018
2,225
145
1,719
14,556
4,844
0
8,161
6,395
0
10,612
W
Cthulhu
Jrg9
Cthulhu
7,768
984
1,264
596
16,341
19,333
505
2,821
13,520
11,748
0
W
Agni
11,908
995
1,307
1,870
8,342
3,636
758
1,527
6,815
20,497
0
L
Kumbhakarna
PeaAgeDee
Kumbhakarna
6,995
1,348
904
733
16,359
17,641
0
11,997
4,362
15,095
0
L
Izanami
PulaMar3
Izanami
12,893
6,633
0
1,230
12,943
4,657
0
8,494
4,449
0
25,203
W
Ah Puch
ireniacf
Ah Puch
22,301
1,751
2,484
3,822
11,813
5,593
1,792
321
11,492
46,473
0
W
Sobek
mnml_sna
Sobek
13,597
802
2,085
3,776
16,223
24,008
902
1,853
14,370
25,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,240
Gold Earned
53,163
94
Minions Killed
119
0
Camps Cleared
0
991,997
Distance Traveled
1,120,429
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,761
730
12
1
0
207,926
0
L
Chaac
9,019
752
16
1
0
194,281
0
W
Da Ji
11,230
936
13
1
0
242,264
0
L
Mercury
8,200
683
7
1
0
220,701
0
W
Cthulhu
9,846
821
15
1
0
225,586
0
W
Agni
10,314
860
21
2
0
191,835
0
L
Kumbhakarna
9,264
772
13
1
0
199,780
1
L
Izanami
9,996
833
46
4
0
169,309
0
W
Ah Puch
11,414
951
42
4
0
224,117
0
W
Sobek
10,359
863
28
2
0
236,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role