Player Matchup

Guan Yu
Guan Yu
Lychine
Guan Yu
Level 12
God Stats
4W - 1L
1,684 SR
Queue Stats
16W - 9L
1,615 Elo+
Solo
He Bo
He Bo
Womboe
He Bo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 47L
1,445 Elo+
Solo
Skadi
Skadi
jinzomexa
Skadi
Level 28
God Stats
3W - 3L
1,471 SR
Queue Stats
81W - 69L
1,453 Elo+
Solo
Chaac
Chaac
joeyisntfunny
Chaac
Level 31
God Stats
5W - 0L
1,778 SR
Queue Stats
84W - 109L
1,321 Elo+
Party 1
Thanatos
Thanatos
sprxal-
Thanatos
Level 25
God Stats
4W - 3L
1,500 SR
Queue Stats
81W - 108L
1,396 Elo+
Party 1
Team Averages
Level 24
1,587 SR
1,446 Elo+

VS

Team Averages
Level 15
1,402 SR
1,284 Elo+
Ne Zha
Ne Zha
Boreragnorak
Ne Zha
Level 28
God Stats
20W - 18L
1,477 SR
Queue Stats
126W - 122L
1,369 Elo+
Solo
Cerberus
Cerberus
Honestrice
Cerberus
Level 4
God Stats
0W - 3L
1,220 SR
Queue Stats
2W - 6L
1,293 Elo+
Party 2
Chang'e
Chang'e
Idrinkpaint
Chang'e
Level 15
God Stats
0W - 2L
1,299 SR
Queue Stats
5W - 7L
1,137 Elo+
Party 2
Athena
Athena
Mashushi
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,137 Elo+
Party 2
Cupid
Cupid
oGVane
Cupid
Level 25
God Stats
6W - 9L
1,516 SR
Queue Stats
91W - 80L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Lychine
Guan Yu
14
8 / 1 / 9
9,522
595
9,332
13,807
8,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
Womboe
He Bo
15
5 / 0 / 4
9,185
574
6,819
6,458
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
jinzomexa
Skadi
15
7 / 2 / 6
9,809
613
9,423
10,104
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 2 / 6
9,193
575
12,571
12,330
10,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
sprxal-
Thanatos
13
2 / 3 / 4
7,832
490
4,757
11,296
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 5 / 1
8,438
527
6,854
10,173
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Honestrice
Cerberus
9
0 / 10 / 2
6,081
380
4,654
16,468
6,894
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Idrinkpaint
Chang'e
11
0 / 4 / 1
6,672
417
7,768
10,668
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Athena
Mashushi
Athena
10
1 / 5 / 1
6,745
422
3,221
9,059
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cupid
oGVane
Cupid
13
1 / 6 / 2
7,829
489
6,260
8,291
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
30
Kills
6
8
Deaths
30
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
5
1
0.9
L
Cerberus
Honestrice
Cerberus
0
10
2
0.1
L
Chang'e
Idrinkpaint
Chang'e
0
4
1
0.13
W
Guan Yu
Lychine
Guan Yu
8
1
9
12.5
L
Athena
Mashushi
Athena
1
5
1
0.3
W
He Bo
Womboe
He Bo
5
0
4
7
W
Skadi
jinzomexa
Skadi
7
2
6
5
W
8
2
6
5.5
L
Cupid
oGVane
Cupid
1
6
2
0.33
W
Thanatos
sprxal-
Thanatos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,902
Damage
28,757
53,995
Taken
54,659
28,883
Mitigated
23,558
19,164
Healing
10,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,854
3,391
0
1,379
10,173
5,811
948
213
9,861
0
49,122
L
Cerberus
Honestrice
Cerberus
4,654
759
0
2,589
16,468
6,894
0
1,274
14,820
14,089
0
L
Chang'e
Idrinkpaint
Chang'e
7,768
1,367
976
3,168
10,668
2,917
1,644
3,124
7,130
30,673
0
W
Guan Yu
Lychine
Guan Yu
9,332
1,354
408
5,070
13,807
8,756
366
4,265
9,434
0
41,621
L
Athena
Mashushi
Athena
3,221
955
0
979
9,059
4,355
0
1,643
7,297
13,125
0
W
He Bo
Womboe
He Bo
6,819
486
0
2,419
6,458
2,147
684
2,753
3,531
49,568
0
W
Skadi
jinzomexa
Skadi
9,423
4,925
0
3,136
10,104
3,275
4,488
1,525
8,573
0
63,783
W
12,571
3,519
0
3,310
12,330
10,683
1,708
3,531
8,693
0
52,182
L
Cupid
oGVane
Cupid
6,260
2,746
0
1,272
8,291
3,581
0
0
8,269
0
47,481
W
Thanatos
sprxal-
Thanatos
4,757
1,954
0
4,821
11,296
4,022
1,722
3,031
8,121
0
34,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,541
Gold Earned
35,765
433
Minions Killed
284
0
Camps Cleared
0
1,565,406
Distance Traveled
1,430,797
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,438
527
85
5
0
295,753
0
L
Cerberus
6,081
380
46
3
0
280,613
0
L
Chang'e
6,672
417
43
3
0
268,701
5
W
Guan Yu
9,522
595
47
3
0
339,649
1
L
Athena
6,745
422
13
1
0
313,523
0
W
He Bo
9,185
574
97
6
0
308,613
1
W
Skadi
9,809
613
123
8
0
298,571
3
W
Chaac
9,193
575
90
6
0
308,723
1
L
Cupid
7,829
489
97
6
0
272,207
2
W
Thanatos
7,832
490
76
5
0
309,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role