Player Matchup

Jormungandr
Jormungandr
AmbushYRN
Jormungandr
Level 49
God Stats
2W - 6L
1,383 SR
Queue Stats
14W - 26L
1,327 Elo+
Party 1
Neith
Neith
FranciKito
Neith
Level 17
God Stats
2W - 2L
1,627 SR
Queue Stats
16W - 28L
1,361 Elo+
Party 4
Merlin
Merlin
Plaaayeeer
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,690 Elo+
Party 1
Set
Set
Razvank9
Set
Level 42
God Stats
0W - 2L
1,289 SR
Queue Stats
22W - 39L
1,349 Elo+
Party 1
Anhur
Anhur
darknightmare02
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,351 Elo+
Party 4
Team Averages
Level 35
1,460 SR
1,416 Elo+

VS

Team Averages
Level 48
1,464 SR
1,389 Elo+
Janus
Janus
MrCopernico
Janus
Level 40
God Stats
1W - 2L
1,244 SR
Queue Stats
5W - 7L
1,314 Elo+
Party 3
Tiamat
Tiamat
Najorssl
Tiamat
Level 19
God Stats
5W - 7L
1,479 SR
Queue Stats
141W - 173L
1,401 Elo+
Party 2
Set
Set
Rubi12
Set
Level 27
God Stats
1W - 3L
1,270 SR
Queue Stats
8W - 18L
1,191 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TriHard7o
Tsukuyomi
Level 48
God Stats
128W - 70L
1,670 SR
Queue Stats
174W - 131L
1,634 Elo+
Solo
Danzaburou
Danzaburou
besycentralcrack
Danzaburou
Level 106
God Stats
16W - 14L
1,657 SR
Queue Stats
265W - 285L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AmbushYRN
Jormungandr
14
2 / 5 / 7
9,464
411
4,722
21,181
21,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
14
2 / 7 / 7
8,948
389
2,747
13,815
4,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Plaaayeeer
Merlin
15
2 / 8 / 5
9,872
429
6,117
13,232
4,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 4 / 3
10,490
456
11,266
16,921
7,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 6 / 0
11,698
509
5,502
20,104
7,689
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
9,136
397
3,903
6,824
1,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
Najorssl
Tiamat
19
5 / 2 / 4
13,144
571
11,977
9,534
7,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
Rubi12
Set
12
1 / 4 / 0
10,325
449
1,076
8,886
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
TriHard7o
Tsukuyomi
20
13 / 0 / 7
16,087
699
28,663
17,770
12,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
besycentralcrack
Danzaburou
19
11 / 4 / 1
14,041
610
14,509
12,180
4,474
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
45
17
Kills
30
30
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AmbushYRN
Jormungandr
2
5
7
1.1
L
Neith
2
7
7
0.79
W
0
7
3
0.21
W
Tiamat
Najorssl
Tiamat
5
2
4
3.5
L
Merlin
Plaaayeeer
Merlin
2
8
5
0.56
L
7
4
3
2.13
W
Set
Rubi12
Set
1
4
0
0.25
W
Tsukuyomi
TriHard7o
Tsukuyomi
13
0
7
16.5
W
Danzaburou
besycentralcrack
Danzaburou
11
4
1
2.88
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,354
Damage
60,128
85,253
Taken
55,194
46,523
Mitigated
28,641
12,935
Healing
19,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AmbushYRN
Jormungandr
4,722
618
0
1,629
21,181
21,867
110
2,428
18,603
45,760
0
L
Neith
2,747
1,505
0
3,033
13,815
4,477
287
3,479
10,196
0
31,186
W
3,903
78
0
82
6,824
1,235
0
1,776
4,823
21,418
0
W
Tiamat
Najorssl
Tiamat
11,977
2,237
116
3,656
9,534
7,289
2,460
3,141
6,353
67,085
0
L
Merlin
Plaaayeeer
Merlin
6,117
793
0
665
13,232
4,955
728
4,421
8,321
50,840
0
L
11,266
4,775
0
2,480
16,921
7,535
0
3,455
13,144
0
67,224
W
Set
Rubi12
Set
1,076
476
0
3,624
8,886
2,808
0
949
7,937
0
40,227
W
Tsukuyomi
TriHard7o
Tsukuyomi
28,663
8,355
0
9,043
17,770
12,835
6,669
2,160
15,535
0
144,986
W
Danzaburou
besycentralcrack
Danzaburou
14,509
5,266
0
3,176
12,180
4,474
6,130
2,323
9,707
0
72,279
L
5,502
2,775
0
5,128
20,104
7,689
0
1,271
18,259
0
80,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,472
Gold Earned
62,733
512
Minions Killed
578
0
Camps Cleared
0
1,851,138
Distance Traveled
1,813,609
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,464
411
73
3
0
366,676
0
L
Neith
8,948
389
43
2
0
360,228
0
W
Janus
9,136
397
33
1
0
241,985
1
W
Tiamat
13,144
571
140
6
0
425,203
1
L
Merlin
9,872
429
116
5
0
363,522
0
L
Set
10,490
456
109
5
0
381,753
0
W
Set
10,325
449
84
4
0
264,464
0
W
Tsukuyomi
16,087
699
201
9
0
482,850
11
W
Danzaburou
14,041
610
120
5
0
399,107
3
L
Anhur
11,698
509
171
7
0
378,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role