Player Matchup

Ra
Ra
BigBigSmurf
Ra
Level 14
God Stats
12W - 12L
1,539 SR
Queue Stats
48W - 37L
1,657 Elo+
Party 2
Mulan
Mulan
Bioscan
Mulan
Level 29
God Stats
4W - 8L
1,535 SR
Queue Stats
180W - 199L
1,574 Elo+
Solo
Chang'e
Chang'e
EndlessDoor3281
Chang'e
Level 27
God Stats
5W - 7L
1,512 SR
Queue Stats
105W - 99L
1,535 Elo+
Party 2
Izanami
Izanami
Swimmoney
Izanami
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 92L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
wantacookie3
Danzaburou
Level 18
God Stats
18W - 7L
1,778 SR
Queue Stats
45W - 22L
1,774 Elo+
Party 2
Team Averages
Level 23
1,573 SR
1,614 Elo+

VS

Team Averages
Level 27
1,639 SR
1,774 Elo+
Sobek
Sobek
Cordob
Sobek
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 141L
1,707 Elo+
Party 1
Janus
Janus
GhastlyPotential
Janus
Level 67
God Stats
2W - 0L
1,772 SR
Queue Stats
88W - 56L
1,854 Elo+
Party 3
Tiamat
Tiamat
KazumaSenpai1
Tiamat
Level 10
God Stats
3W - 4L
1,691 SR
Queue Stats
18W - 21L
1,746 Elo+
Solo
King Arthur
King Arthur
phineasbots
King Arthur
Level 12
God Stats
2W - 0L
1,731 SR
Queue Stats
18W - 7L
1,751 Elo+
Party 3
Danzaburou
Danzaburou
wermane
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
9,082
478
8,331
9,656
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
Bioscan
Mulan
12
2 / 7 / 3
7,952
419
11,983
17,633
12,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 3 / 1
8,423
443
5,028
11,172
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Swimmoney
Izanami
11
2 / 6 / 4
7,273
383
5,552
10,743
3,558
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
wantacookie3
Danzaburou
14
0 / 5 / 1
8,332
439
6,240
15,240
5,628
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cordob
Sobek
12
1 / 4 / 6
8,569
451
5,792
15,487
10,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 0 / 4
10,835
570
8,961
8,521
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 3 / 5
10,840
571
5,880
11,274
7,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
phineasbots
King Arthur
18
9 / 1 / 7
11,486
605
19,992
24,621
20,978
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
wermane
Danzaburou
16
4 / 4 / 2
9,915
522
6,844
10,501
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
10
Kills
25
25
Deaths
12
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
Mulan
Bioscan
Mulan
2
7
3
0.5
W
Sobek
Cordob
Sobek
1
4
6
1
L
2
3
1
0.83
W
5
0
4
7
W
6
3
5
2.83
L
Izanami
Swimmoney
Izanami
2
6
4
0.67
W
King Arthur
phineasbots
King Arthur
9
1
7
12.5
L
Danzaburou
wantacookie3
Danzaburou
0
5
1
0.1
W
Danzaburou
wermane
Danzaburou
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,134
Damage
47,469
64,444
Taken
70,404
32,944
Mitigated
46,252
22,399
Healing
30,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,331
532
757
2,613
9,656
3,813
182
4,329
5,075
65,401
0
L
Mulan
Bioscan
Mulan
11,983
1,827
0
6,025
17,633
12,935
0
5,524
11,844
0
41,554
W
Sobek
Cordob
Sobek
5,792
344
0
5,315
15,487
10,222
524
4,144
11,159
24,310
0
L
5,028
400
864
4,092
11,172
7,010
46
4,275
6,859
28,877
0
W
8,961
453
141
3,901
8,521
3,414
1,507
1,240
7,059
75,649
0
W
5,880
511
228
5,312
11,274
7,907
651
1,981
9,145
72,501
0
L
Izanami
Swimmoney
Izanami
5,552
2,947
0
2,135
10,743
3,558
566
3,939
6,762
0
28,074
W
King Arthur
phineasbots
King Arthur
19,992
2,356
0
11,357
24,621
20,978
253
1,673
22,316
0
71,404
L
Danzaburou
wantacookie3
Danzaburou
6,240
2,833
0
5,913
15,240
5,628
0
2,160
13,070
0
54,047
W
Danzaburou
wermane
Danzaburou
6,844
4,052
0
4,321
10,501
3,731
3,157
3,604
6,719
0
51,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
51,645
406
Minions Killed
524
0
Camps Cleared
0
1,626,863
Distance Traveled
1,903,128
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,082
478
128
7
0
362,293
3
L
Mulan
7,952
419
79
4
0
321,981
3
W
Sobek
8,569
451
27
1
0
372,008
4
L
Chang'e
8,423
443
39
2
0
335,503
3
W
Janus
10,835
570
149
8
0
395,068
7
W
Tiamat
10,840
571
139
7
0
368,157
2
L
Izanami
7,273
383
60
3
0
288,708
0
W
King Arthur
11,486
605
112
6
0
419,618
0
L
Danzaburou
8,332
439
100
5
0
318,378
6
W
Danzaburou
9,915
522
97
5
0
348,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role