Player Matchup

Ymir
Ymir
BekoliniTheFurre
Ymir
Level 4
God Stats
0W - 5L
1,500 SR
Queue Stats
7W - 14L
1,224 Elo+
Party 1
Thanatos
Thanatos
DarkestCrusade
Thanatos
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 109L
1,508 Elo+
Solo
Medusa
Medusa
Falleneyed
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Vevtor
Tiamat
Level 31
God Stats
4W - 2L
1,721 SR
Queue Stats
78W - 97L
1,457 Elo+
Party 1
Fenrir
Fenrir
iggyAnimations
Fenrir
Level 57
God Stats
46W - 44L
1,377 SR
Queue Stats
165W - 189L
1,434 Elo+
Party 1
Team Averages
Level 49
1,520 SR
1,425 Elo+

VS

Team Averages
Level 83
1,535 SR
1,486 Elo+
Neith
Neith
CaptCnt
Neith
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DutchSky
Sun Wukong
Level 106
God Stats
1W - 0L
1,718 SR
Queue Stats
41W - 41L
1,416 Elo+
Solo
Arachne
Arachne
SachikoMori
Arachne
Level 76
God Stats
5W - 2L
1,515 SR
Queue Stats
43W - 32L
1,517 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StrikeforceA
Ah Muzen Cab
Level 66
God Stats
116W - 100L
1,527 SR
Queue Stats
123W - 113L
1,483 Elo+
Party 2
Sol
Sol
Virdzsina
Sol
Level 104
God Stats
8W - 10L
1,414 SR
Queue Stats
137W - 135L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 7
10,172
1,130
8,054
28,724
24,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
15
4 / 9 / 2
10,037
1,115
14,260
17,751
6,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Falleneyed
Medusa
14
1 / 8 / 1
8,360
929
5,273
15,475
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Vevtor
Tiamat
8
0 / 4 / 1
7,719
858
215
4,201
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 6 / 3
9,801
1,089
5,399
22,493
9,217
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CaptCnt
Neith
17
3 / 4 / 25
10,110
1,123
16,552
8,723
2,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
DutchSky
Sun Wukong
16
5 / 1 / 15
9,953
1,106
11,560
7,479
5,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
SachikoMori
Arachne
16
9 / 0 / 11
11,211
1,246
11,229
7,253
2,521
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
StrikeforceA
Ah Muzen Cab
17
11 / 1 / 15
11,822
1,314
22,987
5,977
2,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 2 / 23
11,647
1,294
19,346
8,478
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
125
8
Kills
36
36
Deaths
8
14
Assists
89
Player
Kills
Deaths
Assists
KDA
L
0
9
7
0.39
W
Neith
CaptCnt
Neith
3
4
25
3.88
L
Thanatos
4
9
2
0.56
W
Sun Wukong
DutchSky
Sun Wukong
5
1
15
12.5
L
Medusa
Falleneyed
Medusa
1
8
1
0.19
W
Arachne
SachikoMori
Arachne
9
0
11
14.5
W
Ah Muzen Cab
StrikeforceA
Ah Muzen Cab
11
1
15
18.5
L
Tiamat
Vevtor
Tiamat
0
4
1
0.13
W
8
2
23
9.75
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,201
Damage
81,674
88,644
Taken
37,910
47,203
Mitigated
16,005
7,899
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,054
2,177
0
539
28,724
24,453
0
6,345
21,855
27,873
0
W
Neith
CaptCnt
Neith
16,552
9,733
279
1,118
8,723
2,742
0
2,076
6,647
0
31,869
L
Thanatos
14,260
2,255
0
4,577
17,751
6,866
0
3,076
14,444
0
26,144
W
Sun Wukong
DutchSky
Sun Wukong
11,560
3,239
0
800
7,479
5,776
0
1,722
5,735
0
22,239
L
Medusa
Falleneyed
Medusa
5,273
1,867
123
861
15,475
5,419
0
2,105
13,186
0
14,932
W
Arachne
SachikoMori
Arachne
11,229
8,954
0
2,372
7,253
2,521
0
1,427
5,786
0
21,636
W
Ah Muzen Cab
StrikeforceA
Ah Muzen Cab
22,987
9,892
0
764
5,977
2,120
0
998
4,753
0
48,031
L
Tiamat
Vevtor
Tiamat
215
0
0
122
4,201
1,248
0
1,986
2,126
153
0
W
19,346
8,831
0
3,365
8,478
2,846
0
1,984
6,494
36,241
0
L
5,399
456
219
1,458
22,493
9,217
0
4,941
17,245
0
26,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,089
Gold Earned
54,743
143
Minions Killed
201
4
Camps Cleared
7
661,674
Distance Traveled
881,136
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,172
1,130
48
5
2
150,980
1
W
Neith
10,110
1,123
43
5
3
170,620
1
L
Thanatos
10,037
1,115
42
5
0
163,641
0
W
Sun Wukong
9,953
1,106
25
3
0
183,987
0
L
Medusa
8,360
929
16
2
0
119,582
0
W
Arachne
11,211
1,246
22
2
4
192,071
0
W
Ah Muzen Cab
11,822
1,314
63
7
0
171,674
0
L
Tiamat
7,719
858
0
0
0
26,221
0
W
Sol
11,647
1,294
48
5
0
162,784
0
L
Fenrir
9,801
1,089
37
4
2
201,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role