Player Matchup

Bellona
Bellona
D3D-Jigsaw
Bellona
Level 29
God Stats
3W - 5L
1,280 SR
Queue Stats
172W - 254L
1,352 Elo+
Party 1
Artemis
Artemis
El_patote75
Artemis
Level 13
God Stats
6W - 3L
1,632 SR
Queue Stats
9W - 9L
1,437 Elo+
Party 2
Izanami
Izanami
PeenWaffles
Izanami
Level 23
God Stats
20W - 25L
1,414 SR
Queue Stats
147W - 225L
1,295 Elo+
Party 1
Tiamat
Tiamat
Shutensou
Tiamat
Level 13
God Stats
2W - 1L
1,510 SR
Queue Stats
4W - 2L
1,089 Elo+
Solo
Amaterasu
Amaterasu
SidonSmile
Amaterasu
Level 10
God Stats
3W - 1L
1,426 SR
Queue Stats
9W - 9L
1,425 Elo+
Party 2
Team Averages
Level 18
1,452 SR
1,320 Elo+

VS

Team Averages
Level 14
1,456 SR
1,303 Elo+
Olorun
Olorun
Duderance
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,328 Elo+
Solo
Horus
Horus
JimmyBigBoy8074
Horus
Level 24
God Stats
0W - 2L
1,280 SR
Queue Stats
32W - 40L
1,432 Elo+
Solo
Set
Set
LilSH0rTy40
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,083 Elo+
Solo
Rama
Rama
Lord DIAM0ND
Rama
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 151L
1,310 Elo+
Solo
Susano
Susano
Omar_Killer_IQ
Susano
Level 13
God Stats
14W - 17L
1,499 SR
Queue Stats
39W - 49L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D3D-Jigsaw
Bellona
19
5 / 2 / 3
12,048
602
7,251
15,153
9,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
El_patote75
Artemis
18
19 / 3 / 9
12,394
620
31,371
18,341
8,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
PeenWaffles
Izanami
16
8 / 3 / 7
11,377
569
12,248
9,480
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Shutensou
Tiamat
17
3 / 3 / 3
10,693
535
4,688
9,617
9,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amaterasu
SidonSmile
Amaterasu
16
6 / 1 / 19
11,323
566
7,697
14,462
10,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Duderance
Olorun
15
2 / 7 / 5
9,637
482
9,937
20,510
7,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 5 / 1
7,155
358
2,095
8,223
4,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
3 / 11 / 2
10,072
504
5,680
18,044
11,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 5 / 4
8,286
414
7,451
14,870
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 14 / 3
8,763
438
8,603
20,106
6,443
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
26
41
Kills
11
12
Deaths
42
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
D3D-Jigsaw
Bellona
5
2
3
3.25
L
Olorun
Duderance
Olorun
2
7
5
0.64
W
Artemis
El_patote75
Artemis
19
3
9
7.83
L
1
5
1
0.3
L
3
11
2
0.36
L
1
5
4
0.6
L
4
14
3
0.39
W
Izanami
PeenWaffles
Izanami
8
3
7
3.83
W
Tiamat
Shutensou
Tiamat
3
3
3
1.5
W
Amaterasu
SidonSmile
Amaterasu
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,255
Damage
33,766
67,053
Taken
81,753
41,000
Mitigated
34,848
27,043
Healing
17,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
D3D-Jigsaw
Bellona
7,251
3,972
0
4,626
15,153
9,219
338
2,014
13,114
0
105,312
L
Olorun
Duderance
Olorun
9,937
5,726
220
8,760
20,510
7,903
676
1,273
18,979
52,186
0
W
Artemis
El_patote75
Artemis
31,371
16,917
0
10,954
18,341
8,248
9,013
2,631
15,589
0
78,596
L
2,095
1,265
405
1,610
8,223
4,407
102
0
8,223
0
12,668
L
5,680
3,025
0
978
18,044
11,918
515
1,368
16,516
0
42,920
L
7,451
5,435
0
5,106
14,870
4,177
1,605
996
13,728
0
36,358
L
8,603
2,706
0
235
20,106
6,443
246
413
19,619
0
19,874
W
Izanami
PeenWaffles
Izanami
12,248
9,361
0
3,161
9,480
3,695
3,289
1,197
8,208
0
63,889
W
Tiamat
Shutensou
Tiamat
4,688
416
0
3,751
9,617
9,222
673
2,732
6,820
44,799
0
W
Amaterasu
SidonSmile
Amaterasu
7,697
3,394
0
4,551
14,462
10,616
1,868
1,363
13,004
0
23,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,835
Gold Earned
43,913
486
Minions Killed
289
0
Camps Cleared
0
1,804,517
Distance Traveled
1,377,347
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,048
602
153
8
0
404,361
0
L
Olorun
9,637
482
91
5
0
287,520
1
W
Artemis
12,394
620
93
5
0
328,143
2
L
Horus
7,155
358
29
1
0
189,373
0
L
Set
10,072
504
81
4
0
303,892
1
L
Rama
8,286
414
62
3
0
291,326
0
L
Susano
8,763
438
26
1
0
305,236
0
W
Izanami
11,377
569
121
6
0
336,680
0
W
Tiamat
10,693
535
90
5
0
297,958
0
W
Amaterasu
11,323
566
29
1
0
437,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role