Player Matchup

Thor
Thor
Atilinhaa
Thor
Level 17
God Stats
4W - 4L
1,512 SR
Queue Stats
11W - 11L
1,479 Elo+
Solo
Ymir
Ymir
Bilardios
Ymir
Level 18
God Stats
7W - 5L
1,715 SR
Queue Stats
236W - 231L
1,470 Elo+
Solo
Tiamat
Tiamat
King_Luuke
Tiamat
Level 9
God Stats
13W - 6L
1,252 SR
Queue Stats
267W - 304L
1,702 Elo+
Solo
Mulan
Mulan
WhisKe
Mulan
Level 18
God Stats
2W - 2L
1,581 SR
Queue Stats
80W - 69L
1,549 Elo+
Solo
Apollo
Apollo
xxZTREZExx
Apollo
Level 16
God Stats
61W - 35L
1,651 SR
Queue Stats
98W - 83L
1,499 Elo+
Solo
Team Averages
Level 16
1,542 SR
1,540 Elo+

VS

Team Averages
Level 16
1,507 SR
1,517 Elo+
Bakasura
Bakasura
Bernardo7
Bakasura
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 26L
1,548 Elo+
Party 1
Cerberus
Cerberus
Decrus
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Nanohertz
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Zikdjaj
Jing Wei
Level 8
God Stats
2W - 3L
1,549 SR
Queue Stats
9W - 8L
1,531 Elo+
Party 1
Bellona
Bellona
shin14
Bellona
Level 11
God Stats
1W - 3L
1,486 SR
Queue Stats
5W - 5L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 1 / 8
7,388
528
3,744
8,827
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
10
4 / 4 / 6
7,567
541
2,918
10,991
7,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
King_Luuke
Tiamat
12
2 / 2 / 5
7,316
523
4,248
7,823
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Mulan
WhisKe
Mulan
14
6 / 1 / 0
8,475
605
8,424
9,921
6,223
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
xxZTREZExx
Apollo
14
14 / 3 / 4
9,303
665
19,420
15,070
5,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bernardo7
Bakasura
12
2 / 5 / 4
7,290
521
5,131
12,670
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Decrus
Cerberus
9
1 / 7 / 2
5,411
387
4,108
11,168
6,089
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Nanohertz
Danzaburou
12
1 / 5 / 4
7,538
538
5,416
8,224
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Zikdjaj
Jing Wei
12
4 / 5 / 2
7,394
528
6,726
11,909
3,059
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
shin14
Bellona
11
3 / 5 / 1
6,914
494
4,875
10,349
7,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
27
Kills
11
11
Deaths
27
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thor
1
1
8
5
L
Bakasura
Bernardo7
Bakasura
2
5
4
0.8
W
Ymir
4
4
6
1.75
L
Cerberus
Decrus
Cerberus
1
7
2
0.29
W
Tiamat
King_Luuke
Tiamat
2
2
5
2.25
L
Danzaburou
Nanohertz
Danzaburou
1
5
4
0.6
W
Mulan
WhisKe
Mulan
6
1
0
6
L
Jing Wei
Zikdjaj
Jing Wei
4
5
2
1
L
Bellona
shin14
Bellona
3
5
1
0.7
W
Apollo
xxZTREZExx
Apollo
14
3
4
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,754
Damage
26,256
52,632
Taken
54,320
26,185
Mitigated
24,077
20,166
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
3,744
746
0
3,370
8,827
2,927
60
762
7,990
0
38,600
L
Bakasura
Bernardo7
Bakasura
5,131
3,596
0
4,230
12,670
4,267
22
1,545
11,125
0
33,931
W
Ymir
2,918
618
0
1,934
10,991
7,148
431
1,019
9,435
16,233
0
L
Cerberus
Decrus
Cerberus
4,108
472
0
1,789
11,168
6,089
0
1,798
9,370
11,267
0
W
Tiamat
King_Luuke
Tiamat
4,248
284
0
2,855
7,823
4,138
798
408
7,241
36,815
0
L
Danzaburou
Nanohertz
Danzaburou
5,416
2,847
0
1,048
8,224
2,852
315
2,891
5,333
0
34,089
W
Mulan
WhisKe
Mulan
8,424
2,097
0
2,875
9,921
6,223
646
0
9,326
0
41,269
L
Jing Wei
Zikdjaj
Jing Wei
6,726
6,236
0
2,741
11,909
3,059
0
932
10,977
0
31,030
L
Bellona
shin14
Bellona
4,875
1,013
0
1,826
10,349
7,810
0
0
10,349
0
12,262
W
Apollo
xxZTREZExx
Apollo
19,420
12,102
0
9,132
15,070
5,749
3,021
1,919
13,092
0
61,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,049
Gold Earned
34,547
345
Minions Killed
245
0
Camps Cleared
0
1,307,280
Distance Traveled
1,178,769
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,388
528
84
6
0
309,364
0
L
Bakasura
7,290
521
86
6
0
250,520
4
W
Ymir
7,567
541
23
2
0
272,064
4
L
Cerberus
5,411
387
33
2
0
243,351
1
W
Tiamat
7,316
523
63
5
0
252,575
2
L
Danzaburou
7,538
538
75
5
0
217,440
2
W
Mulan
8,475
605
90
6
0
240,167
2
L
Jing Wei
7,394
528
38
3
0
228,929
0
L
Bellona
6,914
494
13
1
0
238,529
0
W
Apollo
9,303
665
85
6
0
233,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role