Player Matchup

Medusa
Medusa
BDL_Nova6
Medusa
Level 16
God Stats
21W - 13L
1,558 SR
Queue Stats
22W - 16L
1,545 Elo+
Party 1
Artemis
Artemis
BilbosHandmaiden
Artemis
Level 7
God Stats
28W - 13L
1,535 SR
Queue Stats
77W - 73L
1,275 Elo+
Party 2
Scylla
Scylla
MstrLnk-
Scylla
Level 28
God Stats
41W - 28L
1,826 SR
Queue Stats
64W - 60L
1,522 Elo+
Party 2
Ra
Ra
Skib_the_cabby
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,564 Elo+
Party 1
Ares
Ares
dirty_chub
Ares
Level 29
God Stats
7W - 1L
1,500 SR
Queue Stats
59W - 52L
1,464 Elo+
Party 2
Team Averages
Level 19
1,584 SR
1,474 Elo+

VS

Team Averages
Level 11
1,468 SR
1,501 Elo+
Nemesis
Nemesis
Arayran
Nemesis
Level 6
God Stats
1W - 5L
1,283 SR
Queue Stats
1W - 5L
1,281 Elo+
Solo
Cthulhu
Cthulhu
JohnieTheBear
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,665 Elo+
Solo
Fenrir
Fenrir
Mt dog17
Fenrir
Level 13
God Stats
2W - 4L
1,502 SR
Queue Stats
6W - 9L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
NiteFlashAnt
Zhong Kui
Level 17
God Stats
1W - 2L
1,554 SR
Queue Stats
42W - 27L
1,555 Elo+
Solo
Neith
Neith
Ornjus_2
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BDL_Nova6
Medusa
20
13 / 1 / 15
13,950
1,268
17,921
9,765
4,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
5 / 1 / 17
11,038
1,003
19,206
11,377
5,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Scylla
MstrLnk-
Scylla
19
8 / 1 / 18
12,212
1,110
25,416
9,649
4,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
4 / 4 / 19
11,470
1,043
13,752
11,509
5,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 1 / 17
12,736
1,158
14,919
16,122
20,299
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

252

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arayran
Nemesis
16
3 / 6 / 3
10,954
996
11,111
21,187
9,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
16
0 / 8 / 5
9,979
907
14,411
22,115
25,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Mt dog17
Fenrir
16
3 / 6 / 3
10,761
978
8,900
20,169
8,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zhong Kui
NiteFlashAnt
Zhong Kui
17
2 / 9 / 5
11,042
1,004
11,238
20,304
12,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Ornjus_2
Neith
14
0 / 10 / 0
9,003
818
7,617
18,106
8,657
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
24
38
Kills
8
8
Deaths
39
86
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arayran
Nemesis
3
6
3
0.75
W
Medusa
BDL_Nova6
Medusa
13
1
15
20.5
W
5
1
17
13.5
L
Cthulhu
0
8
5
0.31
W
Scylla
MstrLnk-
Scylla
8
1
18
17
L
Fenrir
Mt dog17
Fenrir
3
6
3
0.75
L
Zhong Kui
NiteFlashAnt
Zhong Kui
2
9
5
0.5
L
Neith
Ornjus_2
Neith
0
10
0
0
W
4
4
19
3.38
W
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,214
Damage
53,277
58,422
Taken
101,881
40,082
Mitigated
64,499
11,404
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arayran
Nemesis
11,111
4,102
0
3,822
21,187
9,143
0
9,229
11,958
0
24,481
W
Medusa
BDL_Nova6
Medusa
17,921
11,143
381
608
9,765
4,732
0
2,317
7,448
0
46,761
W
19,206
11,444
0
3,163
11,377
5,216
0
3,784
7,443
0
37,141
L
Cthulhu
14,411
815
565
462
22,115
25,187
0
13,777
8,338
38,547
0
W
Scylla
MstrLnk-
Scylla
25,416
3,432
540
1,524
9,649
4,531
0
5,287
4,287
41,936
0
L
Fenrir
Mt dog17
Fenrir
8,900
2,568
0
1,990
20,169
8,968
0
12,356
7,459
0
26,954
L
Zhong Kui
NiteFlashAnt
Zhong Kui
11,238
1,163
0
1,197
20,304
12,544
0
11,006
9,298
37,551
0
L
Neith
Ornjus_2
Neith
7,617
3,102
0
1,355
18,106
8,657
0
7,719
10,387
0
17,954
W
13,752
475
1,152
2,222
11,509
5,304
0
5,506
5,828
35,374
0
W
14,919
941
1,167
647
16,122
20,299
0
8,105
7,767
27,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,406
Gold Earned
51,739
219
Minions Killed
188
15
Camps Cleared
3
1,012,361
Distance Traveled
1,021,339
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,954
996
20
2
2
252,307
0
W
Medusa
13,950
1,268
54
5
12
220,083
0
W
Artemis
11,038
1,003
47
4
1
180,087
3
L
Cthulhu
9,979
907
61
6
0
192,871
3
W
Scylla
12,212
1,110
35
3
0
206,842
0
L
Fenrir
10,761
978
33
3
1
224,284
0
L
Zhong Kui
11,042
1,004
59
5
0
188,859
2
L
Neith
9,003
818
15
1
0
163,018
1
W
Ra
11,470
1,043
69
6
1
206,466
0
W
Ares
12,736
1,158
14
1
1
198,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role