Player Matchup

Arachne
Arachne
FDNS_Bucc
Arachne
Level 61
God Stats
1W - 1L
1,329 SR
Queue Stats
21W - 35L
1,253 Elo+
Party 1
Guan Yu
Guan Yu
FDNS_LS
Guan Yu
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 46L
1,498 Elo+
Party 1
Neith
Neith
FDNS_shef
Neith
Level 45
God Stats
3W - 1L
1,714 SR
Queue Stats
8W - 3L
1,627 Elo+
Party 1
Olorun
Olorun
XnoobschoolX
Olorun
Level 63
God Stats
3W - 1L
1,560 SR
Queue Stats
41W - 44L
1,439 Elo+
Party 1
Cerberus
Cerberus
pmoose2
Cerberus
Level 62
God Stats
9W - 8L
1,383 SR
Queue Stats
75W - 85L
1,415 Elo+
Party 1
Team Averages
Level 64
1,497 SR
1,447 Elo+

VS

Team Averages
Level 58
1,437 SR
1,377 Elo+
Chang'e
Chang'e
IIII-RIP-KD-IIxD
Chang'e
Level 48
God Stats
3W - 7L
1,446 SR
Queue Stats
277W - 310L
1,279 Elo+
Solo
Izanami
Izanami
Krobonicus
Izanami
Level 65
God Stats
5W - 8L
1,324 SR
Queue Stats
130W - 153L
1,407 Elo+
Party 2
Camazotz
Camazotz
RingoKingDingo
Camazotz
Level 47
God Stats
43W - 50L
1,401 SR
Queue Stats
147W - 185L
1,275 Elo+
Solo
Tiamat
Tiamat
The Fade Runner
Tiamat
Level 109
God Stats
44W - 33L
1,535 SR
Queue Stats
123W - 138L
1,458 Elo+
Party 2
King Arthur
King Arthur
jakethedog2465
King Arthur
Level 21
God Stats
2W - 3L
1,481 SR
Queue Stats
37W - 30L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FDNS_Bucc
Arachne
19
9 / 0 / 7
13,035
567
10,861
17,525
7,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
FDNS_LS
Guan Yu
18
9 / 1 / 10
12,721
553
17,694
21,543
26,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
FDNS_shef
Neith
18
0 / 2 / 5
11,207
487
5,568
11,711
5,289
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
19
5 / 5 / 6
12,664
551
15,012
23,783
9,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
pmoose2
Cerberus
18
7 / 4 / 7
12,077
525
9,771
17,787
16,438
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
7,575
329
3,020
7,349
1,941
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Krobonicus
Izanami
17
6 / 8 / 5
11,527
501
15,279
22,592
6,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
14
0 / 12 / 5
9,152
398
4,569
23,785
7,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 2 / 5
12,077
525
19,669
12,004
11,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
jakethedog2465
King Arthur
14
0 / 8 / 2
8,752
381
8,156
18,510
18,644
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
30
Kills
12
12
Deaths
31
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
FDNS_Bucc
Arachne
9
0
7
12.5
W
Guan Yu
FDNS_LS
Guan Yu
9
1
10
14
W
Neith
FDNS_shef
Neith
0
2
5
1.25
L
0
1
0
0
L
Izanami
Krobonicus
Izanami
6
8
5
1.06
L
Camazotz
0
12
5
0.21
L
6
2
5
4.25
W
Olorun
5
5
6
1.6
L
King Arthur
jakethedog2465
King Arthur
0
8
2
0.13
W
Cerberus
pmoose2
Cerberus
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,906
Damage
50,693
92,349
Taken
84,240
65,763
Mitigated
46,127
45,230
Healing
19,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
FDNS_Bucc
Arachne
10,861
7,677
0
10,316
17,525
7,584
1,939
1,237
15,973
0
71,550
W
Guan Yu
FDNS_LS
Guan Yu
17,694
1,301
2,644
6,946
21,543
26,480
956
6,067
15,151
900
69,042
W
Neith
FDNS_shef
Neith
5,568
2,319
291
5,449
11,711
5,289
4,440
2,745
8,941
0
77,794
L
3,020
546
0
2,288
7,349
1,941
0
3,214
4,110
21,274
0
L
Izanami
Krobonicus
Izanami
15,279
11,207
0
2,780
22,592
6,412
1,976
9,703
12,814
0
84,938
L
Camazotz
4,569
1,011
0
6,779
23,785
7,517
210
2,667
20,843
0
53,584
L
19,669
1,630
1,292
5,670
12,004
11,613
110
5,116
6,758
84,241
0
W
Olorun
15,012
9,903
831
14,639
23,783
9,972
6,072
9,075
14,633
92,534
0
L
King Arthur
jakethedog2465
King Arthur
8,156
1,037
0
659
18,510
18,644
0
4,314
13,888
0
37,107
W
Cerberus
pmoose2
Cerberus
9,771
321
545
3,569
17,787
16,438
229
3,565
13,285
59,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,704
Gold Earned
49,083
602
Minions Killed
465
0
Camps Cleared
0
2,222,352
Distance Traveled
1,747,725
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,035
567
118
5
0
483,178
0
W
Guan Yu
12,721
553
113
5
0
511,886
0
W
Neith
11,207
487
133
6
0
393,947
3
L
Chang'e
7,575
329
37
2
0
170,944
2
L
Izanami
11,527
501
137
6
0
391,101
2
L
Camazotz
9,152
398
93
4
0
359,559
1
L
Tiamat
12,077
525
130
6
0
422,057
0
W
Olorun
12,664
551
151
7
0
400,147
0
L
King Arthur
8,752
381
68
3
0
404,064
0
W
Cerberus
12,077
525
87
4
0
433,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role