Player Matchup

Neith
Neith
Lussax
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
SirSephpaul
Yemoja
Level 7
God Stats
0W - 3L
1,161 SR
Queue Stats
1W - 7L
1,122 Elo+
Party 1
Pele
Pele
Spellcamon
Pele
Level 8
God Stats
1W - 1L
1,503 SR
Queue Stats
2W - 10L
1,173 Elo+
Party 1
Guan Yu
Guan Yu
Trótski
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,171 Elo+
Party 1
Set
Set
binirun
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 5
1,433 SR
1,293 Elo+

VS

Team Averages
Level 8
1,496 SR
1,670 Elo+
Bellona
Bellona
LimonadaAzeda
Bellona
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 11L
1,871 Elo+
Party 2
Pele
Pele
Procazt
Pele
Level 27
God Stats
5W - 10L
1,480 SR
Queue Stats
111W - 88L
1,610 Elo+
Solo
Guan Yu
Guan Yu
Rato1219
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Thor
Thor
TLP_Bigulinho
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Set
Set
abacaxixi
Set
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,871 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lussax
Neith
10
3 / 6 / 0
6,301
573
3,817
7,807
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
6
1 / 3 / 2
5,019
456
1,540
5,736
1,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 7 / 2
5,241
476
3,320
8,333
1,898
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
Trótski
Guan Yu
8
3 / 4 / 1
5,384
489
4,182
8,923
9,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Set
8
5 / 9 / 4
5,768
524
4,451
9,068
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
11 / 0 / 4
7,941
722
10,871
12,044
7,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Procazt
Pele
12
4 / 2 / 3
6,842
622
4,816
8,126
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
Rato1219
Guan Yu
5
1 / 7 / 2
4,696
427
2,665
6,471
2,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

6
2 / 6 / 3
5,197
472
2,674
6,175
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 0 / 3
8,224
748
9,549
8,803
4,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
13
Kills
29
29
Deaths
15
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
11
0
4
13
L
Neith
Lussax
Neith
3
6
0
0.5
W
Pele
Procazt
Pele
4
2
3
2.75
W
Guan Yu
Rato1219
Guan Yu
1
7
2
0.29
L
Yemoja
1
3
2
0.67
L
1
7
2
0.29
W
2
6
3
0.58
L
Guan Yu
Trótski
Guan Yu
3
4
1
0.88
W
11
0
3
12.5
L
Set
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,310
Damage
30,575
39,867
Taken
41,619
16,771
Mitigated
18,720
6,123
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
10,871
5,464
0
5,384
12,044
7,555
1,681
366
11,528
0
53,382
L
Neith
Lussax
Neith
3,817
2,154
0
1,585
7,807
1,442
953
0
7,782
0
26,565
W
Pele
Procazt
Pele
4,816
1,757
0
3,308
8,126
2,649
0
318
7,733
0
37,320
W
Guan Yu
Rato1219
Guan Yu
2,665
693
105
389
6,471
2,955
189
117
6,329
0
8,948
L
Yemoja
1,540
654
730
787
5,736
1,824
369
0
5,736
5,917
0
L
3,320
1,236
0
1,326
8,333
1,898
0
0
8,308
0
17,244
W
2,674
1,403
0
196
6,175
1,502
332
306
5,819
0
12,435
L
Guan Yu
Trótski
Guan Yu
4,182
1,324
150
1,151
8,923
9,721
198
0
8,898
0
14,729
W
9,549
3,273
0
1,309
8,803
4,059
457
433
8,370
0
52,808
L
Set
4,451
1,918
0
394
9,068
1,886
0
0
8,943
0
17,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,713
Gold Earned
32,900
139
Minions Killed
291
0
Camps Cleared
0
1,017,927
Distance Traveled
1,098,837
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,941
722
84
8
0
256,785
2
L
Neith
6,301
573
50
5
0
201,597
0
W
Pele
6,842
622
72
7
0
210,292
2
W
Guan Yu
4,696
427
14
1
0
194,569
2
L
Yemoja
5,019
456
8
1
0
219,419
1
L
Pele
5,241
476
33
3
0
202,496
3
W
Thor
5,197
472
22
2
0
210,570
1
L
Guan Yu
5,384
489
23
2
0
193,713
0
W
Set
8,224
748
99
9
0
226,621
0
L
Set
5,768
524
25
2
0
200,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role