Player Matchup

Ah Puch
Ah Puch
BourákTom
Ah Puch
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Fanocka
Cthulhu
Level 28
God Stats
9W - 7L
1,687 SR
Queue Stats
92W - 93L
1,482 Elo+
Party 1
Anhur
Anhur
Pferden
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,369 Elo+
Solo
Da Ji
Da Ji
Subasic
Da Ji
Level 20
God Stats
10W - 11L
1,286 SR
Queue Stats
88W - 113L
1,419 Elo+
Solo
Guan Yu
Guan Yu
Widdlee
Guan Yu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 15
1,495 SR
1,454 Elo+

VS

Team Averages
Level 22
1,461 SR
1,371 Elo+
Cu Chulainn
Cu Chulainn
BrownBRS
Cu Chulainn
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 72L
1,365 Elo+
Solo
Ne Zha
Ne Zha
Jamiblvck
Ne Zha
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 24L
1,353 Elo+
Solo
Scylla
Scylla
KalliKaramba
Scylla
Level 16
God Stats
11W - 19L
1,303 SR
Queue Stats
226W - 316L
1,293 Elo+
Solo
Chiron
Chiron
Lozmanamus
Chiron
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,419 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Orellian
Kumbhakarna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BourákTom
Ah Puch
14
0 / 2 / 2
8,119
541
6,973
5,397
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Fanocka
Cthulhu
12
3 / 1 / 14
8,576
572
9,153
12,186
12,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Pferden
Anhur
16
11 / 1 / 6
9,942
663
11,382
11,524
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
Subasic
Da Ji
12
7 / 2 / 6
8,315
554
7,157
8,356
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Widdlee
Guan Yu
16
9 / 1 / 5
9,718
648
8,823
9,444
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BrownBRS
Cu Chulainn
11
1 / 9 / 1
6,744
450
4,204
14,393
8,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
Jamiblvck
Ne Zha
9
0 / 6 / 2
5,922
395
2,268
15,032
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
11
1 / 2 / 3
6,641
443
2,629
6,148
1,609
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Lozmanamus
Chiron
12
4 / 7 / 1
7,608
507
7,224
12,095
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
Orellian
Kumbhakarna
9
0 / 6 / 3
5,783
386
3,423
12,468
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
30
Kills
6
7
Deaths
30
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BourákTom
Ah Puch
0
2
2
0.5
L
Cu Chulainn
BrownBRS
Cu Chulainn
1
9
1
0.17
W
Cthulhu
Fanocka
Cthulhu
3
1
14
10
L
Ne Zha
Jamiblvck
Ne Zha
0
6
2
0.17
L
Scylla
1
2
3
1.25
L
Chiron
Lozmanamus
Chiron
4
7
1
0.64
L
Kumbhakarna
Orellian
Kumbhakarna
0
6
3
0.25
W
Anhur
Pferden
Anhur
11
1
6
14
W
Da Ji
Subasic
Da Ji
7
2
6
5
W
Guan Yu
Widdlee
Guan Yu
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,488
Damage
19,748
46,907
Taken
60,136
32,364
Mitigated
20,465
13,406
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BourákTom
Ah Puch
6,973
446
0
565
5,397
2,053
1,395
1,562
3,835
50,448
0
L
Cu Chulainn
BrownBRS
Cu Chulainn
4,204
1,366
0
232
14,393
8,035
563
1,054
13,039
5,308
30,275
W
Cthulhu
Fanocka
Cthulhu
9,153
1,103
166
1,519
12,186
12,279
336
2,092
10,094
25,743
0
L
Ne Zha
Jamiblvck
Ne Zha
2,268
995
469
3,514
15,032
3,883
0
4,178
10,804
0
25,057
L
Scylla
2,629
270
0
828
6,148
1,609
0
3,856
2,292
26,928
0
L
Chiron
Lozmanamus
Chiron
7,224
3,604
245
3,206
12,095
2,804
316
3,942
8,106
0
29,415
L
Kumbhakarna
Orellian
Kumbhakarna
3,423
722
0
1,024
12,468
4,134
0
3,096
9,347
14,494
0
W
Anhur
Pferden
Anhur
11,382
7,303
0
6,977
11,524
3,766
3,616
1,620
9,904
0
64,384
W
Da Ji
Subasic
Da Ji
7,157
2,973
0
648
8,356
3,460
193
697
7,659
0
35,135
W
Guan Yu
Widdlee
Guan Yu
8,823
2,748
428
3,103
9,444
10,806
1,640
716
8,728
0
48,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,670
Gold Earned
32,698
379
Minions Killed
247
0
Camps Cleared
0
1,318,197
Distance Traveled
1,235,718
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,119
541
93
6
0
249,439
0
L
Cu Chulainn
6,744
450
64
4
0
214,073
0
W
Cthulhu
8,576
572
39
3
0
292,389
0
L
Ne Zha
5,922
395
51
3
0
233,267
0
L
Scylla
6,641
443
61
4
0
259,056
0
L
Chiron
7,608
507
53
4
0
252,702
0
L
Kumbhakarna
5,783
386
18
1
0
276,620
4
W
Anhur
9,942
663
100
7
0
257,983
4
W
Da Ji
8,315
554
52
3
0
271,622
1
W
Guan Yu
9,718
648
95
6
0
246,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role