Player Matchup

Anhur
Anhur
Asmodhaan
Anhur
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 44L
1,547 Elo+
Party 2
Mulan
Mulan
BolverkrSN
Mulan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,451 Elo+
Solo
Freya
Freya
Junimzera
Freya
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,748 Elo+
Party 2
Nemesis
Nemesis
Junnnnnnnnn
Nemesis
Level 7
God Stats
6W - 1L
1,500 SR
Queue Stats
105W - 58L
1,500 Elo+
Party 2
Yemoja
Yemoja
QueroQueijoMinas
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,560 Elo+
Party 2
Team Averages
Level 16
1,500 SR
1,561 Elo+

VS

Team Averages
Level 17
1,419 SR
1,381 Elo+
Fenrir
Fenrir
Cabaçu
Fenrir
Level 27
God Stats
9W - 15L
1,469 SR
Queue Stats
77W - 153L
1,376 Elo+
Party 1
Hachiman
Hachiman
DFelipe
Hachiman
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Estaiven
Bacchus
Level 17
God Stats
0W - 3L
1,124 SR
Queue Stats
34W - 54L
1,383 Elo+
Party 1
Ra
Ra
Renansej27
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,272 Elo+
Solo
Nemesis
Nemesis
Tokoku_Navara-
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Asmodhaan
Anhur
16
6 / 4 / 15
10,822
515
11,408
13,583
5,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
19
13 / 3 / 8
13,528
644
17,031
21,646
14,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Freya
Junimzera
Freya
18
16 / 4 / 7
12,798
609
20,343
19,325
8,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Junnnnnnnnn
Nemesis
18
6 / 4 / 8
12,155
579
7,291
14,553
7,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 2 / 19
11,819
563
6,672
11,871
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cabaçu
Fenrir
18
9 / 8 / 2
12,889
614
13,357
17,342
8,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
DFelipe
Hachiman
14
2 / 10 / 5
8,694
414
7,740
17,945
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Estaiven
Bacchus
14
3 / 8 / 7
10,046
478
10,228
18,483
21,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 13 / 3
9,336
445
3,817
13,604
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 7 / 2
7,843
373
3,811
13,282
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
35
45
Kills
16
17
Deaths
46
57
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
Asmodhaan
Anhur
6
4
15
3.38
W
Mulan
13
3
8
5.67
L
Fenrir
Cabaçu
Fenrir
9
8
2
1.25
L
Hachiman
DFelipe
Hachiman
2
10
5
0.45
L
Bacchus
Estaiven
Bacchus
3
8
7
0.81
W
Freya
Junimzera
Freya
16
4
7
4.88
W
Nemesis
Junnnnnnnnn
Nemesis
6
4
8
2.5
W
4
2
19
6.75
L
2
13
3
0.27
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,745
Damage
38,953
80,978
Taken
80,656
46,135
Mitigated
43,298
29,685
Healing
12,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Asmodhaan
Anhur
11,408
7,083
0
5,709
13,583
5,321
3,280
3,378
10,205
0
44,997
W
Mulan
17,031
3,999
0
6,602
21,646
14,310
5,059
3,119
18,527
137
102,023
L
Fenrir
Cabaçu
Fenrir
13,357
3,484
171
3,987
17,342
8,359
0
5,076
12,266
0
40,662
L
Hachiman
DFelipe
Hachiman
7,740
4,739
345
3,264
17,945
4,799
0
5,649
12,296
0
27,714
L
Bacchus
Estaiven
Bacchus
10,228
1,151
0
950
18,483
21,579
0
8,068
10,415
21,045
0
W
Freya
Junimzera
Freya
20,343
8,219
0
10,481
19,325
8,617
1,982
3,122
16,203
74,471
0
W
Nemesis
Junnnnnnnnn
Nemesis
7,291
4,536
0
1,333
14,553
7,454
757
1,565
12,988
0
109,379
W
6,672
1,922
3,049
2,511
11,871
10,433
1,989
2,861
9,010
31,802
0
L
3,817
816
376
405
13,604
4,285
105
3,784
9,820
38,040
0
L
3,811
1,687
0
2,568
13,282
4,276
791
4,524
8,758
0
34,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,122
Gold Earned
48,808
525
Minions Killed
263
0
Camps Cleared
0
1,769,746
Distance Traveled
1,656,106
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,822
515
73
3
0
314,496
1
W
Mulan
13,528
644
173
8
0
389,168
1
L
Fenrir
12,889
614
53
3
0
282,886
3
L
Hachiman
8,694
414
54
3
0
335,927
1
L
Bacchus
10,046
478
17
1
0
364,583
3
W
Freya
12,798
609
98
5
0
344,830
4
W
Nemesis
12,155
579
141
7
0
365,799
2
W
Yemoja
11,819
563
40
2
0
355,453
0
L
Ra
9,336
445
75
4
0
291,822
5
L
Nemesis
7,843
373
64
3
0
380,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role