Player Matchup

Apollo
Apollo
Kaotic Fiend
Apollo
Level 109
God Stats
8W - 2L
1,464 SR
Queue Stats
197W - 142L
1,621 Elo+
Party 1
Chaac
Chaac
Slade5502
Chaac
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Zeus
Zeus
WarLord2369
Zeus
Level 23
God Stats
11W - 12L
1,485 SR
Queue Stats
293W - 246L
1,457 Elo+
Party 1
Team Averages
Level 84
1,483 SR
1,526 Elo+

VS

Team Averages
Level 59
1,543 SR
1,489 Elo+
Sol
Sol
HEMBASSA
Sol
Level 29
God Stats
14W - 11L
1,440 SR
Queue Stats
493W - 520L
1,438 Elo+
Party 2
Osiris
Osiris
You Were Easy
Osiris
Level 140
God Stats
7W - 5L
1,690 SR
Queue Stats
444W - 485L
1,530 Elo+
Party 2
Agni
Agni
よしひさ
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
6 / 1 / 7
8,889
808
6,385
5,463
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Slade5502
Chaac
12
7 / 3 / 4
9,266
842
7,916
10,724
7,034
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 4 / 8
7,951
723
7,548
5,805
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
8,037
731
5,296
6,608
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 5 / 4
8,682
789
7,857
15,808
10,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 8 / 2
6,352
577
413
6,187
1,605
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
8
8
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Apollo
6
1
7
9.5
W
Chaac
Slade5502
Chaac
7
3
4
3
W
2
4
8
1.5
L
4
5
4
1.2
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,849
Damage
13,566
21,992
Taken
28,603
11,084
Mitigated
14,339
7,489
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,296
415
0
1,173
6,608
1,945
306
927
5,645
28,319
0
W
Apollo
6,385
3,483
0
2,000
5,463
2,135
1,305
821
4,550
0
28,252
W
Chaac
Slade5502
Chaac
7,916
2,993
529
3,830
10,724
7,034
0
2,278
8,132
0
31,300
W
7,548
1,448
453
677
5,805
1,915
796
2,029
3,557
24,882
0
L
7,857
2,515
0
1,988
15,808
10,789
0
4,739
10,719
0
23,222
L
413
125
0
180
6,187
1,605
0
1,362
4,675
4,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,106
Gold Earned
23,071
135
Minions Killed
91
0
Camps Cleared
0
595,872
Distance Traveled
493,027
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,037
731
58
5
0
178,983
2
W
Apollo
8,889
808
63
6
0
217,476
1
W
Chaac
9,266
842
35
3
0
202,672
2
W
Zeus
7,951
723
37
3
0
175,724
0
L
Osiris
8,682
789
30
3
0
191,397
3
L
Agni
6,352
577
3
0
0
122,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role