Player Matchup

Fenrir
Fenrir
Adamlg123
Fenrir
Level 94
God Stats
15W - 13L
1,461 SR
Queue Stats
277W - 258L
1,524 Elo+
Party 1
King Arthur
King Arthur
L0B0 Skolly
King Arthur
Level 66
God Stats
3W - 3L
1,643 SR
Queue Stats
3W - 4L
1,813 Elo+
Solo
Heimdallr
Heimdallr
X D mAn V
Heimdallr
Level 152
God Stats
4W - 5L
1,400 SR
Queue Stats
144W - 124L
1,504 Elo+
Solo
Cthulhu
Cthulhu
Xenomorph 117
Cthulhu
Level 141
God Stats
2W - 2L
1,738 SR
Queue Stats
157W - 127L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
Zerobeat72
Baron Samedi
Level 104
God Stats
4W - 5L
1,500 SR
Queue Stats
408W - 379L
1,554 Elo+
Party 1
Team Averages
Level 111
1,549 SR
1,584 Elo+

VS

Team Averages
Level 119
1,492 SR
1,528 Elo+
Bellona
Bellona
AsianFusion15
Bellona
Level 77
God Stats
1W - 4L
1,074 SR
Queue Stats
247W - 219L
1,535 Elo+
Solo
Nu Wa
Nu Wa
Autumn Caykes
Nu Wa
Level 145
God Stats
25W - 16L
1,513 SR
Queue Stats
187W - 192L
1,536 Elo+
Party 2
Medusa
Medusa
HollyBeSmithin
Medusa
Level 128
God Stats
64W - 62L
1,660 SR
Queue Stats
267W - 297L
1,568 Elo+
Party 2
Cerberus
Cerberus
SpatialHornet
Cerberus
Level 126
God Stats
4W - 2L
1,500 SR
Queue Stats
226W - 230L
1,477 Elo+
Solo
Cabrakan
Cabrakan
Zeymers1
Cabrakan
Level 119
God Stats
2W - 0L
1,715 SR
Queue Stats
94W - 82L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adamlg123
Fenrir
13
3 / 6 / 1
8,881
423
4,202
18,826
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
L0B0 Skolly
King Arthur
14
3 / 8 / 2
9,301
443
8,709
23,361
14,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
X D mAn V
Heimdallr
19
5 / 3 / 1
11,266
536
11,709
14,684
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
15
1 / 4 / 2
9,500
452
8,052
14,646
11,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Zerobeat72
Baron Samedi
17
2 / 5 / 2
10,351
493
11,512
13,775
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
5 / 6 / 5
11,620
553
8,371
15,644
12,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
5 / 4 / 6
11,079
528
14,295
12,265
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 2 / 9
10,003
476
4,969
12,233
4,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
SpatialHornet
Cerberus
16
3 / 2 / 10
10,445
497
7,140
15,730
10,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cabrakan
Zeymers1
Cabrakan
20
13 / 1 / 9
12,772
608
23,025
16,698
10,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
14
Kills
26
26
Deaths
15
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Adamlg123
Fenrir
3
6
1
0.58
W
Bellona
5
6
5
1.25
W
5
4
6
2
W
0
2
9
2.25
L
King Arthur
L0B0 Skolly
King Arthur
3
8
2
0.5
W
Cerberus
SpatialHornet
Cerberus
3
2
10
4
L
Heimdallr
X D mAn V
Heimdallr
5
3
1
1.83
L
Cthulhu
1
4
2
0.5
L
Baron Samedi
Zerobeat72
Baron Samedi
2
5
2
0.6
W
Cabrakan
Zeymers1
Cabrakan
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,184
Damage
57,800
85,292
Taken
72,570
43,671
Mitigated
41,763
23,262
Healing
16,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Adamlg123
Fenrir
4,202
802
0
6,394
18,826
6,855
96
9,370
9,236
0
49,266
W
Bellona
8,371
3,892
0
1,357
15,644
12,235
1,433
624
15,019
0
60,009
W
14,295
2,073
0
2,372
12,265
4,269
1,015
7,066
5,199
70,783
0
W
4,969
1,522
0
2,000
12,233
4,204
2,958
1,894
10,339
0
70,032
L
King Arthur
L0B0 Skolly
King Arthur
8,709
1,429
0
4,847
23,361
14,781
483
10,225
12,456
0
45,307
W
Cerberus
SpatialHornet
Cerberus
7,140
523
0
3,883
15,730
10,347
266
3,673
12,057
42,130
0
L
Heimdallr
X D mAn V
Heimdallr
11,709
4,967
0
5,793
14,684
4,934
870
6,452
7,936
0
88,597
L
Cthulhu
8,052
437
230
2,131
14,646
11,733
0
6,839
7,603
56,754
0
L
Baron Samedi
Zerobeat72
Baron Samedi
11,512
330
387
3,480
13,775
5,368
314
10,359
2,983
65,842
0
W
Cabrakan
Zeymers1
Cabrakan
23,025
2,336
240
6,985
16,698
10,708
696
6,307
10,391
92,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,299
Gold Earned
55,919
535
Minions Killed
592
0
Camps Cleared
0
1,759,130
Distance Traveled
2,020,141
31
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,881
423
85
4
0
397,414
7
W
Bellona
11,620
553
120
6
0
419,120
0
W
Nu Wa
11,079
528
124
6
0
368,862
8
W
Medusa
10,003
476
123
6
0
361,643
5
L
King Arthur
9,301
443
98
5
0
289,772
4
W
Cerberus
10,445
497
111
5
0
454,054
1
L
Heimdallr
11,266
536
152
7
0
341,570
7
L
Cthulhu
9,500
452
89
4
0
382,295
2
L
Baron Samedi
10,351
493
111
5
0
348,079
11
W
Cabrakan
12,772
608
114
5
0
416,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role