Player Matchup

Hun Batz
Hun Batz
MeMopZ_CR
Hun Batz
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 62L
1,606 Elo+
Party 2
Olorun
Olorun
PRAY25
Olorun
Level 9
God Stats
2W - 3L
1,640 SR
Queue Stats
3W - 5L
1,481 Elo+
Solo
Tyr
Tyr
iAmStxry
Tyr
Level 48
God Stats
22W - 21L
1,500 SR
Queue Stats
264W - 271L
1,645 Elo+
Party 2
Team Averages
Level 29
1,547 SR
1,577 Elo+

VS

Team Averages
Level 63
1,556 SR
1,554 Elo+
Zeus
Zeus
Don_Kkangpae
Zeus
Level 160
God Stats
29W - 20L
1,637 SR
Queue Stats
484W - 483L
1,534 Elo+
Party 1
Artemis
Artemis
Moneygrams22
Artemis
Level 24
God Stats
17W - 9L
1,530 SR
Queue Stats
41W - 33L
1,616 Elo+
Party 1
Yemoja
Yemoja
NintendoPwr
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MeMopZ_CR
Hun Batz
11
2 / 4 / 5
8,434
703
5,999
7,141
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Olorun
PRAY25
Olorun
11
1 / 5 / 2
7,778
648
4,311
9,500
3,384
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 4 / 3
9,135
761
7,263
11,302
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 5
8,913
743
7,928
6,772
3,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Moneygrams22
Artemis
13
7 / 2 / 4
9,386
782
6,068
6,666
2,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
12
1 / 1 / 10
9,045
754
5,333
8,844
6,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
13
13
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
4
5
1.88
L
Hun Batz
MeMopZ_CR
Hun Batz
2
4
5
1.13
W
Artemis
Moneygrams22
Artemis
7
2
4
4.5
W
Yemoja
1
1
10
6
L
Olorun
PRAY25
Olorun
1
5
2
0.4
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,573
Damage
19,329
27,943
Taken
22,282
13,516
Mitigated
12,140
6,028
Healing
3,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,928
153
0
234
6,772
3,222
477
1,223
5,549
37,238
0
L
Hun Batz
MeMopZ_CR
Hun Batz
5,999
1,175
0
739
7,141
2,987
0
2,944
4,197
0
25,699
W
Artemis
Moneygrams22
Artemis
6,068
3,422
0
1,414
6,666
2,434
450
51
6,615
0
21,892
W
Yemoja
5,333
932
424
1,776
8,844
6,484
265
3,124
5,720
17,988
0
L
Olorun
PRAY25
Olorun
4,311
1,178
211
2,301
9,500
3,384
600
5,998
3,502
33,728
0
L
7,263
1,025
0
2,777
11,302
7,145
11
4,391
6,911
0
22,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,347
Gold Earned
27,344
120
Minions Killed
128
0
Camps Cleared
0
634,637
Distance Traveled
608,271
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,913
743
65
5
0
193,037
3
L
Hun Batz
8,434
703
41
3
0
229,484
0
W
Artemis
9,386
782
43
4
0
208,553
0
W
Yemoja
9,045
754
20
2
0
206,681
1
L
Olorun
7,778
648
51
4
0
185,997
0
L
Tyr
9,135
761
28
2
0
219,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role