Player Matchup

Izanami
Izanami
MrEpicMonkey1
Izanami
Level 66
God Stats
33W - 30L
1,583 SR
Queue Stats
113W - 108L
1,530 Elo+
Party 1
Nemesis
Nemesis
Oschmo
Nemesis
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 165L
1,507 Elo+
Party 1
Ymir
Ymir
airleadz
Ymir
Level 80
God Stats
11W - 15L
1,403 SR
Queue Stats
161W - 172L
1,514 Elo+
Party 1
Tiamat
Tiamat
fraanek
Tiamat
Level 46
God Stats
3W - 3L
1,593 SR
Queue Stats
3W - 4L
1,585 Elo+
Solo
Anubis
Anubis
iE west
Anubis
Level 22
God Stats
5W - 8L
1,361 SR
Queue Stats
58W - 68L
1,298 Elo+
Party 1
Team Averages
Level 56
1,488 SR
1,487 Elo+

VS

Team Averages
Level 51
1,658 SR
1,627 Elo+
Ymir
Ymir
CreepyRuski
Ymir
Level 6
God Stats
2W - 1L
1,624 SR
Queue Stats
3W - 1L
1,848 Elo+
Party 2
Vulcan
Vulcan
PanisherOfGods
Vulcan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
Silvermonkay
Thanatos
Level 65
God Stats
7W - 6L
1,840 SR
Queue Stats
16W - 16L
1,848 Elo+
Party 2
Cthulhu
Cthulhu
Zayedx
Cthulhu
Level 84
God Stats
14W - 12L
1,825 SR
Queue Stats
96W - 107L
1,464 Elo+
Party 2
Cernunnos
Cernunnos
Zonnos
Cernunnos
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
5 / 0 / 3
9,970
623
10,299
7,623
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Oschmo
Nemesis
16
5 / 0 / 5
9,423
589
10,887
13,025
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
13
1 / 0 / 5
8,305
519
2,350
10,464
7,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
fraanek
Tiamat
14
0 / 3 / 1
8,226
514
6,072
8,803
5,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
iE west
Anubis
14
3 / 1 / 1
8,361
523
3,530
7,444
3,486
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,851
428
883
10,883
7,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 3 / 0
7,306
457
6,268
5,986
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Silvermonkay
Thanatos
13
2 / 3 / 1
7,797
487
6,387
13,775
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Zayedx
Cthulhu
15
2 / 1 / 1
8,655
541
7,385
9,606
6,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
Zonnos
Cernunnos
11
0 / 4 / 0
6,256
391
4,013
10,062
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
4
4
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Izanami
5
0
3
6.5
W
Nemesis
Oschmo
Nemesis
5
0
5
7.5
L
0
3
0
0
L
Thanatos
Silvermonkay
Thanatos
2
3
1
0.83
L
Cthulhu
Zayedx
Cthulhu
2
1
1
2.5
L
Cernunnos
Zonnos
Cernunnos
0
4
0
0
W
Ymir
1
0
5
3.5
W
Tiamat
fraanek
Tiamat
0
3
1
0.17
W
Anubis
iE west
Anubis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,138
Damage
24,936
47,359
Taken
50,312
24,823
Mitigated
23,422
23,548
Healing
20,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
883
41
0
1,460
10,883
7,380
0
338
10,545
18,029
0
W
Izanami
10,299
7,576
0
5,637
7,623
2,769
693
732
6,891
0
86,171
W
Nemesis
Oschmo
Nemesis
10,887
5,298
0
5,097
13,025
5,005
0
2,382
10,443
0
62,939
L
6,268
2,365
0
250
5,986
1,471
468
4,023
1,919
48,820
0
L
Thanatos
Silvermonkay
Thanatos
6,387
1,831
0
11,924
13,775
4,376
0
1,913
11,840
0
52,962
L
Cthulhu
Zayedx
Cthulhu
7,385
207
0
4,455
9,606
6,999
590
4,626
4,496
57,021
0
L
Cernunnos
Zonnos
Cernunnos
4,013
1,678
0
2,496
10,062
3,196
0
502
9,560
0
36,103
W
Ymir
2,350
43
0
3,369
10,464
7,630
175
2,722
7,742
32,604
0
W
Tiamat
fraanek
Tiamat
6,072
809
0
4,066
8,803
5,933
0
4,848
3,562
46,553
0
W
Anubis
iE west
Anubis
3,530
43
0
5,379
7,444
3,486
513
3,259
4,185
45,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,285
Gold Earned
36,865
512
Minions Killed
406
0
Camps Cleared
0
1,483,689
Distance Traveled
1,440,814
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,851
428
30
2
0
288,360
6
W
Izanami
9,970
623
155
10
0
283,592
5
W
Nemesis
9,423
589
96
6
0
347,778
1
L
Vulcan
7,306
457
89
6
0
291,696
1
L
Thanatos
7,797
487
100
6
0
307,809
0
L
Cthulhu
8,655
541
107
7
0
320,891
4
L
Cernunnos
6,256
391
80
5
0
232,058
5
W
Ymir
8,305
519
63
4
0
278,471
10
W
Tiamat
8,226
514
101
6
0
291,554
2
W
Anubis
8,361
523
97
6
0
282,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role