Player Matchup

Jing Wei
Jing Wei
FuzionStarkiller
Jing Wei
Level 144
God Stats
3W - 5L
1,539 SR
Queue Stats
111W - 109L
1,519 Elo+
Solo
Janus
Janus
Kaelystia
Janus
Level 121
God Stats
0W - 2L
1,288 SR
Queue Stats
40W - 45L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
Lucal02
Sylvanus
Level 131
God Stats
7W - 4L
1,770 SR
Queue Stats
127W - 147L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
PAPASALADTIME
Erlang Shen
Level 99
God Stats
4W - 3L
1,719 SR
Queue Stats
20W - 23L
1,487 Elo+
Party 2
Team Averages
Level 124
1,579 SR
1,509 Elo+

VS

Team Averages
Level 79
1,712 SR
1,605 Elo+
Nike
Nike
MachineBadger79
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,352 Elo+
Solo
Apollo
Apollo
TheElephantMan
Apollo
Level 28
God Stats
9W - 1L
2,030 SR
Queue Stats
53W - 18L
1,765 Elo+
Party 1
Nox
Nox
TheIanT
Nox
Level 148
God Stats
10W - 2L
1,961 SR
Queue Stats
42W - 13L
1,767 Elo+
Party 1
Tiamat
Tiamat
bam5335
Tiamat
Level 122
God Stats
37W - 33L
1,357 SR
Queue Stats
114W - 106L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
9,617
687
8,212
16,200
7,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Kaelystia
Janus
19
12 / 7 / 4
12,585
899
13,323
12,826
5,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Lucal02
Sylvanus
15
1 / 7 / 2
9,115
651
6,640
15,122
16,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Erlang Shen
PAPASALADTIME
Erlang Shen
17
3 / 5 / 10
10,978
784
12,875
17,183
11,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 0
10,368
741
2,188
8,589
3,436
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
10 / 2 / 13
13,431
959
23,676
17,822
7,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
18
8 / 4 / 12
12,514
894
12,298
13,962
6,683
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
bam5335
Tiamat
17
5 / 6 / 7
11,530
824
12,802
13,827
8,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
56
18
Kills
24
25
Deaths
18
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Janus
Kaelystia
Janus
12
7
4
2
L
Sylvanus
Lucal02
Sylvanus
1
7
2
0.29
W
1
6
0
0.17
L
Erlang Shen
PAPASALADTIME
Erlang Shen
3
5
10
1.6
W
10
2
13
8.25
W
Nox
8
4
12
3.5
W
Tiamat
bam5335
Tiamat
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,050
Damage
50,964
61,331
Taken
54,200
41,822
Mitigated
25,522
12,655
Healing
16,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,212
5,521
0
2,186
16,200
7,703
1,577
6,474
9,568
0
30,996
L
Janus
Kaelystia
Janus
13,323
1,297
0
1,572
12,826
5,186
0
5,909
6,605
42,694
0
L
Sylvanus
Lucal02
Sylvanus
6,640
716
1,574
2,867
15,122
16,997
34
7,103
7,825
17,811
0
W
2,188
546
0
0
8,589
3,436
2,242
2,400
6,075
0
22,188
L
Erlang Shen
PAPASALADTIME
Erlang Shen
12,875
6,887
0
4,456
17,183
11,936
0
5,561
11,350
0
43,507
W
23,676
14,905
0
7,940
17,822
7,252
3,305
5,165
12,589
0
73,103
W
Nox
12,298
1,021
0
3,721
13,962
6,683
1,080
6,000
7,720
35,505
0
W
Tiamat
bam5335
Tiamat
12,802
839
1,083
4,069
13,827
8,151
985
6,439
7,163
31,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,295
Gold Earned
47,843
187
Minions Killed
248
10
Camps Cleared
10
914,263
Distance Traveled
1,008,332
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,617
687
56
4
1
252,625
1
L
Janus
12,585
899
65
5
1
204,707
0
L
Sylvanus
9,115
651
14
1
1
183,031
1
W
Nike
10,368
741
51
4
0
238,225
0
L
Erlang Shen
10,978
784
52
4
7
273,900
1
W
Apollo
13,431
959
93
7
4
278,310
1
W
Nox
12,514
894
52
4
2
246,023
3
W
Tiamat
11,530
824
52
4
4
245,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role