Player Matchup

Da Ji
Da Ji
Artorias514
Da Ji
Level 6
God Stats
4W - 4L
1,525 SR
Queue Stats
6W - 5L
1,615 Elo+
Party 1
Baron Samedi
Baron Samedi
GloriousHolious
Baron Samedi
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Ra
Ra
OpalBlitz
Ra
Level 16
God Stats
19W - 10L
1,898 SR
Queue Stats
22W - 17L
1,533 Elo+
Party 1
Athena
Athena
UndeadKittenFTW
Athena
Level 18
God Stats
5W - 2L
1,732 SR
Queue Stats
16W - 6L
1,734 Elo+
Party 1
Freya
Freya
wolfypewdsbro
Freya
Level 33
God Stats
6W - 2L
1,795 SR
Queue Stats
58W - 40L
1,645 Elo+
Party 1
Team Averages
Level 17
1,690 SR
1,605 Elo+

VS

Team Averages
Level 19
1,443 SR
1,248 Elo+
Ares
Ares
Jenniro5512
Ares
Level 23
God Stats
9W - 8L
1,561 SR
Queue Stats
91W - 108L
1,334 Elo+
Party 2
Baron Samedi
Baron Samedi
KenalYKel
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,113 Elo+
Party 3
Nemesis
Nemesis
TurkeyAI
Nemesis
Level 8
God Stats
1W - 5L
1,306 SR
Queue Stats
79W - 79L
958 Elo+
Party 2
Geb
Geb
b3astbaugh
Geb
Level 28
God Stats
3W - 2L
1,443 SR
Queue Stats
79W - 71L
1,453 Elo+
Party 2
Apollo
Apollo
markamikazevk
Apollo
Level 32
God Stats
5W - 7L
1,405 SR
Queue Stats
38W - 54L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 0
5,839
584
3,909
5,805
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
GloriousHolious
Baron Samedi
10
2 / 2 / 2
5,772
577
2,901
5,131
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 0 / 2
6,931
693
3,559
1,964
638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
3 / 0 / 10
6,233
623
4,485
7,672
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
11 / 2 / 4
6,934
693
10,560
9,302
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,650
465
3,204
9,111
4,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
KenalYKel
Baron Samedi
7
0 / 8 / 0
4,199
420
1,306
6,321
2,369
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
TurkeyAI
Nemesis
10
1 / 3 / 2
6,110
611
3,090
7,685
2,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 3 / 0
5,592
559
4,754
7,178
3,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 6 / 1
4,875
488
3,067
7,218
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
26
Kills
5
5
Deaths
26
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
W
Baron Samedi
GloriousHolious
Baron Samedi
2
2
2
1.5
L
0
6
1
0.08
L
Baron Samedi
KenalYKel
Baron Samedi
0
8
0
0
W
5
0
2
6
L
Nemesis
TurkeyAI
Nemesis
1
3
2
0.67
W
3
0
10
8
L
3
3
0
1
L
1
6
1
0.25
W
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,414
Damage
15,421
29,874
Taken
37,513
12,848
Mitigated
14,892
12,043
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,909
1,342
0
1,876
5,805
1,672
41
763
5,017
0
22,225
W
Baron Samedi
GloriousHolious
Baron Samedi
2,901
568
73
1,863
5,131
1,978
554
3,042
1,805
17,121
0
L
3,204
529
0
514
9,111
4,270
0
6,994
2,117
15,293
0
L
Baron Samedi
KenalYKel
Baron Samedi
1,306
418
0
387
6,321
2,369
0
3,751
2,570
15,390
0
W
3,559
102
0
736
1,964
638
817
1,029
935
34,334
0
L
Nemesis
TurkeyAI
Nemesis
3,090
1,749
0
1,425
7,685
2,278
0
1,988
5,697
0
34,255
W
4,485
1,989
369
1,743
7,672
5,188
745
1,731
5,891
11,894
0
L
4,754
566
0
2,471
7,178
3,487
0
3,046
4,132
20,542
0
L
3,067
1,765
0
857
7,218
2,488
0
5,726
1,492
0
10,848
W
10,560
4,283
0
5,383
9,302
3,372
842
2,340
6,962
32,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
25,426
214
Minions Killed
155
0
Camps Cleared
0
966,635
Distance Traveled
905,721
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,839
584
47
5
0
211,475
0
W
Baron Samedi
5,772
577
32
3
0
152,975
2
L
Ares
4,650
465
24
2
0
190,690
2
L
Baron Samedi
4,199
420
14
1
0
167,912
0
W
Ra
6,931
693
62
6
0
206,713
0
L
Nemesis
6,110
611
63
6
0
169,494
1
W
Athena
6,233
623
17
2
0
223,631
2
L
Geb
5,592
559
36
4
0
181,863
0
L
Apollo
4,875
488
18
2
0
195,762
2
W
Freya
6,934
693
56
6
0
171,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role