Player Matchup

Fenrir
Fenrir
StaGS7
Fenrir
Level 16
God Stats
10W - 12L
1,930 SR
Queue Stats
168W - 181L
1,456 Elo+
Party 1
Danzaburou
Danzaburou
Xanxia
Danzaburou
Level 20
God Stats
1W - 1L
1,258 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Khepri
Khepri
nuditodequeso
Khepri
Level 13
God Stats
4W - 4L
1,860 SR
Queue Stats
176W - 204L
1,487 Elo+
Party 1
Team Averages
Level 16
1,683 SR
1,481 Elo+

VS

Team Averages
Level 42
1,314 SR
1,315 Elo+
Nox
Nox
CrudeHumor
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Rallf00
Olorun
Level 4
God Stats
0W - 2L
1,152 SR
Queue Stats
0W - 3L
1,151 Elo+
Solo
Neith
Neith
SmallPotate
Neith
Level 16
God Stats
28W - 41L
1,289 SR
Queue Stats
54W - 74L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
StaGS7
Fenrir
14
15 / 4 / 6
11,195
861
13,916
12,548
4,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Xanxia
Danzaburou
14
8 / 3 / 9
11,449
881
15,862
9,402
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 18
9,405
723
4,251
11,738
6,288
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 2
10,393
799
13,158
13,700
5,136
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Rallf00
Olorun
9
1 / 11 / 3
7,751
596
2,492
12,139
3,423
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 5
8,946
688
8,249
14,289
4,477
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
23
Kills
8
8
Deaths
23
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
7
2
0.86
L
Olorun
Rallf00
Olorun
1
11
3
0.23
L
2
5
5
0.9
W
Fenrir
StaGS7
Fenrir
15
4
6
4.5
W
Danzaburou
Xanxia
Danzaburou
8
3
9
4.17
W
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,029
Damage
23,899
33,688
Taken
40,128
14,205
Mitigated
13,036
4,871
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,158
682
0
275
13,700
5,136
0
1,336
12,364
40,954
0
L
Olorun
Rallf00
Olorun
2,492
2,042
217
1,479
12,139
3,423
18
1,724
10,415
15,456
0
L
8,249
4,601
0
2,401
14,289
4,477
0
1,211
13,078
0
26,017
W
Fenrir
StaGS7
Fenrir
13,916
3,496
0
962
12,548
4,803
210
4,708
7,840
0
31,268
W
Danzaburou
Xanxia
Danzaburou
15,862
10,521
0
1,955
9,402
3,114
1,652
6,526
2,876
0
54,350
W
4,251
402
0
1,954
11,738
6,288
334
4,480
6,568
21,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,049
Gold Earned
27,090
123
Minions Killed
115
0
Camps Cleared
0
712,077
Distance Traveled
515,095
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,393
799
56
4
0
181,813
1
L
Olorun
7,751
596
28
2
0
141,922
2
L
Neith
8,946
688
31
2
0
191,360
0
W
Fenrir
11,195
861
28
2
0
249,601
1
W
Danzaburou
11,449
881
73
6
0
225,234
0
W
Khepri
9,405
723
22
2
0
237,242
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role