Player Matchup

Hel
Hel
AdrianSariol
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Gna-Star
Cthulhu
Level 6
God Stats
0W - 2L
1,292 SR
Queue Stats
1W - 2L
1,467 Elo+
Party 1
Susano
Susano
KaijuGod25
Susano
Level 4
God Stats
0W - 2L
1,292 SR
Queue Stats
1W - 2L
1,467 Elo+
Party 1
Team Averages
Level 5
1,362 SR
1,467 Elo+

VS

Team Averages
Level 55
1,495 SR
1,421 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Tvsuu
Hera
Level 53
God Stats
4W - 3L
1,536 SR
Queue Stats
34W - 32L
1,592 Elo+
Solo
Nemesis
Nemesis
miahfromda17
Nemesis
Level 7
God Stats
3W - 7L
1,448 SR
Queue Stats
3W - 7L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 4
7,789
556
4,193
11,009
3,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Gna-Star
Cthulhu
12
1 / 6 / 4
8,309
594
7,981
17,941
13,355
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Susano
KaijuGod25
Susano
11
4 / 8 / 0
9,123
652
7,496
13,148
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
13 / 1 / 5
11,302
807
15,231
17,228
8,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
Tvsuu
Hera
14
5 / 0 / 13
10,517
751
13,807
6,919
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
miahfromda17
Nemesis
11
2 / 6 / 12
9,115
651
4,691
10,387
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
5
Kills
20
20
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
13
1
5
15.5
L
0
6
4
0.33
L
Cthulhu
Gna-Star
Cthulhu
1
6
4
0.5
L
Susano
KaijuGod25
Susano
4
8
0
0.5
W
Hera
Tvsuu
Hera
5
0
13
11.5
W
Nemesis
miahfromda17
Nemesis
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,670
Damage
33,729
42,098
Taken
34,534
21,460
Mitigated
13,740
6,133
Healing
12,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
15,231
8,498
0
7,066
17,228
8,065
838
6,686
10,542
0
34,090
L
4,193
550
2,170
2,508
11,009
3,868
0
3,748
6,999
17,260
0
L
Cthulhu
Gna-Star
Cthulhu
7,981
1,181
91
250
17,941
13,355
0
6,125
11,439
31,169
0
L
Susano
KaijuGod25
Susano
7,496
2,327
0
1,114
13,148
4,237
0
3,181
9,765
0
36,048
W
Hera
Tvsuu
Hera
13,807
3,236
0
2,866
6,919
2,415
1,164
3,065
3,854
61,925
0
W
Nemesis
miahfromda17
Nemesis
4,691
1,467
0
2,293
10,387
3,260
420
2,765
6,714
0
8,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,221
Gold Earned
30,934
101
Minions Killed
131
0
Camps Cleared
0
747,780
Distance Traveled
776,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,302
807
28
2
0
281,808
0
L
Hel
7,789
556
26
2
0
239,982
0
L
Cthulhu
8,309
594
38
3
0
274,233
0
L
Susano
9,123
652
37
3
0
233,565
0
W
Hera
10,517
751
94
7
0
258,273
0
W
Nemesis
9,115
651
9
1
0
236,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role