Player Matchup

Tiamat
Tiamat
CyraKz-
Tiamat
Level 27
God Stats
1W - 0L
1,352 SR
Queue Stats
3W - 0L
1,913 Elo+
Solo
Nemesis
Nemesis
HandsomeMagee77
Nemesis
Level 21
God Stats
1W - 3L
1,604 SR
Queue Stats
141W - 154L
1,617 Elo+
Solo
Loki
Loki
KrispyDcream
Loki
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 4L
1,665 Elo+
Solo
Danzaburou
Danzaburou
TheFlashyBatman
Danzaburou
Level 25
God Stats
37W - 15L
1,703 SR
Queue Stats
219W - 148L
1,672 Elo+
Solo
Set
Set
tablero-nebuloso
Set
Level 24
God Stats
4W - 1L
1,830 SR
Queue Stats
85W - 79L
1,741 Elo+
Solo
Team Averages
Level 20
1,598 SR
1,722 Elo+

VS

Team Averages
Level 7
1,458 SR
1,551 Elo+
Athena
Athena
Baladeen
Athena
Level 4
God Stats
3W - 5L
1,670 SR
Queue Stats
9W - 12L
1,593 Elo+
Solo
Anhur
Anhur
DoNotExpectMuch
Anhur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,665 Elo+
Solo
Cthulhu
Cthulhu
DxrkChao
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Neith
Neith
babydollJC
Neith
Level 5
God Stats
0W - 1L
1,118 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
rSick
Ra
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CyraKz-
Tiamat
11
0 / 0 / 1
6,381
491
2,921
4,790
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 1
6,703
516
633
7,357
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 5 / 2
6,714
516
2,795
5,982
2,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
TheFlashyBatman
Danzaburou
10
2 / 2 / 3
6,567
505
4,213
8,758
3,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
13 / 1 / 0
9,273
713
10,557
9,102
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Baladeen
Athena
8
0 / 9 / 2
5,112
393
3,005
10,128
3,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 3 / 1
6,426
494
5,582
6,759
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
DxrkChao
Cthulhu
4
0 / 1 / 0
4,276
329
599
2,392
1,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
4
0 / 6 / 0
4,131
318
1,045
4,183
896
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
16
3 / 0 / 0
9,034
695
5,198
5,694
3,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
19
Kills
8
8
Deaths
19
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Athena
Baladeen
Athena
0
9
2
0.11
W
Tiamat
CyraKz-
Tiamat
0
0
1
0.5
L
5
3
1
1.83
L
Cthulhu
DxrkChao
Cthulhu
0
1
0
0
W
1
0
1
1.5
W
3
5
2
0.8
W
Danzaburou
TheFlashyBatman
Danzaburou
2
2
3
1.75
L
Neith
0
6
0
0
L
Ra
3
0
0
3
W
13
1
0
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,119
Damage
15,429
35,989
Taken
29,156
17,228
Mitigated
10,065
13,414
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Baladeen
Athena
3,005
1,599
99
755
10,128
3,079
0
782
9,195
15,303
0
W
Tiamat
CyraKz-
Tiamat
2,921
678
0
2,198
4,790
2,658
482
1,724
3,066
31,281
0
L
5,582
2,523
0
1,503
6,759
1,586
0
214
6,362
0
25,359
L
Cthulhu
DxrkChao
Cthulhu
599
151
0
580
2,392
1,111
0
0
2,392
7,400
0
W
633
150
0
3,794
7,357
2,305
402
808
6,549
0
35,831
W
2,795
707
0
572
5,982
2,420
545
2,072
3,910
0
17,696
W
Danzaburou
TheFlashyBatman
Danzaburou
4,213
1,435
0
4,268
8,758
3,994
0
1,615
7,143
0
35,573
L
Neith
1,045
638
0
22
4,183
896
200
0
4,183
0
5,703
L
Ra
5,198
982
28
3,186
5,694
3,393
0
1,681
3,803
67,761
0
W
10,557
4,492
0
2,582
9,102
5,851
157
2,495
6,519
0
61,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,638
Gold Earned
28,979
365
Minions Killed
247
0
Camps Cleared
0
1,236,478
Distance Traveled
909,376
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,112
393
28
2
0
238,481
0
W
Tiamat
6,381
491
59
5
0
241,891
4
L
Anhur
6,426
494
37
3
0
228,140
4
L
Cthulhu
4,276
329
13
1
0
64,403
1
W
Nemesis
6,703
516
91
7
0
264,479
1
W
Loki
6,714
516
45
3
0
251,162
0
W
Danzaburou
6,567
505
52
4
0
233,942
4
L
Neith
4,131
318
7
1
0
118,421
0
L
Ra
9,034
695
162
12
0
259,931
2
W
Set
9,273
713
118
9
0
245,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role