Player Matchup

Cupid
Cupid
Eisbrecher1893
Cupid
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,519 Elo+
Solo
Anhur
Anhur
Luparcal
Anhur
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
312W - 337L
1,495 Elo+
Solo
Pele
Pele
Schlafmutze
Pele
Level 29
God Stats
42W - 39L
1,533 SR
Queue Stats
133W - 145L
1,443 Elo+
Solo
Xing Tian
Xing Tian
Siyeòn
Xing Tian
Level 19
God Stats
4W - 0L
1,714 SR
Queue Stats
66W - 46L
1,452 Elo+
Party 1
Hera
Hera
Yoohyeòn
Hera
Level 29
God Stats
7W - 2L
1,510 SR
Queue Stats
44W - 35L
1,470 Elo+
Party 1
Team Averages
Level 19
1,551 SR
1,476 Elo+

VS

Team Averages
Level 28
1,531 SR
1,527 Elo+
Hel
Hel
PaulRickards
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,728 Elo+
Party 2
Rama
Rama
Pixelkik
Rama
Level 68
God Stats
1W - 1L
1,750 SR
Queue Stats
6W - 4L
1,610 Elo+
Party 2
Aphrodite
Aphrodite
Zeristo
Aphrodite
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,500 Elo+
Solo
Odin
Odin
kierze
Odin
Level 27
God Stats
1W - 4L
1,304 SR
Queue Stats
23W - 28L
1,441 Elo+
Party 2
Ymir
Ymir
soggyrice1
Ymir
Level 4
God Stats
1W - 2L
1,602 SR
Queue Stats
1W - 3L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 27
10,621
1,062
17,159
6,869
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Luparcal
Anhur
18
9 / 1 / 22
10,656
1,066
15,762
11,451
5,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
17 / 1 / 14
12,588
1,259
24,878
6,178
3,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Siyeòn
Xing Tian
17
0 / 1 / 28
10,852
1,085
8,480
13,253
14,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
17
7 / 1 / 22
10,931
1,093
23,339
6,851
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

336

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 1
8,527
853
7,141
16,285
7,982
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
15
4 / 6 / 0
10,408
1,041
15,416
22,553
8,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Zeristo
Aphrodite
15
0 / 3 / 2
8,867
887
8,113
13,856
7,264
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
kierze
Odin
14
0 / 10 / 1
8,224
822
5,126
17,194
8,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 10 / 1
8,935
894
4,281
23,741
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
9
38
Kills
4
4
Deaths
38
113
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
27
18.5
W
Anhur
Luparcal
Anhur
9
1
22
20
L
0
9
1
0.06
L
Rama
4
6
0
0.67
W
17
1
14
24
W
Xing Tian
Siyeòn
Xing Tian
0
1
28
14
W
Hera
7
1
22
18
L
Aphrodite
Zeristo
Aphrodite
0
3
2
0.33
L
Odin
kierze
Odin
0
10
1
0.05
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,618
Damage
40,077
44,602
Taken
93,629
30,006
Mitigated
50,635
10,706
Healing
21,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,159
9,037
528
3,600
6,869
3,264
0
3,838
3,031
0
42,579
W
Anhur
Luparcal
Anhur
15,762
11,264
0
2,814
11,451
5,884
0
5,287
6,164
0
22,024
L
7,141
1,944
2,557
2,644
16,285
7,982
0
6,043
10,134
17,662
0
L
Rama
15,416
12,118
0
6,169
22,553
8,281
0
9,046
13,121
0
39,859
W
24,878
6,929
0
1,471
6,178
3,000
0
2,651
3,527
0
42,148
W
Xing Tian
Siyeòn
Xing Tian
8,480
920
0
1,307
13,253
14,998
0
5,287
7,966
13,483
0
W
Hera
23,339
5,162
0
986
6,851
2,860
0
2,472
4,379
39,469
0
L
Aphrodite
Zeristo
Aphrodite
8,113
728
4,736
5,238
13,856
7,264
0
6,279
7,393
31,652
0
L
Odin
kierze
Odin
5,126
1,438
0
70
17,194
8,531
0
4,535
12,419
0
10,037
L
4,281
1,396
0
422
23,741
18,577
0
4,817
18,743
8,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,648
Gold Earned
44,961
180
Minions Killed
144
5
Camps Cleared
6
947,028
Distance Traveled
886,508
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,621
1,062
81
8
0
173,790
0
W
Anhur
10,656
1,066
21
2
0
155,230
0
L
Hel
8,527
853
17
2
0
165,087
0
L
Rama
10,408
1,041
70
7
4
184,841
1
W
Pele
12,588
1,259
32
3
1
213,360
1
W
Xing Tian
10,852
1,085
8
1
2
223,498
1
W
Hera
10,931
1,093
38
4
2
181,150
0
L
Aphrodite
8,867
887
49
5
0
190,976
1
L
Odin
8,224
822
7
1
1
178,949
1
L
Ymir
8,935
894
1
0
1
166,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role