Player Matchup

Discordia
Discordia
BunatatiCuLapte
Discordia
Level 123
God Stats
6W - 2L
1,290 SR
Queue Stats
74W - 82L
1,555 Elo+
Solo
Chaac
Chaac
veneus
Chaac
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ѕтerвen
Danzaburou
Level 25
God Stats
1W - 0L
1,779 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 79
1,523 SR
1,518 Elo+

VS

Team Averages
Level 69
1,550 SR
1,667 Elo+
Cthulhu
Cthulhu
Asphyi
Cthulhu
Level 6
God Stats
0W - 1L
1,197 SR
Queue Stats
5W - 5L
1,410 Elo+
Party 2
Izanami
Izanami
JuliendeHirèz
Izanami
Level 83
God Stats
5W - 3L
1,768 SR
Queue Stats
95W - 66L
1,787 Elo+
Party 2
Zeus
Zeus
Raptard
Zeus
Level 119
God Stats
2W - 1L
1,684 SR
Queue Stats
91W - 41L
1,802 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BunatatiCuLapte
Discordia
17
10 / 2 / 13
13,792
726
24,486
12,014
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
veneus
Chaac
17
13 / 2 / 12
13,920
733
18,713
23,440
29,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
ѕтerвen
Danzaburou
17
6 / 0 / 17
13,703
721
11,964
12,656
4,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asphyi
Cthulhu
14
0 / 7 / 1
10,110
532
5,957
23,956
24,283
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 12 / 0
10,901
574
7,750
20,817
7,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Raptard
Zeus
16
2 / 10 / 1
12,327
649
17,225
15,896
6,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
6
29
Kills
4
4
Deaths
29
42
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asphyi
Cthulhu
0
7
1
0.07
W
Discordia
BunatatiCuLapte
Discordia
10
2
13
8.25
L
2
12
0
0.17
L
Zeus
Raptard
Zeus
2
10
1
0.25
W
Chaac
veneus
Chaac
13
2
12
9.5
W
Danzaburou
ѕтerвen
Danzaburou
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,163
Damage
30,932
48,110
Taken
60,669
37,939
Mitigated
38,590
21,487
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asphyi
Cthulhu
5,957
443
189
500
23,956
24,283
0
9,561
13,596
18,597
0
W
Discordia
BunatatiCuLapte
Discordia
24,486
450
25
4,237
12,014
4,133
1,217
5,891
6,123
93,561
0
L
7,750
4,625
0
3,418
20,817
7,758
56
9,592
10,531
0
36,916
L
Zeus
Raptard
Zeus
17,225
554
0
935
15,896
6,549
228
4,086
11,324
74,249
0
W
Chaac
veneus
Chaac
18,713
3,594
0
8,916
23,440
29,273
965
10,729
12,711
0
59,354
W
Danzaburou
ѕтerвen
Danzaburou
11,964
6,194
0
8,309
12,656
4,533
1,266
7,251
5,405
0
66,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,415
Gold Earned
33,338
243
Minions Killed
181
0
Camps Cleared
0
1,055,832
Distance Traveled
849,881
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,110
532
12
1
0
337,642
2
W
Discordia
13,792
726
111
6
0
338,416
3
L
Izanami
10,901
574
45
2
0
243,050
0
L
Zeus
12,327
649
124
7
0
269,189
5
W
Chaac
13,920
733
55
3
0
360,315
2
W
Danzaburou
13,703
721
77
4
0
357,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role