Player Matchup

Ares
Ares
Silver I
 
Ares
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chaac
Chaac
Gold IV
JORDAN_23_TABB
Chaac
Gold IV
Level 108
God Stats
31W - 27L
1,526 SR
Queue Stats
364W - 357L
1,436 MMR
Party 2
Chang'e
Chang'e
Gold IV
Jambones99
Chang'e
Gold IV
Level 108
God Stats
7W - 3L
1,556 SR
Queue Stats
363W - 357L
1,436 MMR
Party 2
Cabrakan
Cabrakan
Gold II
QnO_Helpeer
Cabrakan
Gold II
Level 129
God Stats
11W - 13L
1,569 SR
Queue Stats
187W - 195L
1,604 MMR
Party 3
Chiron
Chiron
Gold III
Xträterrestrial
Chiron
Gold III
Level 76
God Stats
5W - 7L
1,426 SR
Queue Stats
57W - 61L
1,432 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,516 SR
1,482 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,453 SR
1,437 MMR
Sun Wukong
Sun Wukong
Bronze III
EchoG2
Sun Wukong
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 84L
1,428 MMR
Solo
Olorun
Olorun
Gold IV
KoSmoS_Chrome
Olorun
Gold IV
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 154L
1,589 MMR
Party 1
Horus
Horus
Silver V
KoSmoS_Hype
Horus
Silver V
Level 143
God Stats
0W - 2L
1,151 SR
Queue Stats
57W - 71L
1,319 MMR
Party 1
Heimdallr
Heimdallr
Silver II
ThaaHotShot
Heimdallr
Silver II
Level 56
God Stats
13W - 14L
1,541 SR
Queue Stats
187W - 192L
1,584 MMR
Party 4
Nemesis
Nemesis
Gold V
jtester15
Nemesis
Gold V
Level 105
God Stats
10W - 6L
1,572 SR
Queue Stats
326W - 325L
1,265 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 0 / 9
6,183
562
4,264
5,726
3,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 1 / 0
6,569
597
3,842
7,741
4,165
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Jambones99
Chang'e
12
6 / 0 / 0
7,042
640
4,140
2,080
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
QnO_Helpeer
Cabrakan
11
2 / 0 / 5
6,287
572
4,071
6,616
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 0 / 3
7,074
643
5,410
5,126
1,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetScyllaDanzaburouMerlinCu Chulainn

VS

Bans
King ArthurCupidCthulhuApolloBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EchoG2
Sun Wukong
11
1 / 1 / 0
5,810
528
4,735
6,881
3,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 1 / 0
5,562
506
1,866
5,324
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 0
4,989
454
1,126
8,793
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heimdallr
ThaaHotShot
Heimdallr
9
0 / 3 / 0
4,836
440
2,352
7,018
1,974
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
jtester15
Nemesis
9
0 / 2 / 1
5,440
495
2,730
8,166
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
9
4.5
L
Sun Wukong
EchoG2
Sun Wukong
1
1
0
1
W
0
1
0
0
W
Chang'e
Jambones99
Chang'e
6
0
0
6
L
0
1
0
0
L
0
4
0
0
W
Cabrakan
QnO_Helpeer
Cabrakan
2
0
5
4.5
L
Heimdallr
ThaaHotShot
Heimdallr
0
3
0
0
W
3
0
3
4.5
L
Nemesis
jtester15
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,727
Damage
12,809
27,289
Taken
36,182
13,647
Mitigated
13,628
14,316
Healing
12,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,264
302
0
916
5,726
3,516
124
503
5,223
21,242
0
L
Sun Wukong
EchoG2
Sun Wukong
4,735
976
0
3,233
6,881
3,891
0
353
6,528
0
28,612
W
3,842
652
0
3,446
7,741
4,165
550
0
7,341
0
38,071
W
Chang'e
Jambones99
Chang'e
4,140
151
845
1,365
2,080
811
451
317
1,763
33,558
0
L
1,866
662
120
3,261
5,324
1,619
0
2,399
2,893
35,669
0
L
1,126
541
88
2,449
8,793
3,502
0
3,574
5,174
0
11,707
W
Cabrakan
QnO_Helpeer
Cabrakan
4,071
544
0
3,324
6,616
3,631
0
866
5,750
37,689
0
L
Heimdallr
ThaaHotShot
Heimdallr
2,352
1,588
0
1,533
7,018
1,974
0
1,789
5,229
0
23,042
W
5,410
3,199
512
3,908
5,126
1,524
519
180
4,946
0
48,188
L
Nemesis
jtester15
Nemesis
2,730
269
0
1,375
8,166
2,642
0
4,139
3,883
0
30,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,155
Gold Earned
26,637
354
Minions Killed
294
0
Camps Cleared
0
1,053,396
Distance Traveled
1,084,745
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,183
562
30
3
0
233,391
3
L
Sun Wukong
5,810
528
66
6
0
225,111
4
W
Chaac
6,569
597
87
8
0
182,338
6
W
Chang'e
7,042
640
69
6
0
208,288
2
L
Olorun
5,562
506
90
8
0
192,457
3
L
Horus
4,989
454
19
2
0
224,206
0
W
Cabrakan
6,287
572
71
6
0
218,980
4
L
Heimdallr
4,836
440
53
5
0
210,200
1
W
Chiron
7,074
643
97
9
0
210,399
1
L
Nemesis
5,440
495
66
6
0
232,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role