Player Matchup

Tiamat
Tiamat
IMMAEATJOEMAMMA
Tiamat
Level 18
God Stats
4W - 3L
1,162 SR
Queue Stats
76W - 62L
1,583 Elo+
Party 2
Set
Set
LegionOfEpirus
Set
Level 24
God Stats
9W - 7L
1,556 SR
Queue Stats
35W - 28L
1,580 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Seabiscuit564
Cu Chulainn
Level 28
God Stats
42W - 33L
1,586 SR
Queue Stats
506W - 464L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
Shucklesss
Baron Samedi
Level 12
God Stats
13W - 3L
1,798 SR
Queue Stats
66W - 54L
1,581 Elo+
Party 2
Danzaburou
Danzaburou
crimmus
Danzaburou
Level 29
God Stats
16W - 11L
1,641 SR
Queue Stats
94W - 74L
1,596 Elo+
Party 4
Team Averages
Level 22
1,549 SR
1,579 Elo+

VS

Team Averages
Level 36
1,597 SR
1,553 Elo+
Yemoja
Yemoja
DragonFlame74
Yemoja
Level 7
God Stats
6W - 6L
1,906 SR
Queue Stats
7W - 17L
1,506 Elo+
Party 3
Janus
Janus
EpilepticSkwerel
Janus
Level 15
God Stats
6W - 7L
1,578 SR
Queue Stats
32W - 35L
1,481 Elo+
Party 1
Arachne
Arachne
LunarCat_00
Arachne
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,494 Elo+
Party 3
Set
Set
SkullRacker
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,698 Elo+
Solo
Jing Wei
Jing Wei
Symidaal
Jing Wei
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,699
609
3,870
2,547
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 0
6,230
566
658
4,860
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
Seabiscuit564
Cu Chulainn
11
3 / 1 / 1
6,556
596
3,763
6,768
3,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Shucklesss
Baron Samedi
9
3 / 3 / 5
6,014
547
6,258
5,294
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
crimmus
Danzaburou
11
2 / 1 / 1
7,034
639
4,838
5,747
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,531
503
2,351
5,445
1,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 1
5,545
504
4,380
4,705
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
LunarCat_00
Arachne
7
3 / 5 / 2
5,379
489
2,870
9,312
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 4 / 1
4,042
367
378
2,917
1,085
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jing Wei
Symidaal
Jing Wei
10
0 / 3 / 3
5,365
488
1,731
7,547
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
5
5
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
L
1
1
1
1.5
W
3
0
4
5
W
2
0
0
2
L
Arachne
LunarCat_00
Arachne
3
5
2
0.8
W
Cu Chulainn
Seabiscuit564
Cu Chulainn
3
1
1
3.5
W
Baron Samedi
Shucklesss
Baron Samedi
3
3
5
1.83
L
0
4
1
0.13
L
Jing Wei
Symidaal
Jing Wei
0
3
3
0.5
W
Danzaburou
crimmus
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,387
Damage
11,710
25,216
Taken
29,926
11,307
Mitigated
8,385
12,625
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,351
596
483
725
5,445
1,940
0
2,606
2,694
12,137
0
L
4,380
599
0
500
4,705
1,229
0
1,489
3,075
30,622
0
W
3,870
588
0
1,716
2,547
1,660
548
313
2,194
34,158
0
W
658
278
0
3,174
4,860
1,625
0
0
4,860
0
36,352
L
Arachne
LunarCat_00
Arachne
2,870
2,290
0
1,942
9,312
2,458
0
3,098
5,973
0
9,656
W
Cu Chulainn
Seabiscuit564
Cu Chulainn
3,763
1,084
0
2,342
6,768
3,725
326
2,903
3,641
2,339
27,449
W
Baron Samedi
Shucklesss
Baron Samedi
6,258
839
409
1,279
5,294
2,316
461
1,912
3,292
20,608
0
L
378
300
0
0
2,917
1,085
410
1,393
1,476
0
4,819
L
Jing Wei
Symidaal
Jing Wei
1,731
1,198
0
2,927
7,547
1,673
0
1,314
6,096
0
26,859
W
Danzaburou
crimmus
Danzaburou
4,838
2,072
0
3,705
5,747
1,981
979
1,249
4,498
0
43,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,533
Gold Earned
25,862
355
Minions Killed
184
0
Camps Cleared
0
1,034,618
Distance Traveled
928,052
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,531
503
15
1
0
214,093
1
L
Janus
5,545
504
65
6
0
206,870
9
W
Tiamat
6,699
609
79
7
0
217,115
1
W
Set
6,230
566
90
8
0
252,915
0
L
Arachne
5,379
489
25
2
0
214,579
0
W
Cu Chulainn
6,556
596
69
6
0
207,306
0
W
Baron Samedi
6,014
547
38
3
0
171,397
1
L
Set
4,042
367
16
1
0
87,676
0
L
Jing Wei
5,365
488
63
6
0
204,834
2
W
Danzaburou
7,034
639
79
7
0
185,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role