Player Matchup

Ne Zha
Ne Zha
Silver II
KoobaKin
Ne Zha
Silver II
Level 160
God Stats
2W - 2L
1,492 SR
Queue Stats
45W - 28L
1,539 MMR
Party 1
Thoth
Thoth
Gold II
SavageDabber69
Thoth
Gold II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
SquirrelyDan
Danzaburou
Gold III
Level 142
God Stats
6W - 3L
1,770 SR
Queue Stats
44W - 44L
1,560 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
TidePodTony
Sun Wukong
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 68L
1,500 MMR
Party 1
Ymir
Ymir
Gold II
ggggmoney25
Ymir
Gold II
Level 150
God Stats
4W - 2L
1,747 SR
Queue Stats
55W - 58L
1,467 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,602 SR
1,513 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,538 SR
1,506 MMR
Arachne
Arachne
Gold V
Aitkn
Arachne
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold II
ElVerruk
Osiris
Gold II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Lovonov
Kukulkan
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
Plowskii
Ares
Gold IV
Level 108
God Stats
10W - 11L
1,538 SR
Queue Stats
2,035W - 2,022L
1,505 MMR
Solo
Izanami
Izanami
Gold III
SamTR
Izanami
Gold III
Level 145
God Stats
19W - 16L
1,650 SR
Queue Stats
319W - 310L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KoobaKin
Ne Zha
13
0 / 5 / 7
7,704
482
6,214
13,452
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 1 / 4
8,336
521
8,091
6,390
2,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
SquirrelyDan
Danzaburou
17
7 / 1 / 3
10,665
667
10,122
9,556
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TidePodTony
Sun Wukong
17
5 / 1 / 4
10,309
644
11,143
12,492
7,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 4 / 7
8,252
516
4,654
10,963
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TsukuyomiSetGuan YuScyllaPersephone

VS

Bans
ApolloJanusSylvanusCu ChulainnNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aitkn
Arachne
12
2 / 7 / 1
7,284
455
3,076
14,762
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
ElVerruk
Osiris
14
1 / 2 / 1
8,110
507
5,899
11,423
7,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Lovonov
Kukulkan
15
4 / 3 / 4
9,331
583
10,128
7,681
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
13
4 / 3 / 3
8,511
532
6,739
17,038
12,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
SamTR
Izanami
16
1 / 2 / 2
9,453
591
7,094
8,599
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
17
Kills
12
12
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
Aitkn
Arachne
2
7
1
0.36
L
Osiris
ElVerruk
Osiris
1
2
1
0.75
W
Ne Zha
KoobaKin
Ne Zha
0
5
7
0.7
L
Kukulkan
Lovonov
Kukulkan
4
3
4
2
L
Ares
4
3
3
1.83
L
Izanami
SamTR
Izanami
1
2
2
1
W
3
1
4
5
W
Danzaburou
SquirrelyDan
Danzaburou
7
1
3
8.5
W
Sun Wukong
TidePodTony
Sun Wukong
5
1
4
7
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,224
Damage
32,936
52,853
Taken
59,503
23,206
Mitigated
31,898
20,550
Healing
22,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Aitkn
Arachne
3,076
1,161
0
5,964
14,762
4,703
0
2,022
12,740
0
40,848
L
Osiris
ElVerruk
Osiris
5,899
1,235
0
6,273
11,423
7,390
0
500
10,923
1,570
51,034
W
Ne Zha
KoobaKin
Ne Zha
6,214
1,519
0
5,390
13,452
5,368
0
3,347
10,105
0
54,800
L
Kukulkan
Lovonov
Kukulkan
10,128
864
0
274
7,681
3,231
0
2,020
5,661
73,402
0
L
Ares
6,739
456
0
5,882
17,038
12,430
0
7,181
9,857
16,357
0
L
Izanami
SamTR
Izanami
7,094
4,279
0
4,164
8,599
4,144
1,247
1,022
7,577
0
83,141
W
8,091
354
0
1,062
6,390
2,032
686
3,014
3,376
61,516
0
W
Danzaburou
SquirrelyDan
Danzaburou
10,122
5,138
0
6,646
9,556
3,015
418
648
8,908
0
79,627
W
Sun Wukong
TidePodTony
Sun Wukong
11,143
3,201
0
4,829
12,492
7,464
0
3,543
8,949
0
70,064
W
4,654
1,253
0
2,623
10,963
5,327
0
6,639
4,324
14,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,266
Gold Earned
42,689
560
Minions Killed
521
0
Camps Cleared
0
1,535,417
Distance Traveled
1,560,778
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,284
455
78
5
0
332,213
4
L
Osiris
8,110
507
109
7
0
355,371
7
W
Ne Zha
7,704
482
89
6
0
306,467
4
L
Kukulkan
9,331
583
146
9
0
304,077
8
L
Ares
8,511
532
12
1
0
299,642
3
L
Izanami
9,453
591
176
11
0
269,475
5
W
Thoth
8,336
521
136
9
0
324,672
7
W
Danzaburou
10,665
667
158
10
0
279,267
5
W
Sun Wukong
10,309
644
152
10
0
345,662
5
W
Ymir
8,252
516
25
2
0
279,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role