Player Matchup

Serqet
Serqet
Doibs92
Serqet
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 97L
1,478 Elo+
Solo
Izanami
Izanami
Patties1
Izanami
Level 18
God Stats
6W - 9L
1,500 SR
Queue Stats
173W - 175L
1,484 Elo+
Solo
Ra
Ra
gaB0LAS
Ra
Level 17
God Stats
1W - 0L
1,798 SR
Queue Stats
86W - 54L
1,504 Elo+
Party 2
Fenrir
Fenrir
theblack234
Fenrir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
xxxCamyuxxx
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 15L
1,617 Elo+
Solo
Team Averages
Level 21
1,560 SR
1,516 Elo+

VS

Team Averages
Level 18
1,452 SR
1,511 Elo+
Yemoja
Yemoja
MggtFggt
Yemoja
Level 16
God Stats
4W - 7L
1,477 SR
Queue Stats
16W - 15L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
MilitaryLegend
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,501 Elo+
Solo
Izanami
Izanami
RottenRism
Izanami
Level 37
God Stats
60W - 63L
1,506 SR
Queue Stats
460W - 453L
1,498 Elo+
Party 1
Poseidon
Poseidon
TsunamiRush
Poseidon
Level 28
God Stats
2W - 5L
1,276 SR
Queue Stats
153W - 146L
1,509 Elo+
Solo
Nemesis
Nemesis
brosapm
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Doibs92
Serqet
12
3 / 5 / 5
8,190
512
4,306
11,827
6,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Patties1
Izanami
14
6 / 4 / 3
9,018
564
12,867
11,788
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 2
8,939
559
2,810
3,900
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
3 / 2 / 3
8,520
533
4,138
12,527
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 1
9,899
619
11,141
12,351
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MggtFggt
Yemoja
12
0 / 0 / 1
6,980
436
5,669
11,258
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
MilitaryLegend
Heimdallr
9
1 / 7 / 4
6,551
409
6,704
13,442
3,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
RottenRism
Izanami
13
5 / 3 / 2
8,470
529
5,556
6,754
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
TsunamiRush
Poseidon
15
6 / 2 / 0
9,064
567
8,340
7,168
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
brosapm
Nemesis
11
1 / 5 / 2
6,822
426
5,290
12,491
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
17
Kills
13
14
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
Doibs92
Serqet
3
5
5
1.1
L
Yemoja
MggtFggt
Yemoja
0
0
1
0.5
L
Heimdallr
MilitaryLegend
Heimdallr
1
7
4
0.43
W
Izanami
Patties1
Izanami
6
4
3
1.88
L
Izanami
RottenRism
Izanami
5
3
2
2
L
Poseidon
TsunamiRush
Poseidon
6
2
0
3
L
Nemesis
brosapm
Nemesis
1
5
2
0.4
W
1
2
2
1
W
Fenrir
3
2
3
2.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,262
Damage
31,559
52,393
Taken
51,113
22,708
Mitigated
19,812
24,902
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Doibs92
Serqet
4,306
1,218
0
2,165
11,827
6,814
0
3,414
8,299
0
23,322
L
Yemoja
MggtFggt
Yemoja
5,669
840
156
3,980
11,258
7,326
0
5,746
5,512
39,798
0
L
Heimdallr
MilitaryLegend
Heimdallr
6,704
3,829
0
2,224
13,442
3,865
53
2,650
10,767
0
25,561
W
Izanami
Patties1
Izanami
12,867
9,198
0
5,037
11,788
3,830
1,164
662
11,126
0
58,033
L
Izanami
RottenRism
Izanami
5,556
3,834
0
1,565
6,754
2,106
385
510
5,916
0
42,401
L
Poseidon
TsunamiRush
Poseidon
8,340
1,205
0
1,419
7,168
2,205
117
1,722
4,897
61,645
0
L
Nemesis
brosapm
Nemesis
5,290
2,061
0
3,134
12,491
4,310
0
2,969
9,510
0
34,035
W
2,810
237
747
1,256
3,900
1,235
0
3,081
701
52,809
0
W
Fenrir
4,138
1,810
0
5,796
12,527
5,235
0
2,230
10,209
0
40,370
W
11,141
1,220
709
9,192
12,351
5,594
1,464
4,302
8,049
72,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,566
Gold Earned
37,887
444
Minions Killed
387
0
Camps Cleared
0
1,564,735
Distance Traveled
1,324,391
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,190
512
26
2
0
357,747
3
L
Yemoja
6,980
436
60
4
0
269,771
5
L
Heimdallr
6,551
409
36
2
0
247,176
1
W
Izanami
9,018
564
93
6
0
303,624
0
L
Izanami
8,470
529
103
6
0
225,775
0
L
Poseidon
9,064
567
127
8
0
265,244
1
L
Nemesis
6,822
426
61
4
0
316,425
0
W
Ra
8,939
559
112
7
0
307,929
2
W
Fenrir
8,520
533
57
4
0
316,703
0
W
Hel
9,899
619
156
10
0
278,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role