Player Matchup

Chang'e
Chang'e
S-T-A-R-S_1605
Chang'e
Level 138
God Stats
2W - 0L
1,406 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Star-Jet
Danzaburou
Level 141
God Stats
1W - 0L
1,513 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
moejoe030
Kukulkan
Level 109
God Stats
1W - 0L
1,369 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 129
1,429 SR
1,500 Elo+

VS

Team Averages
Level 86
1,571 SR
1,660 Elo+
Fenrir
Fenrir
KevKevUndNase
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 100L
1,693 Elo+
Party 2
Terra
Terra
Ltd_Borsty
Terra
Level 149
God Stats
2W - 1L
1,466 SR
Queue Stats
114W - 55L
1,701 Elo+
Party 2
Chaac
Chaac
Manu0903
Chaac
Level 23
God Stats
28W - 13L
1,747 SR
Queue Stats
30W - 16L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 7
12,062
754
15,441
14,949
4,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
Star-Jet
Danzaburou
14
5 / 4 / 7
11,839
740
16,725
20,392
7,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
moejoe030
Kukulkan
14
2 / 6 / 9
10,743
671
11,734
12,782
4,696
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 9 / 4
11,092
693
20,152
17,475
7,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
14
3 / 3 / 7
10,888
681
14,694
20,125
8,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Manu0903
Chaac
13
1 / 4 / 10
10,611
663
8,538
16,671
17,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
15
Kills
12
12
Deaths
16
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
8
9
4
1.11
L
Terra
3
3
7
2.17
L
Chaac
Manu0903
Chaac
1
4
10
1.5
W
8
2
7
5.75
W
Danzaburou
Star-Jet
Danzaburou
5
4
7
2.13
W
Kukulkan
moejoe030
Kukulkan
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,900
Damage
43,384
48,123
Taken
54,271
16,768
Mitigated
33,184
26,212
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,152
1,501
465
1,541
17,475
7,535
17
8,838
8,637
0
49,822
L
Terra
14,694
2,395
1,337
4,324
20,125
8,607
0
10,609
9,516
47,565
0
L
Chaac
Manu0903
Chaac
8,538
1,445
0
3,913
16,671
17,042
0
7,790
8,881
0
31,756
W
15,441
2,233
10,029
9,503
14,949
4,928
1,283
3,874
11,075
34,886
0
W
Danzaburou
Star-Jet
Danzaburou
16,725
5,546
997
4,069
20,392
7,144
855
6,993
13,399
0
40,630
W
Kukulkan
moejoe030
Kukulkan
11,734
1,405
966
648
12,782
4,696
553
3,867
8,915
52,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,644
Gold Earned
32,591
159
Minions Killed
146
0
Camps Cleared
0
789,580
Distance Traveled
898,450
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,092
693
40
3
0
294,775
3
L
Terra
10,888
681
73
5
0
323,972
2
L
Chaac
10,611
663
33
2
0
279,703
3
W
Chang'e
12,062
754
45
3
0
242,749
2
W
Danzaburou
11,839
740
32
2
0
282,412
2
W
Kukulkan
10,743
671
82
5
0
264,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role