Player Matchup

Fenrir
Fenrir
Chrislewis93
Fenrir
Level 121
God Stats
11W - 1L
1,813 SR
Queue Stats
142W - 122L
1,531 Elo+
Party 2
Chronos
Chronos
Chrissy Lew3010
Chronos
Level 107
God Stats
21W - 7L
1,812 SR
Queue Stats
142W - 119L
1,512 Elo+
Party 2
Neith
Neith
Davvzzzyyyy7
Neith
Level 23
God Stats
19W - 9L
1,794 SR
Queue Stats
38W - 34L
1,493 Elo+
Party 2
Mulan
Mulan
king robert 22
Mulan
Level 125
God Stats
17W - 22L
1,595 SR
Queue Stats
179W - 145L
1,597 Elo+
Party 2
Geb
Geb
xCharleyAdamsx
Geb
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
112W - 99L
1,462 Elo+
Party 2
Team Averages
Level 85
1,703 SR
1,519 Elo+

VS

Team Averages
Level 86
1,487 SR
1,442 Elo+
Serqet
Serqet
Kankuun
Serqet
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,357 Elo+
Party 1
Discordia
Discordia
Neeyll
Discordia
Level 145
God Stats
1W - 9L
1,313 SR
Queue Stats
227W - 216L
1,486 Elo+
Party 1
Khepri
Khepri
RatedRVal
Khepri
Level 141
God Stats
15W - 6L
1,624 SR
Queue Stats
353W - 349L
1,448 Elo+
Party 1
Neith
Neith
Rusard16
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
ratedrsaar
Apollo
Level 81
God Stats
5W - 3L
1,500 SR
Queue Stats
89W - 85L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 1 / 3
7,049
641
4,640
6,270
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 0
6,153
559
1,100
3,799
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 2
6,100
555
3,688
3,047
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 2
7,014
638
4,923
4,412
3,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 0 / 3
5,925
539
2,316
5,336
2,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Kankuun
Serqet
9
0 / 3 / 0
5,128
466
1,858
6,974
2,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Neeyll
Discordia
9
0 / 2 / 0
5,153
468
1,093
3,001
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Khepri
RatedRVal
Khepri
8
0 / 1 / 0
5,195
472
1,688
7,085
3,944
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
Rusard16
Neith
9
0 / 1 / 0
4,846
441
3,510
3,625
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
ratedrsaar
Apollo
10
0 / 3 / 1
5,496
500
1,525
6,451
2,100
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
0
1
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
1
3
7.5
W
0
0
0
0
W
1
0
2
2
L
Serqet
Kankuun
Serqet
0
3
0
0
L
Discordia
Neeyll
Discordia
0
2
0
0
L
Khepri
RatedRVal
Khepri
0
1
0
0
L
Neith
Rusard16
Neith
0
1
0
0
W
3
0
2
4
L
Apollo
ratedrsaar
Apollo
0
3
1
0.17
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,667
Damage
9,674
22,864
Taken
27,136
9,583
Mitigated
10,012
12,511
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,640
1,088
0
3,405
6,270
2,050
621
141
6,129
0
37,823
W
1,100
54
0
2,435
3,799
1,073
802
930
2,707
33,602
0
W
3,688
1,035
0
2,313
3,047
942
652
780
2,267
0
39,284
L
Serqet
Kankuun
Serqet
1,858
787
0
420
6,974
2,057
0
187
6,712
0
27,878
L
Discordia
Neeyll
Discordia
1,093
0
0
0
3,001
823
0
1,111
1,890
27,568
0
L
Khepri
RatedRVal
Khepri
1,688
0
330
2,243
7,085
3,944
0
1,243
5,842
15,803
0
L
Neith
Rusard16
Neith
3,510
2,330
0
1,733
3,625
1,088
0
875
2,750
0
23,816
W
4,923
616
0
2,376
4,412
3,282
186
0
4,232
0
32,095
L
Apollo
ratedrsaar
Apollo
1,525
597
0
2,188
6,451
2,100
0
0
6,264
0
25,271
W
2,316
355
0
1,982
5,336
2,236
135
930
4,406
14,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,241
Gold Earned
25,818
327
Minions Killed
258
0
Camps Cleared
0
1,002,216
Distance Traveled
936,598
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,049
641
76
7
0
224,283
5
W
Chronos
6,153
559
64
6
0
191,867
4
W
Neith
6,100
555
93
8
0
180,451
1
L
Serqet
5,128
466
59
5
0
205,445
2
L
Discordia
5,153
468
50
5
0
178,933
5
L
Khepri
5,195
472
24
2
0
191,499
3
L
Neith
4,846
441
60
5
0
163,592
0
W
Mulan
7,014
638
79
7
0
186,081
3
L
Apollo
5,496
500
65
6
0
197,129
3
W
Geb
5,925
539
15
1
0
219,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role