Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
COPENHAGENxRDNK
Cabrakan
Level 118
God Stats
9W - 6L
1,800 SR
Queue Stats
258W - 244L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
GMAN-23-
Danzaburou
Level 109
God Stats
137W - 97L
1,635 SR
Queue Stats
1,288W - 1,242L
1,475 Elo+
Party 3
Nu Wa
Nu Wa
LSG_Ace
Nu Wa
Level 128
God Stats
5W - 0L
1,892 SR
Queue Stats
493W - 413L
1,532 Elo+
Party 2
Nemesis
Nemesis
WAXA1
Nemesis
Level 69
God Stats
51W - 63L
1,587 SR
Queue Stats
458W - 477L
1,452 Elo+
Party 3
Team Averages
Level 108
1,683 SR
1,490 Elo+

VS

Team Averages
Level 99
1,450 SR
1,588 Elo+
Mulan
Mulan
Axanthic_Wolf
Mulan
Level 115
God Stats
4W - 6L
1,458 SR
Queue Stats
151W - 144L
1,543 Elo+
Party 1
Hachiman
Hachiman
Darth_Poobahh
Hachiman
Level 110
God Stats
0W - 1L
1,221 SR
Queue Stats
7W - 10L
1,726 Elo+
Party 1
Cthulhu
Cthulhu
Goldfishboy006
Cthulhu
Level 97
God Stats
0W - 2L
1,288 SR
Queue Stats
52W - 52L
1,781 Elo+
Party 1
Zeus
Zeus
SteveAlmightyMan
Zeus
Level 66
God Stats
0W - 1L
1,755 SR
Queue Stats
113W - 116L
1,507 Elo+
Solo
Ao Kuang
Ao Kuang
hondasi88
Ao Kuang
Level 109
God Stats
3W - 2L
1,525 SR
Queue Stats
97W - 116L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 2 / 10
9,052
532
7,267
13,238
9,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cabrakan
16
4 / 2 / 4
9,942
585
8,541
11,843
15,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
GMAN-23-
Danzaburou
16
8 / 1 / 4
10,076
593
12,629
14,009
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nu Wa
LSG_Ace
Nu Wa
16
6 / 0 / 11
9,955
586
13,356
6,611
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
WAXA1
Nemesis
16
6 / 2 / 2
9,297
547
7,831
10,082
4,625
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
8,471
498
7,298
14,530
9,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hachiman
Darth_Poobahh
Hachiman
10
0 / 5 / 0
6,442
379
3,382
11,128
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 6 / 1
7,443
438
8,745
14,792
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 0
7,714
454
6,268
8,441
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
hondasi88
Ao Kuang
12
4 / 6 / 1
7,814
460
6,622
18,180
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
28
Kills
7
7
Deaths
28
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
2
10
4.5
L
1
6
0
0.17
W
Cabrakan
4
2
4
3
L
Hachiman
Darth_Poobahh
Hachiman
0
5
0
0
W
Danzaburou
GMAN-23-
Danzaburou
8
1
4
10
L
2
6
1
0.42
W
Nu Wa
LSG_Ace
Nu Wa
6
0
11
11.5
L
0
5
0
0
W
Nemesis
WAXA1
Nemesis
6
2
2
3.5
L
Ao Kuang
hondasi88
Ao Kuang
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,624
Damage
32,315
55,783
Taken
67,071
37,983
Mitigated
25,915
21,881
Healing
19,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,267
1,801
1,777
6,244
13,238
9,650
416
7,402
5,720
26,252
0
L
7,298
1,816
0
4,432
14,530
9,470
0
7,430
6,775
0
51,885
W
Cabrakan
8,541
1,733
0
1,928
11,843
15,443
787
1,077
10,412
59,789
0
L
Hachiman
Darth_Poobahh
Hachiman
3,382
1,098
0
2,552
11,128
2,692
0
4,401
6,727
0
28,436
W
Danzaburou
GMAN-23-
Danzaburou
12,629
6,644
0
6,969
14,009
5,500
730
7,392
6,539
0
74,246
L
8,745
295
298
2,636
14,792
7,239
0
7,237
7,555
37,426
0
W
Nu Wa
LSG_Ace
Nu Wa
13,356
4,298
168
2,670
6,611
2,765
1,595
2,878
3,550
72,236
0
L
6,268
421
0
838
8,441
1,798
204
4,331
4,085
51,857
0
W
Nemesis
WAXA1
Nemesis
7,831
5,221
0
2,125
10,082
4,625
620
2,440
7,540
0
64,949
L
Ao Kuang
hondasi88
Ao Kuang
6,622
2,561
0
8,342
18,180
4,716
0
5,390
12,765
36,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,322
Gold Earned
37,884
520
Minions Killed
416
0
Camps Cleared
0
1,490,902
Distance Traveled
1,397,769
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,052
532
46
3
0
300,058
5
L
Mulan
8,471
498
119
7
0
281,303
1
W
Cabrakan
9,942
585
119
7
0
250,423
4
L
Hachiman
6,442
379
65
4
0
283,434
3
W
Danzaburou
10,076
593
120
7
0
297,373
0
L
Cthulhu
7,443
438
52
3
0
300,539
3
W
Nu Wa
9,955
586
129
8
0
303,791
2
L
Zeus
7,714
454
120
7
0
261,787
5
W
Nemesis
9,297
547
106
6
0
339,257
2
L
Ao Kuang
7,814
460
60
4
0
270,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role