Player Matchup

Anubis
Anubis
Bluesilence
Anubis
Level 27
God Stats
14W - 32L
1,339 SR
Queue Stats
139W - 264L
1,268 Elo+
Party 1
Neith
Neith
GreenDream30
Neith
Level 18
God Stats
113W - 230L
1,371 SR
Queue Stats
155W - 309L
1,208 Elo+
Party 1
Ganesha
Ganesha
PillePopTry4U
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 71L
1,387 Elo+
Party 1
Thanatos
Thanatos
RoXasXxx
Thanatos
Level 26
God Stats
1W - 7L
1,283 SR
Queue Stats
107W - 156L
1,528 Elo+
Party 1
Sun Wukong
Sun Wukong
Waisemichel
Sun Wukong
Level 67
God Stats
10W - 21L
1,483 SR
Queue Stats
33W - 78L
1,312 Elo+
Party 1
Team Averages
Level 31
1,395 SR
1,341 Elo+

VS

Team Averages
Level 8
1,507 SR
1,394 Elo+
Neith
Neith
Demetr1us
Neith
Level 5
God Stats
2W - 2L
1,364 SR
Queue Stats
26W - 22L
1,290 Elo+
Party 2
Cthulhu
Cthulhu
Kaskaner
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Olorun
Olorun
VitoKorben
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
Zebbroid
Yemoja
Level 5
God Stats
8W - 3L
1,681 SR
Queue Stats
23W - 19L
1,290 Elo+
Party 2
Pele
Pele
xXBloodsteelXx
Pele
Level 19
God Stats
1W - 0L
1,489 SR
Queue Stats
3W - 2L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 9 / 6
8,517
426
10,865
14,759
7,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 10 / 4
7,558
378
4,800
13,013
3,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
13
0 / 6 / 3
7,713
386
4,550
17,050
12,314
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
RoXasXxx
Thanatos
15
7 / 5 / 2
10,025
501
13,290
16,328
6,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Waisemichel
Sun Wukong
17
5 / 3 / 3
10,242
512
16,023
16,684
16,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Demetr1us
Neith
16
8 / 2 / 12
11,042
552
13,333
13,550
5,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Kaskaner
Cthulhu
16
0 / 2 / 5
9,889
494
6,880
9,679
8,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
VitoKorben
Olorun
16
5 / 6 / 6
10,647
532
9,854
14,700
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
Zebbroid
Yemoja
15
4 / 5 / 19
10,558
528
10,234
15,571
11,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
16 / 2 / 6
12,968
648
15,802
19,405
8,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
16
Kills
33
33
Deaths
17
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
9
6
0.56
W
Neith
Demetr1us
Neith
8
2
12
7
L
2
10
4
0.4
W
Cthulhu
Kaskaner
Cthulhu
0
2
5
1.25
L
Ganesha
0
6
3
0.25
L
Thanatos
RoXasXxx
Thanatos
7
5
2
1.6
W
Olorun
VitoKorben
Olorun
5
6
6
1.33
L
Sun Wukong
Waisemichel
Sun Wukong
5
3
3
2.17
W
Yemoja
Zebbroid
Yemoja
4
5
19
2.7
W
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,528
Damage
56,103
77,834
Taken
72,905
45,892
Mitigated
39,803
21,233
Healing
28,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,865
1,038
762
3,403
14,759
7,363
0
7,251
7,483
32,256
0
W
Neith
Demetr1us
Neith
13,333
7,842
0
4,828
13,550
5,121
2,106
4,190
9,335
0
67,972
L
4,800
3,542
0
1,237
13,013
3,872
918
4,368
8,620
0
24,801
W
Cthulhu
Kaskaner
Cthulhu
6,880
214
615
2,156
9,679
8,746
1,342
1,496
7,888
43,901
0
L
Ganesha
4,550
269
744
1,065
17,050
12,314
394
4,222
12,803
41,319
0
L
Thanatos
RoXasXxx
Thanatos
13,290
5,287
0
12,118
16,328
6,266
0
2,305
13,948
0
59,255
W
Olorun
VitoKorben
Olorun
9,854
5,785
469
5,878
14,700
5,836
4,394
2,292
12,283
53,659
0
L
Sun Wukong
Waisemichel
Sun Wukong
16,023
3,564
0
1,904
16,684
16,077
126
8,347
8,012
0
69,303
W
Yemoja
Zebbroid
Yemoja
10,234
2,788
1,655
935
15,571
11,648
1,525
4,850
10,696
36,354
0
W
15,802
4,661
1,216
10,427
19,405
8,452
1,213
2,587
16,743
0
82,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,055
Gold Earned
55,104
364
Minions Killed
448
0
Camps Cleared
0
1,772,862
Distance Traveled
1,838,089
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,517
426
59
3
0
346,768
4
W
Neith
11,042
552
97
5
0
360,204
3
L
Neith
7,558
378
65
3
0
324,940
1
W
Cthulhu
9,889
494
85
4
0
390,413
3
L
Ganesha
7,713
386
22
1
0
359,201
0
L
Thanatos
10,025
501
98
5
0
393,122
3
W
Olorun
10,647
532
98
5
0
356,875
1
L
Sun Wukong
10,242
512
120
6
0
348,831
3
W
Yemoja
10,558
528
40
2
0
340,777
4
W
Pele
12,968
648
128
6
0
389,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role