Player Matchup

Athena
Athena
 
Athena
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EliBossGaming
Cthulhu
Level 69
God Stats
36W - 30L
1,664 SR
Queue Stats
327W - 288L
1,557 Elo+
Solo
Odin
Odin
OGiPOPPIE
Odin
Level 108
God Stats
717W - 672L
1,713 SR
Queue Stats
749W - 711L
1,597 Elo+
Solo
Freya
Freya
Redpandaplay420
Freya
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
The_Chandyman
Nu Wa
Level 99
God Stats
12W - 12L
1,668 SR
Queue Stats
218W - 167L
1,543 Elo+
Solo
Team Averages
Level 91
1,609 SR
1,539 Elo+

VS

Team Averages
Level 108
1,544 SR
1,498 Elo+
Hun Batz
Hun Batz
Derailed Logic
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 160L
1,492 Elo+
Party 1
Cernunnos
Cernunnos
KingDead shot85
Cernunnos
Level 125
God Stats
11W - 9L
1,522 SR
Queue Stats
155W - 154L
1,467 Elo+
Party 1
Merlin
Merlin
Luie Vee
Merlin
Level 121
God Stats
8W - 6L
1,577 SR
Queue Stats
273W - 247L
1,517 Elo+
Party 1
Mulan
Mulan
godsleader98
Mulan
Level 105
God Stats
2W - 0L
1,609 SR
Queue Stats
2W - 1L
1,447 Elo+
Solo
Cerberus
Cerberus
holmeslice28
Cerberus
Level 66
God Stats
8W - 11L
1,513 SR
Queue Stats
101W - 92L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
1 / 3 / 0
4,852
485
2,246
7,078
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
8
0 / 0 / 0
4,798
480
1,670
4,883
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
1
0 / 0 / 0
3,315
332
0
0
0
7
0 / 3 / 1
4,447
445
3,734
6,338
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 0
5,264
526
4,047
4,117
1,059
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
5 / 0 / 2
6,384
638
4,181
5,702
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
KingDead shot85
Cernunnos
9
0 / 0 / 4
5,233
523
4,176
6,005
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
Luie Vee
Merlin
10
1 / 0 / 1
5,678
568
915
3,191
1,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 2
5,177
518
617
3,034
1,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
holmeslice28
Cerberus
8
3 / 1 / 3
5,310
531
3,309
6,485
2,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
9
9
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
0
0.33
W
Hun Batz
5
0
2
6
L
Cthulhu
0
0
0
0
W
Cernunnos
KingDead shot85
Cernunnos
0
0
4
2
W
Merlin
Luie Vee
Merlin
1
0
1
1.5
L
Odin
0
0
0
0
L
0
3
1
0.17
L
0
3
0
0
W
0
0
2
1
W
Cerberus
holmeslice28
Cerberus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,697
Damage
13,198
22,416
Taken
24,417
9,314
Mitigated
8,525
5,994
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,246
1,166
0
1,377
7,078
5,077
31
1,757
5,321
10,930
0
W
Hun Batz
4,181
1,442
0
1,082
5,702
1,608
0
1,454
4,126
0
36,380
L
Cthulhu
1,670
152
0
2,072
4,883
1,726
0
629
4,254
24,145
0
W
Cernunnos
KingDead shot85
Cernunnos
4,176
1,564
0
3,382
6,005
1,733
479
4,606
1,311
0
26,077
W
Merlin
Luie Vee
Merlin
915
134
0
1,604
3,191
1,220
0
1,266
1,795
28,385
0
L
Odin
0
0
0
0
0
0
0
0
0
0
0
L
3,734
1,377
0
2,315
6,338
1,452
0
1,238
5,100
19,609
0
L
4,047
707
0
230
4,117
1,059
0
600
3,492
28,960
0
W
617
129
0
849
3,034
1,303
76
508
2,372
0
19,547
W
Cerberus
holmeslice28
Cerberus
3,309
215
0
3,373
6,485
2,661
207
3,241
3,116
12,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,676
Gold Earned
27,782
181
Minions Killed
246
0
Camps Cleared
0
736,546
Distance Traveled
861,696
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,852
485
26
3
0
186,062
4
W
Hun Batz
6,384
638
79
8
0
209,123
2
L
Cthulhu
4,798
480
61
6
0
219,508
0
W
Cernunnos
5,233
523
55
6
0
163,421
0
W
Merlin
5,678
568
54
5
0
146,579
3
L
Odin
3,315
332
0
0
0
4,793
0
L
Freya
4,447
445
28
3
0
157,105
0
L
Nu Wa
5,264
526
66
7
0
169,078
6
W
Mulan
5,177
518
45
5
0
157,377
1
W
Cerberus
5,310
531
13
1
0
185,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role