Player Matchup

Chang'e
Chang'e
DepressedMercy-_
Chang'e
Level 25
God Stats
19W - 22L
1,264 SR
Queue Stats
61W - 50L
1,533 Elo+
Party 1
Arachne
Arachne
Maquitto
Arachne
Level 5
God Stats
1W - 1L
1,727 SR
Queue Stats
2W - 2L
1,461 Elo+
Solo
Tiamat
Tiamat
Omega000xx
Tiamat
Level 26
God Stats
3W - 3L
1,509 SR
Queue Stats
59W - 53L
1,514 Elo+
Party 1
Neith
Neith
SaddVibezz_
Neith
Level 28
God Stats
1W - 2L
1,298 SR
Queue Stats
56W - 44L
1,512 Elo+
Party 1
Yemoja
Yemoja
quiddche
Yemoja
Level 28
God Stats
7W - 15L
1,361 SR
Queue Stats
315W - 343L
1,367 Elo+
Solo
Team Averages
Level 22
1,432 SR
1,477 Elo+

VS

Team Averages
Level 28
1,452 SR
1,511 Elo+
Hachiman
Hachiman
RuSh Gains8
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 97L
1,507 Elo+
Party 2
Neith
Neith
THatEggoKat
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 47L
1,528 Elo+
Party 2
Skadi
Skadi
THatNinjaKat
Skadi
Level 29
God Stats
4W - 3L
1,534 SR
Queue Stats
153W - 139L
1,536 Elo+
Party 2
Bakasura
Bakasura
TooEasy247EZ
Bakasura
Level 27
God Stats
9W - 7L
1,290 SR
Queue Stats
98W - 115L
1,454 Elo+
Solo
Arachne
Arachne
selfmade m
Arachne
Level 27
God Stats
21W - 20L
1,436 SR
Queue Stats
135W - 135L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 4
11,483
499
10,189
16,212
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Maquitto
Arachne
13
4 / 6 / 4
8,980
390
11,444
15,946
6,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Omega000xx
Tiamat
16
2 / 7 / 6
10,124
440
10,286
16,928
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
14 / 9 / 4
12,725
553
24,575
22,767
8,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
quiddche
Yemoja
16
3 / 5 / 9
10,886
473
5,085
15,528
13,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
RuSh Gains8
Hachiman
15
2 / 9 / 6
9,925
432
8,878
14,214
4,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 5 / 7
11,810
513
18,769
20,363
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
10 / 6 / 5
11,252
489
22,358
21,021
8,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
TooEasy247EZ
Bakasura
20
11 / 5 / 0
13,103
570
17,946
20,065
9,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
selfmade m
Arachne
16
3 / 4 / 8
10,869
473
6,851
15,257
6,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
59
29
Kills
33
33
Deaths
29
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
6
6
4
1.33
L
Arachne
Maquitto
Arachne
4
6
4
1
L
Tiamat
Omega000xx
Tiamat
2
7
6
0.71
W
Hachiman
RuSh Gains8
Hachiman
2
9
6
0.56
L
14
9
4
1.78
W
7
5
7
2.1
W
10
6
5
2.08
W
Bakasura
TooEasy247EZ
Bakasura
11
5
0
2.2
L
Yemoja
quiddche
Yemoja
3
5
9
1.5
W
Arachne
selfmade m
Arachne
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,579
Damage
74,802
87,381
Taken
90,920
41,770
Mitigated
37,221
23,375
Healing
38,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,189
643
2,034
4,148
16,212
5,743
3,305
0
15,112
39,612
0
L
Arachne
Maquitto
Arachne
11,444
9,095
0
2,724
15,946
6,231
0
0
15,755
0
24,953
L
Tiamat
Omega000xx
Tiamat
10,286
700
0
4,106
16,928
7,681
1,199
0
16,311
45,791
0
W
Hachiman
RuSh Gains8
Hachiman
8,878
3,034
927
2,099
14,214
4,821
2,249
2,042
12,172
0
48,160
L
24,575
9,767
0
6,511
22,767
8,552
4,146
0
21,892
0
64,523
W
18,769
9,189
0
9,443
20,363
8,316
2,775
5,731
13,996
0
82,543
W
22,358
13,760
0
8,136
21,021
8,060
5,555
5,137
15,840
0
60,081
W
Bakasura
TooEasy247EZ
Bakasura
17,946
12,359
0
10,659
20,065
9,923
0
4,824
15,085
0
84,658
L
Yemoja
quiddche
Yemoja
5,085
703
1,499
2,353
15,528
13,563
0
0
15,253
42,696
0
W
Arachne
selfmade m
Arachne
6,851
5,309
243
7,021
15,257
6,101
221
6,738
8,267
0
33,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,198
Gold Earned
56,959
324
Minions Killed
503
0
Camps Cleared
0
1,770,294
Distance Traveled
2,031,045
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,483
499
70
3
0
343,162
0
L
Arachne
8,980
390
19
1
0
363,214
0
L
Tiamat
10,124
440
91
4
0
340,775
0
W
Hachiman
9,925
432
81
4
0
401,321
0
L
Neith
12,725
553
81
4
0
333,552
0
W
Neith
11,810
513
148
6
0
339,321
2
W
Skadi
11,252
489
61
3
0
381,802
0
W
Bakasura
13,103
570
131
6
0
476,543
0
L
Yemoja
10,886
473
63
3
0
389,591
0
W
Arachne
10,869
473
82
4
0
432,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role