Player Matchup

Fenrir
Fenrir
Dyyku
Fenrir
Level 59
God Stats
6W - 6L
1,612 SR
Queue Stats
90W - 100L
1,473 Elo+
Solo
Cerberus
Cerberus
LRAStart
Cerberus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 40L
1,297 Elo+
Party 2
Mulan
Mulan
Simisonic
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,116 Elo+
Party 2
Rama
Rama
Yutopeia
Rama
Level 74
God Stats
2W - 11L
1,105 SR
Queue Stats
488W - 631L
1,384 Elo+
Party 2
Bastet
Bastet
tristife
Bastet
Level 55
God Stats
8W - 27L
1,073 SR
Queue Stats
64W - 111L
1,347 Elo+
Party 2
Team Averages
Level 43
1,358 SR
1,323 Elo+

VS

Team Averages
Level 94
1,539 SR
1,461 Elo+
Anhur
Anhur
AnAngryPanda114
Anhur
Level 88
God Stats
5W - 2L
1,639 SR
Queue Stats
101W - 101L
1,438 Elo+
Solo
Ymir
Ymir
BanjosOhnishi
Ymir
Level 125
God Stats
4W - 0L
1,566 SR
Queue Stats
671W - 707L
1,512 Elo+
Party 1
Ra
Ra
PhysicalCat69
Ra
Level 93
God Stats
4W - 3L
1,500 SR
Queue Stats
161W - 149L
1,516 Elo+
Party 3
Achilles
Achilles
RafaMino
Achilles
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 17L
1,353 Elo+
Party 1
Awilix
Awilix
fc3sofast
Awilix
Level 94
God Stats
35W - 24L
1,488 SR
Queue Stats
74W - 74L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dyyku
Fenrir
16
5 / 10 / 2
10,608
461
12,690
20,962
8,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
LRAStart
Cerberus
14
0 / 9 / 7
9,279
403
5,008
21,280
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
Simisonic
Mulan
16
1 / 11 / 2
10,748
467
5,795
20,411
15,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
17
5 / 8 / 4
11,725
510
13,859
16,813
4,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
tristife
Bastet
17
4 / 9 / 5
11,486
499
8,620
18,122
9,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 2 / 6
13,746
598
17,153
18,298
7,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 4 / 19
11,876
516
10,365
24,593
22,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
12 / 3 / 11
13,861
603
19,543
11,518
4,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
RafaMino
Achilles
20
13 / 2 / 11
14,061
611
15,562
18,852
23,906
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Awilix
fc3sofast
Awilix
16
3 / 5 / 10
11,532
501
5,683
15,107
6,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
15
Kills
47
47
Deaths
16
20
Assists
57
Player
Kills
Deaths
Assists
KDA
W
15
2
6
9
W
4
4
19
3.38
L
Fenrir
Dyyku
Fenrir
5
10
2
0.6
L
Cerberus
LRAStart
Cerberus
0
9
7
0.39
W
12
3
11
5.83
W
Achilles
RafaMino
Achilles
13
2
11
9.25
L
Mulan
Simisonic
Mulan
1
11
2
0.18
L
Rama
5
8
4
0.88
W
Awilix
fc3sofast
Awilix
3
5
10
1.6
L
Bastet
tristife
Bastet
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,972
Damage
68,306
97,588
Taken
88,368
51,664
Mitigated
64,727
16,163
Healing
29,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,153
6,144
0
5,954
18,298
7,025
716
1,702
16,596
0
95,560
W
10,365
1,427
449
3,636
24,593
22,591
1,455
1,452
23,116
47,720
0
L
Fenrir
Dyyku
Fenrir
12,690
2,381
0
1,519
20,962
8,706
0
7,077
13,655
0
70,155
L
Cerberus
LRAStart
Cerberus
5,008
347
0
5,188
21,280
13,612
0
5,570
15,576
23,581
0
W
19,543
1,689
6,778
5,286
11,518
4,988
2,601
1,544
9,974
89,970
0
W
Achilles
RafaMino
Achilles
15,562
6,735
189
2,155
18,852
23,906
1,766
2,480
15,934
0
67,221
L
Mulan
Simisonic
Mulan
5,795
1,892
0
2,479
20,411
15,169
1,068
4,301
16,040
0
53,582
L
Rama
13,859
10,417
0
4,218
16,813
4,739
235
5,088
11,577
0
58,286
W
Awilix
fc3sofast
Awilix
5,683
2,124
0
4,625
15,107
6,217
1,365
819
14,288
0
62,789
L
Bastet
tristife
Bastet
8,620
3,175
0
2,759
18,122
9,438
0
7,004
10,832
0
72,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,846
Gold Earned
65,076
424
Minions Killed
521
0
Camps Cleared
0
1,897,171
Distance Traveled
2,028,773
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,746
598
111
5
0
431,553
11
W
Ymir
11,876
516
60
3
0
399,596
2
L
Fenrir
10,608
461
100
4
0
385,057
3
L
Cerberus
9,279
403
47
2
0
389,273
5
W
Ra
13,861
603
152
7
0
439,513
0
W
Achilles
14,061
611
114
5
0
382,086
3
L
Mulan
10,748
467
115
5
0
340,767
0
L
Rama
11,725
510
70
3
0
368,146
3
W
Awilix
11,532
501
84
4
0
376,025
1
L
Bastet
11,486
499
92
4
0
413,928
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role