Player Matchup

Cerberus
Cerberus
AngieUY
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,407 Elo+
Party 1
Persephone
Persephone
HabitualDonkey
Persephone
Level 26
God Stats
1W - 1L
1,742 SR
Queue Stats
22W - 12L
1,499 Elo+
Solo
Pele
Pele
LadyJessica
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,479 Elo+
Solo
Skadi
Skadi
Sebitaa3
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,363 Elo+
Party 1
Bellona
Bellona
Tangrowthist1
Bellona
Level 24
God Stats
2W - 1L
1,877 SR
Queue Stats
65W - 49L
1,488 Elo+
Solo
Team Averages
Level 20
1,624 SR
1,447 Elo+

VS

Team Averages
Level 24
1,467 SR
1,422 Elo+
Baron Samedi
Baron Samedi
FreshButters
Baron Samedi
Level 18
God Stats
3W - 6L
1,474 SR
Queue Stats
14W - 20L
1,384 Elo+
Solo
Ymir
Ymir
Jaxson1x
Ymir
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,154 Elo+
Solo
Izanami
Izanami
RiteHandLoven334
Izanami
Level 29
God Stats
16W - 15L
1,546 SR
Queue Stats
66W - 89L
1,401 Elo+
Party 2
Bellona
Bellona
beardedaxwound1
Bellona
Level 18
God Stats
25W - 29L
1,573 SR
Queue Stats
66W - 77L
1,480 Elo+
Party 2
Set
Set
nerfmyexistence
Set
Level 43
God Stats
1W - 5L
1,241 SR
Queue Stats
496W - 445L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AngieUY
Cerberus
6
1 / 3 / 1
4,047
578
1,783
4,500
1,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
HabitualDonkey
Persephone
1
0 / 0 / 0
2,859
408
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

3
0 / 0 / 0
3,144
449
0
1,449
248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Skadi
Sebitaa3
Skadi
5
1 / 4 / 0
3,654
522
1,703
4,470
676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
8
4 / 2 / 0
5,040
720
3,083
4,022
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FreshButters
Baron Samedi
8
0 / 0 / 1
4,201
600
834
1,575
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
6
3 / 2 / 4
4,425
632
1,380
3,512
1,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
4 / 0 / 3
4,625
661
3,856
4,154
818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

7
2 / 3 / 0
4,320
617
1,024
3,294
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 0
4,179
597
702
3,553
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
6
Kills
9
9
Deaths
6
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AngieUY
Cerberus
1
3
1
0.5
W
Baron Samedi
FreshButters
Baron Samedi
0
0
1
0.5
L
Persephone
HabitualDonkey
Persephone
0
0
0
0
W
Ymir
3
2
4
2.5
L
0
0
0
0
W
4
0
3
5.5
L
Skadi
Sebitaa3
Skadi
1
4
0
0.25
L
Bellona
4
2
0
2
W
2
3
0
0.67
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,569
Damage
7,796
14,441
Taken
16,088
5,847
Mitigated
5,848
2,714
Healing
4,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AngieUY
Cerberus
1,783
294
0
712
4,500
1,414
0
1,523
2,977
9,331
0
W
Baron Samedi
FreshButters
Baron Samedi
834
144
0
112
1,575
511
1,235
19
1,556
19,871
0
L
Persephone
HabitualDonkey
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,380
581
0
681
3,512
1,320
0
578
2,934
5,866
0
L
0
0
0
758
1,449
248
0
109
1,340
0
4,034
W
3,856
3,239
0
1,859
4,154
818
445
1,186
2,968
0
21,824
L
Skadi
Sebitaa3
Skadi
1,703
682
0
339
4,470
676
0
532
3,938
0
9,731
L
Bellona
3,083
1,287
0
905
4,022
3,509
724
50
3,972
0
21,144
W
1,024
183
0
0
3,294
2,291
0
0
3,294
0
9,914
W
702
436
0
1,830
3,553
908
0
0
3,553
0
20,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,744
Gold Earned
21,750
103
Minions Killed
174
0
Camps Cleared
0
409,858
Distance Traveled
591,308
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,047
578
26
4
0
137,019
0
W
Baron Samedi
4,201
600
36
5
0
103,482
0
L
Persephone
2,859
408
0
0
0
0
0
W
Ymir
4,425
632
8
1
0
123,409
2
L
Pele
3,144
449
11
2
0
38,521
0
W
Izanami
4,625
661
45
6
0
103,996
0
L
Skadi
3,654
522
19
3
0
99,141
0
L
Bellona
5,040
720
47
7
0
135,177
0
W
Bellona
4,320
617
25
4
0
138,185
0
W
Set
4,179
597
60
9
0
122,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role