Player Matchup

Ne Zha
Ne Zha
Guatermelon
Ne Zha
Level 114
God Stats
6W - 5L
1,500 SR
Queue Stats
197W - 169L
1,596 Elo+
Solo
Merlin
Merlin
coldayze
Merlin
Level 117
God Stats
7W - 14L
1,634 SR
Queue Stats
524W - 416L
1,617 Elo+
Party 1
Neith
Neith
theZi11a
Neith
Level 122
God Stats
29W - 28L
1,558 SR
Queue Stats
442W - 336L
1,629 Elo+
Party 1
Team Averages
Level 118
1,564 SR
1,614 Elo+

VS

Team Averages
Level 93
1,609 SR
1,492 Elo+
Kali
Kali
EDYGUZMAN61
Kali
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 141L
1,571 Elo+
Solo
Tiamat
Tiamat
PLAYER55
Tiamat
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 80L
1,533 Elo+
Solo
Cthulhu
Cthulhu
XObtt
Cthulhu
Level 37
God Stats
0W - 1L
1,827 SR
Queue Stats
60W - 61L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
3 / 1 / 11
10,408
694
6,860
13,967
13,852
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
coldayze
Merlin
14
1 / 1 / 9
10,351
690
9,844
9,880
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
theZi11a
Neith
15
12 / 1 / 3
11,999
800
16,234
11,866
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,746
583
5,520
15,087
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
PLAYER55
Tiamat
12
0 / 3 / 1
8,426
562
8,999
8,373
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
XObtt
Cthulhu
13
2 / 6 / 1
9,351
623
10,846
19,104
17,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
16
Kills
3
3
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Ne Zha
3
1
11
8.5
L
Tiamat
PLAYER55
Tiamat
0
3
1
0.17
L
Cthulhu
XObtt
Cthulhu
2
6
1
0.42
W
Merlin
coldayze
Merlin
1
1
9
5.5
W
Neith
theZi11a
Neith
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,938
Damage
25,365
35,713
Taken
42,564
22,985
Mitigated
27,878
13,804
Healing
7,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,520
1,606
0
2,777
15,087
6,408
0
3,014
12,073
0
28,051
W
Ne Zha
6,860
1,685
882
3,348
13,967
13,852
893
6,534
7,433
0
28,156
L
Tiamat
PLAYER55
Tiamat
8,999
223
0
1,190
8,373
4,160
0
1,967
6,406
33,325
0
L
Cthulhu
XObtt
Cthulhu
10,846
958
599
3,024
19,104
17,310
0
4,885
14,219
32,019
0
W
Merlin
coldayze
Merlin
9,844
864
0
2,669
9,880
4,071
197
5,915
3,965
64,160
0
W
Neith
theZi11a
Neith
16,234
9,169
0
6,905
11,866
5,062
2,893
7,520
4,346
0
45,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
26,523
190
Minions Killed
125
0
Camps Cleared
0
872,374
Distance Traveled
762,483
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,746
583
37
2
0
219,648
4
W
Ne Zha
10,408
694
25
2
0
337,735
3
L
Tiamat
8,426
562
43
3
0
268,480
4
L
Cthulhu
9,351
623
45
3
0
274,355
5
W
Merlin
10,351
690
97
6
0
280,312
5
W
Neith
11,999
800
68
5
0
254,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role