Player Matchup

Tyr
Tyr
Alzeid
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,562 Elo+
Party 4
Da Ji
Da Ji
Artorias514
Da Ji
Level 5
God Stats
4W - 4L
1,629 SR
Queue Stats
6W - 5L
1,701 Elo+
Party 1
Ra
Ra
Homyachok
Ra
Level 22
God Stats
3W - 3L
1,619 SR
Queue Stats
33W - 36L
1,557 Elo+
Party 4
Khepri
Khepri
UndeadKittenFTW
Khepri
Level 18
God Stats
1W - 1L
1,721 SR
Queue Stats
16W - 6L
1,827 Elo+
Party 1
Jing Wei
Jing Wei
wolfypewdsbro
Jing Wei
Level 32
God Stats
23W - 12L
1,740 SR
Queue Stats
58W - 40L
1,665 Elo+
Party 1
Team Averages
Level 21
1,642 SR
1,662 Elo+

VS

Team Averages
Level 41
1,600 SR
1,686 Elo+
Ymir
Ymir
SayanWarrior
Ymir
Level 23
God Stats
2W - 0L
1,710 SR
Queue Stats
23W - 2L
1,793 Elo+
Party 2
Sol
Sol
Stizzyrl
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,537 Elo+
Party 3
Ao Kuang
Ao Kuang
Symfunny
Ao Kuang
Level 15
God Stats
2W - 1L
1,483 SR
Queue Stats
81W - 17L
1,810 Elo+
Party 2
Ullr
Ullr
ihopeyourfamily
Ullr
Level 8
God Stats
7W - 0L
1,806 SR
Queue Stats
25W - 2L
1,851 Elo+
Party 2
Erlang Shen
Erlang Shen
xTerazzz_
Erlang Shen
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Alzeid
Tyr
14
1 / 9 / 0
8,897
387
8,265
22,425
15,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 12 / 2
9,320
405
6,006
17,814
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 11 / 2
11,775
512
7,878
16,780
6,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 11
9,584
417
6,852
15,014
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
wolfypewdsbro
Jing Wei
16
8 / 8 / 4
11,142
484
16,503
17,985
6,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 10
15,068
655
11,253
13,072
17,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
3 / 6 / 1
10,762
468
6,637
12,889
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Symfunny
Ao Kuang
20
16 / 2 / 8
14,498
630
26,783
35,110
17,016
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
18 / 2 / 6
16,197
704
25,888
16,065
7,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
xTerazzz_
Erlang Shen
10
2 / 6 / 0
8,998
391
4,135
8,566
4,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
68
17
Kills
43
43
Deaths
17
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tyr
Alzeid
Tyr
1
9
0
0.11
L
4
12
2
0.42
L
3
11
2
0.36
W
4
1
10
9
W
3
6
1
0.58
W
Ao Kuang
Symfunny
Ao Kuang
16
2
8
10
L
1
3
11
2.17
W
18
2
6
10.5
L
Jing Wei
wolfypewdsbro
Jing Wei
8
8
4
1.25
W
Erlang Shen
xTerazzz_
Erlang Shen
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,504
Damage
74,696
90,018
Taken
85,702
50,600
Mitigated
50,412
11,288
Healing
44,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Alzeid
Tyr
8,265
2,049
0
2,737
22,425
15,653
605
15,055
7,370
0
40,101
L
6,006
1,874
0
1,520
17,814
5,727
351
6,972
10,842
0
24,189
L
7,878
877
288
2,903
16,780
6,344
0
8,512
8,268
70,271
0
W
11,253
3,080
0
4,801
13,072
17,474
238
1,242
11,776
95,289
0
W
6,637
1,551
0
4,752
12,889
3,831
1,013
1,712
11,131
45,790
0
W
Ao Kuang
Symfunny
Ao Kuang
26,783
9,480
0
26,394
35,110
17,016
2,032
5,745
29,135
119,379
0
L
6,852
1,420
0
1,233
15,014
16,532
628
7,599
7,415
14,911
0
W
25,888
8,270
0
6,935
16,065
7,857
5,698
5,132
10,791
0
142,512
L
Jing Wei
wolfypewdsbro
Jing Wei
16,503
14,002
0
2,607
17,985
6,344
0
6,535
11,450
0
67,860
W
Erlang Shen
xTerazzz_
Erlang Shen
4,135
1,872
0
1,498
8,566
4,234
0
1,885
6,681
0
16,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,718
Gold Earned
65,523
402
Minions Killed
580
0
Camps Cleared
0
2,099,060
Distance Traveled
1,788,048
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,897
387
70
3
0
365,227
4
L
Da Ji
9,320
405
46
2
0
409,752
0
L
Ra
11,775
512
137
6
0
422,968
4
W
Ymir
15,068
655
147
6
0
416,059
2
W
Sol
10,762
468
76
3
0
285,794
0
W
Ao Kuang
14,498
630
135
6
0
440,945
1
L
Khepri
9,584
417
13
1
0
458,610
2
W
Ullr
16,197
704
201
9
0
433,272
1
L
Jing Wei
11,142
484
136
6
0
442,503
4
W
Erlang Shen
8,998
391
21
1
0
211,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role