Player Matchup

Skadi
Skadi
Silver I
Aisaac01
Skadi
Silver I
Level 126
God Stats
7W - 7L
1,726 SR
Queue Stats
179W - 172L
1,300 MMR
Solo
Hercules
Hercules
Silver III
MrfancyFlamingo
Hercules
Silver III
Level 86
God Stats
21W - 14L
1,612 SR
Queue Stats
85W - 87L
1,282 MMR
Solo
Cerberus
Cerberus
Silver III
PapapanPC
Cerberus
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
Zoeyll
Nu Wa
Silver III
Level 67
God Stats
0W - 1L
1,498 SR
Queue Stats
20W - 30L
1,311 MMR
Solo
Fenrir
Fenrir
Silver II
ZzHoruzZ
Fenrir
Silver II
Level 131
God Stats
3W - 5L
1,621 SR
Queue Stats
65W - 81L
1,301 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,591 SR
1,339 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 89
1,501 SR
1,297 MMR
Anhur
Anhur
Bronze III
JPanto7
Anhur
Bronze III
Level 31
God Stats
10W - 9L
1,456 SR
Queue Stats
390W - 386L
1,308 MMR
Solo
Aphrodite
Aphrodite
Gold V
MartinSimpson
Aphrodite
Gold V
Level 126
God Stats
9W - 5L
1,458 SR
Queue Stats
600W - 612L
1,300 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
WooÐ
Erlang Shen
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,281 MMR
Solo
Athena
Athena
Bronze III
calebita
Athena
Bronze III
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 30L
1,308 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
im7erenade
Cu Chulainn
Gold V
Level 121
God Stats
7W - 4L
1,590 SR
Queue Stats
336W - 333L
1,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aisaac01
Skadi
17
2 / 8 / 8
11,026
459
13,631
18,804
6,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
14
4 / 6 / 9
10,397
433
16,729
27,231
24,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
PapapanPC
Cerberus
17
1 / 7 / 4
10,184
424
14,621
26,947
27,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Zoeyll
Nu Wa
16
3 / 7 / 12
10,977
457
20,457
12,603
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ZzHoruzZ
Fenrir
18
6 / 9 / 6
11,533
481
9,900
22,410
11,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ScyllaSetJanusApolloTsukuyomi

VS

Bans
CupidGuan YuPersephoneUllrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JPanto7
Anhur
20
7 / 4 / 7
13,472
561
10,677
21,651
8,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
MartinSimpson
Aphrodite
20
6 / 1 / 18
13,468
561
20,880
24,125
12,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
WooÐ
Erlang Shen
20
12 / 4 / 9
14,031
585
19,335
25,121
16,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
calebita
Athena
18
4 / 5 / 22
12,679
528
11,050
26,858
16,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
im7erenade
Cu Chulainn
20
8 / 2 / 11
13,583
566
23,835
26,441
23,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
104
16
Kills
37
37
Deaths
16
39
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Skadi
Aisaac01
Skadi
2
8
8
0.75
W
Anhur
JPanto7
Anhur
7
4
7
2.63
W
Aphrodite
MartinSimpson
Aphrodite
6
1
18
15
L
Hercules
4
6
9
1.42
L
Cerberus
PapapanPC
Cerberus
1
7
4
0.43
W
Erlang Shen
WooÐ
Erlang Shen
12
4
9
4.13
L
Nu Wa
Zoeyll
Nu Wa
3
7
12
1.29
L
Fenrir
ZzHoruzZ
Fenrir
6
9
6
1
W
Athena
calebita
Athena
4
5
22
3
W
Cu Chulainn
im7erenade
Cu Chulainn
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,338
Damage
85,777
107,995
Taken
124,196
74,984
Mitigated
77,958
28,786
Healing
65,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Aisaac01
Skadi
13,631
5,721
0
3,415
18,804
6,785
1,072
5,822
12,982
0
89,609
W
Anhur
JPanto7
Anhur
10,677
6,422
0
11,097
21,651
8,795
2,381
3,414
17,973
0
106,467
W
Aphrodite
MartinSimpson
Aphrodite
20,880
2,449
8,902
16,985
24,125
12,517
267
6,666
16,868
116,161
0
L
Hercules
16,729
4,132
0
7,776
27,231
24,681
85
10,294
16,937
0
35,668
L
Cerberus
PapapanPC
Cerberus
14,621
919
0
10,109
26,947
27,146
0
4,417
22,530
69,877
0
W
Erlang Shen
WooÐ
Erlang Shen
19,335
11,797
0
9,436
25,121
16,018
959
7,229
17,087
0
107,185
L
Nu Wa
Zoeyll
Nu Wa
20,457
3,097
0
1,631
12,603
4,411
440
5,062
7,541
65,739
0
L
Fenrir
ZzHoruzZ
Fenrir
9,900
955
0
5,855
22,410
11,961
141
7,143
15,267
0
61,896
W
Athena
calebita
Athena
11,050
4,506
0
8,017
26,858
16,690
671
8,253
18,153
34,435
0
W
Cu Chulainn
im7erenade
Cu Chulainn
23,835
5,233
0
11,022
26,441
23,938
828
8,701
17,332
1,417
100,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,117
Gold Earned
67,233
548
Minions Killed
662
0
Camps Cleared
0
2,163,723
Distance Traveled
2,340,390
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,026
459
147
6
0
428,187
0
W
Anhur
13,472
561
162
7
0
408,962
5
W
Aphrodite
13,468
561
172
7
0
474,484
6
L
Hercules
10,397
433
44
2
0
479,611
12
L
Cerberus
10,184
424
145
6
0
419,743
3
W
Erlang Shen
14,031
585
122
5
0
509,711
2
L
Nu Wa
10,977
457
117
5
0
417,056
1
L
Fenrir
11,533
481
95
4
0
419,126
10
W
Athena
12,679
528
44
2
0
513,130
9
W
Cu Chulainn
13,583
566
162
7
0
434,103
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role