Player Matchup

King Arthur
King Arthur
Asbestus
King Arthur
Level 105
God Stats
67W - 47L
1,498 SR
Queue Stats
387W - 429L
1,425 Elo+
Solo
Anubis
Anubis
Derik450
Anubis
Level 86
God Stats
1W - 1L
1,660 SR
Queue Stats
6W - 7L
1,402 Elo+
Solo
Cerberus
Cerberus
InFamousBoss430
Cerberus
Level 89
God Stats
6W - 3L
1,944 SR
Queue Stats
430W - 392L
1,609 Elo+
Solo
Danzaburou
Danzaburou
iCoreBlown
Danzaburou
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
x3Best
Chang'e
Level 77
God Stats
32W - 24L
1,583 SR
Queue Stats
69W - 58L
1,568 Elo+
Party 1
Team Averages
Level 92
1,637 SR
1,501 Elo+

VS

Team Averages
Level 95
1,527 SR
1,464 Elo+
Ares
Ares
AIORIA3670
Ares
Level 107
God Stats
18W - 15L
1,516 SR
Queue Stats
468W - 540L
1,392 Elo+
Solo
Thanatos
Thanatos
AlphaClaps
Thanatos
Level 66
God Stats
8W - 8L
1,712 SR
Queue Stats
489W - 470L
1,559 Elo+
Solo
Neith
Neith
CelticBeastXx
Neith
Level 55
God Stats
137W - 201L
1,408 SR
Queue Stats
317W - 472L
1,368 Elo+
Solo
Izanami
Izanami
JewishHam
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
SkyrainEMIYA
Zeus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asbestus
King Arthur
7
1 / 0 / 0
4,300
538
1,147
5,416
2,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
Derik450
Anubis
9
1 / 1 / 1
4,806
601
1,475
2,556
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
7
1 / 1 / 2
4,195
524
3,022
6,184
1,676
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
iCoreBlown
Danzaburou
8
1 / 2 / 0
4,695
587
3,739
4,944
1,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
x3Best
Chang'e
11
1 / 0 / 0
5,653
707
2,924
3,493
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
4,767
596
2,281
6,320
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
AlphaClaps
Thanatos
9
1 / 0 / 0
4,786
598
1,605
5,261
1,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
2 / 1 / 1
4,878
610
3,506
5,539
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
JewishHam
Izanami
7
0 / 1 / 0
4,171
521
1,010
3,302
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 1
5,043
630
3,641
2,873
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
4
4
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Thanatos
AlphaClaps
Thanatos
1
0
0
1
W
King Arthur
Asbestus
King Arthur
1
0
0
1
L
2
1
1
2.5
W
Anubis
Derik450
Anubis
1
1
1
1.5
W
Cerberus
1
1
2
2
L
Izanami
JewishHam
Izanami
0
1
0
0
L
0
2
1
0.25
W
Danzaburou
iCoreBlown
Danzaburou
1
2
0
0.5
W
Chang'e
x3Best
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,307
Damage
12,043
22,593
Taken
23,295
6,871
Mitigated
6,751
7,621
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,281
390
0
2,276
6,320
2,338
0
2,268
4,052
9,566
0
L
Thanatos
AlphaClaps
Thanatos
1,605
317
0
6,310
5,261
1,473
0
917
4,308
0
24,311
W
King Arthur
Asbestus
King Arthur
1,147
232
0
1,405
5,416
2,173
0
1,493
3,856
0
12,118
L
3,506
1,655
0
3,414
5,539
1,246
585
1,153
4,386
0
24,604
W
Anubis
Derik450
Anubis
1,475
0
0
580
2,556
981
540
1,118
1,332
21,904
0
W
Cerberus
3,022
69
213
2,387
6,184
1,676
0
1,327
4,815
12,135
0
L
Izanami
JewishHam
Izanami
1,010
1,010
0
1,144
3,302
991
0
2,138
964
0
19,131
L
3,641
449
0
441
2,873
703
0
709
2,164
28,283
0
W
Danzaburou
iCoreBlown
Danzaburou
3,739
1,125
0
778
4,944
1,137
0
1,727
3,175
0
22,969
W
Chang'e
x3Best
Chang'e
2,924
78
113
2,145
3,493
904
186
0
3,493
33,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,649
Gold Earned
23,645
240
Minions Killed
231
0
Camps Cleared
0
756,343
Distance Traveled
676,925
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,767
596
7
1
0
148,467
2
L
Thanatos
4,786
598
60
8
0
183,046
2
W
King Arthur
4,300
538
20
3
0
158,383
0
L
Neith
4,878
610
56
7
0
135,216
0
W
Anubis
4,806
601
52
7
0
137,363
0
W
Cerberus
4,195
524
16
2
0
163,228
2
L
Izanami
4,171
521
38
5
0
83,406
0
L
Zeus
5,043
630
70
9
0
126,790
3
W
Danzaburou
4,695
587
59
7
0
144,935
2
W
Chang'e
5,653
707
93
12
0
152,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role