Player Matchup

Geb
Geb
COLLYNROSE2008
Geb
Level 12
God Stats
18W - 7L
1,817 SR
Queue Stats
47W - 64L
1,356 Elo+
Party 4
Jormungandr
Jormungandr
SilentCitizen
Jormungandr
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 4
Hercules
Hercules
cR Big Chungus
Hercules
Level 10
God Stats
43W - 34L
1,835 SR
Queue Stats
77W - 69L
1,536 Elo+
Party 1
Fenrir
Fenrir
cR Josey Wales
Fenrir
Level 18
God Stats
9W - 4L
1,756 SR
Queue Stats
91W - 86L
1,504 Elo+
Party 1
Kali
Kali
onyx samurai
Kali
Level 66
God Stats
11W - 13L
1,580 SR
Queue Stats
238W - 242L
1,413 Elo+
Party 4
Team Averages
Level 25
1,698 SR
1,462 Elo+

VS

Team Averages
Level 29
1,383 SR
1,295 Elo+
Guan Yu
Guan Yu
BrazyDadd07
Guan Yu
Level 3
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 6L
1,072 Elo+
Party 2
Fenrir
Fenrir
Meh Gyver8645
Fenrir
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,275 Elo+
Solo
Ra
Ra
TMG Food Stamps
Ra
Level 102
God Stats
3W - 9L
1,280 SR
Queue Stats
37W - 40L
1,626 Elo+
Party 3
Set
Set
masebase13
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,465 Elo+
Party 3
Chronos
Chronos
xTyEx-DyEx-xTyEx
Chronos
Level 28
God Stats
9W - 14L
1,318 SR
Queue Stats
390W - 439L
1,039 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 34
11,743
1,174
10,558
9,810
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
SilentCitizen
Jormungandr
17
4 / 0 / 24
10,199
1,020
12,219
8,615
7,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
17
2 / 1 / 28
10,142
1,014
11,021
9,103
8,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
16 / 0 / 15
12,405
1,241
10,127
8,508
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
18 / 2 / 14
12,540
1,254
19,676
13,898
7,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

352

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BrazyDadd07
Guan Yu
14
0 / 11 / 0
8,342
834
4,290
16,398
7,139
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
1 / 11 / 1
9,033
903
8,232
21,050
11,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 4 / 2
9,096
910
10,211
8,417
2,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
0 / 10 / 0
8,229
823
3,777
13,006
4,642
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 5 / 2
9,259
926
12,523
15,058
9,689
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
8
41
Kills
3
3
Deaths
41
115
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BrazyDadd07
Guan Yu
0
11
0
0
W
1
0
34
18
L
1
11
1
0.14
W
Jormungandr
SilentCitizen
Jormungandr
4
0
24
16
L
1
4
2
0.5
W
Hercules
2
1
28
16
W
16
0
15
23.5
L
0
10
0
0
W
18
2
14
12.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,601
Damage
39,033
49,934
Taken
73,929
38,185
Mitigated
35,838
15,712
Healing
6,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BrazyDadd07
Guan Yu
4,290
3,874
372
459
16,398
7,139
0
3,849
12,424
0
11,806
W
10,558
394
0
3,260
9,810
9,565
0
5,217
4,568
21,075
0
L
8,232
3,491
0
489
21,050
11,472
0
6,729
13,921
0
15,825
W
Jormungandr
SilentCitizen
Jormungandr
12,219
2,963
0
450
8,615
7,319
0
4,119
4,496
33,051
0
L
10,211
564
609
386
8,417
2,896
0
2,058
6,234
29,808
0
W
Hercules
11,021
3,456
0
3,806
9,103
8,811
0
3,718
5,360
0
17,012
W
10,127
4,300
0
1,824
8,508
5,234
0
3,568
4,865
0
23,243
L
3,777
2,061
0
176
13,006
4,642
0
3,983
8,823
0
9,147
W
19,676
11,964
0
6,372
13,898
7,256
0
6,112
7,761
0
35,362
L
12,523
5,137
0
3,566
15,058
9,689
0
5,633
9,175
29,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,029
Gold Earned
43,959
169
Minions Killed
115
5
Camps Cleared
3
1,101,212
Distance Traveled
628,757
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,342
834
14
1
0
83,521
1
W
Geb
11,743
1,174
17
2
1
245,929
0
L
Fenrir
9,033
903
19
2
2
149,986
0
W
Jormungandr
10,199
1,020
53
5
1
195,292
0
L
Ra
9,096
910
40
4
1
144,801
0
W
Hercules
10,142
1,014
24
2
0
218,316
0
W
Fenrir
12,405
1,241
41
4
0
224,696
0
L
Set
8,229
823
8
1
0
109,366
0
W
Kali
12,540
1,254
34
3
3
216,979
1
L
Chronos
9,259
926
34
3
0
141,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role