Player Matchup

Sylvanus
Sylvanus
Gold V
ArimenHiltzailea
Sylvanus
Gold V
Level 87
God Stats
18W - 20L
1,637 SR
Queue Stats
68W - 78L
1,483 MMR
Solo
Nu Wa
Nu Wa
Gold III
M1cRob1k
Nu Wa
Gold III
Level 160
God Stats
8W - 5L
1,611 SR
Queue Stats
28W - 27L
1,493 MMR
Solo
Arachne
Arachne
Gold IV
Sreadi
Arachne
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
Xibalba1
Mercury
Silver I
Level 129
God Stats
7W - 8L
1,575 SR
Queue Stats
17W - 25L
1,483 MMR
Solo
Cupid
Cupid
Gold IV
retroyoshi
Cupid
Gold IV
Level 142
God Stats
42W - 29L
1,617 SR
Queue Stats
294W - 286L
1,473 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,588 SR
1,486 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,606 SR
1,479 MMR
Sol
Sol
Gold V
DomiKun00
Sol
Gold V
Level 158
God Stats
5W - 5L
1,283 SR
Queue Stats
54W - 53L
1,459 MMR
Solo
Osiris
Osiris
Bronze III
Eilartc
Osiris
Bronze III
Level 139
God Stats
1W - 2L
1,676 SR
Queue Stats
10W - 11L
1,492 MMR
Solo
Cabrakan
Cabrakan
Silver I
Henisir
Cabrakan
Silver I
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
294W - 295L
1,320 MMR
Party 1
Raijin
Raijin
Gold I
IchBinBenno
Raijin
Gold I
Level 89
God Stats
11W - 8L
1,760 SR
Queue Stats
389W - 366L
1,635 MMR
Party 1
Fenrir
Fenrir
Gold V
Sommilon
Fenrir
Gold V
Level 128
God Stats
9W - 6L
1,808 SR
Queue Stats
73W - 90L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
3,810
635
832
3,536
1,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
M1cRob1k
Nu Wa
7
0 / 1 / 1
3,951
659
1,720
2,294
624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
Sreadi
Arachne
6
0 / 1 / 0
3,305
551
1,307
4,028
951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
Xibalba1
Mercury
6
1 / 0 / 0
3,635
606
377
3,078
710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cupid
6
0 / 1 / 2
3,481
580
1,030
3,096
628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
SetApolloTsukuyomiDanzaburouPersephone

VS

Bans
NemesisCu ChulainnSobekGuan YuErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 1
3,549
592
1,726
1,167
202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Eilartc
Osiris
8
1 / 0 / 0
4,086
681
2,742
3,125
1,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
Henisir
Cabrakan
6
1 / 1 / 0
3,742
624
593
2,875
1,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Raijin
7
0 / 0 / 1
3,996
666
1,093
2,307
822
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Sommilon
Fenrir
5
1 / 2 / 1
3,811
635
2,947
3,365
1,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
3
Kills
4
4
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
1
0
1
1.5
L
Osiris
Eilartc
Osiris
1
0
0
1
L
Cabrakan
Henisir
Cabrakan
1
1
0
1
L
Raijin
0
0
1
0.5
W
Nu Wa
M1cRob1k
Nu Wa
0
1
1
0.5
L
Fenrir
Sommilon
Fenrir
1
2
1
0.75
W
Arachne
Sreadi
Arachne
0
1
0
0
W
Mercury
Xibalba1
Mercury
1
0
0
1
W
Cupid
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,266
Damage
9,101
16,032
Taken
12,839
4,119
Mitigated
5,346
8,094
Healing
5,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
832
146
333
1,605
3,536
1,206
0
1,375
2,161
5,544
0
L
1,726
508
0
807
1,167
202
0
264
863
12,779
0
L
Osiris
Eilartc
Osiris
2,742
724
0
1,550
3,125
1,967
0
99
2,986
0
17,821
L
Cabrakan
Henisir
Cabrakan
593
111
0
519
2,875
1,353
0
298
2,505
11,736
0
L
Raijin
1,093
141
0
1,243
2,307
822
0
847
1,384
22,965
0
W
Nu Wa
M1cRob1k
Nu Wa
1,720
299
0
752
2,294
624
0
1,156
1,138
19,929
0
L
Fenrir
Sommilon
Fenrir
2,947
626
0
1,365
3,365
1,002
0
776
2,549
0
8,457
W
Arachne
Sreadi
Arachne
1,307
1,128
0
1,989
4,028
951
0
0
3,753
0
6,599
W
Mercury
Xibalba1
Mercury
377
90
0
1,866
3,078
710
0
530
2,523
0
13,183
W
Cupid
1,030
703
0
1,549
3,096
628
0
351
2,745
0
12,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,182
Gold Earned
19,184
137
Minions Killed
160
0
Camps Cleared
0
564,929
Distance Traveled
529,895
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,810
635
9
2
0
121,487
0
L
Sol
3,549
592
27
5
0
75,073
1
L
Osiris
4,086
681
38
6
0
107,580
1
L
Cabrakan
3,742
624
33
6
0
113,510
1
L
Raijin
3,996
666
51
9
0
109,213
3
W
Nu Wa
3,951
659
45
8
0
101,368
2
L
Fenrir
3,811
635
11
2
0
124,519
1
W
Arachne
3,305
551
13
2
0
113,467
2
W
Mercury
3,635
606
44
7
0
125,856
0
W
Cupid
3,481
580
26
4
0
102,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role