Player Matchup

Ymir
Ymir
Figtropolis
Ymir
Level 24
God Stats
4W - 4L
1,772 SR
Queue Stats
7W - 16L
1,454 Elo+
Solo
Heimdallr
Heimdallr
WilliWacker1966
Heimdallr
Level 29
God Stats
4W - 5L
1,234 SR
Queue Stats
23W - 29L
1,298 Elo+
Party 2
Sol
Sol
yael-3004
Sol
Level 102
God Stats
0W - 1L
1,607 SR
Queue Stats
29W - 29L
1,548 Elo+
Party 2
Team Averages
Level 52
1,537 SR
1,433 Elo+

VS

Team Averages
Level 49
1,635 SR
1,567 Elo+
Artemis
Artemis
BobbyThaG209
Artemis
Level 7
God Stats
2W - 0L
1,831 SR
Queue Stats
4W - 5L
1,435 Elo+
Solo
Cthulhu
Cthulhu
HammeredHodge
Cthulhu
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 11L
1,638 Elo+
Party 1
Tiamat
Tiamat
MythsOfZoro
Tiamat
Level 128
God Stats
26W - 22L
1,574 SR
Queue Stats
98W - 59L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
7,659
589
3,264
9,296
5,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
WilliWacker1966
Heimdallr
12
1 / 8 / 4
8,589
661
5,012
15,583
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 7 / 2
9,731
749
11,138
15,635
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BobbyThaG209
Artemis
13
9 / 1 / 5
10,358
797
13,319
7,092
2,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
13
2 / 5 / 10
9,629
741
5,541
13,365
13,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
14
7 / 2 / 9
10,458
804
13,696
13,321
12,074
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
8
Kills
18
18
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
BobbyThaG209
Artemis
9
1
5
11.5
L
2
3
1
0.83
W
Cthulhu
2
5
10
1.4
W
Tiamat
7
2
9
5.75
L
Heimdallr
WilliWacker1966
Heimdallr
1
8
4
0.38
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,414
Damage
32,556
40,514
Taken
33,778
16,185
Mitigated
28,034
10,873
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BobbyThaG209
Artemis
13,319
5,779
369
1,291
7,092
2,899
1,621
3,294
3,798
0
33,806
L
3,264
311
111
588
9,296
5,423
0
4,270
5,026
9,523
0
W
Cthulhu
5,541
752
281
600
13,365
13,061
33
5,407
7,958
15,794
0
W
Tiamat
13,696
2,131
430
6,026
13,321
12,074
1,025
5,780
7,541
48,506
0
L
Heimdallr
WilliWacker1966
Heimdallr
5,012
1,838
564
4,305
15,583
5,700
0
8,146
7,437
0
20,043
L
11,138
2,450
0
5,305
15,635
5,062
0
6,873
8,762
46,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,979
Gold Earned
30,445
123
Minions Killed
140
0
Camps Cleared
0
534,086
Distance Traveled
672,750
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,358
797
40
3
0
209,027
5
L
Ymir
7,659
589
14
1
0
148,920
0
W
Cthulhu
9,629
741
30
2
0
231,862
0
W
Tiamat
10,458
804
70
5
0
231,861
0
L
Heimdallr
8,589
661
30
2
0
187,310
0
L
Sol
9,731
749
79
6
0
197,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role