Player Matchup

Nemesis
Nemesis
ElMaldini
Nemesis
Level 44
God Stats
20W - 17L
1,559 SR
Queue Stats
243W - 271L
1,503 Elo+
Solo
Ymir
Ymir
Fabri_2005Py
Ymir
Level 34
God Stats
18W - 9L
1,767 SR
Queue Stats
177W - 224L
1,444 Elo+
Party 3
Discordia
Discordia
NaNaShe-_-PY
Discordia
Level 40
God Stats
0W - 3L
1,249 SR
Queue Stats
45W - 61L
1,459 Elo+
Party 3
Aphrodite
Aphrodite
ramboous
Aphrodite
Level 108
God Stats
22W - 12L
1,906 SR
Queue Stats
689W - 688L
1,519 Elo+
Solo
Rama
Rama
xKing of DarKz
Rama
Level 144
God Stats
57W - 70L
1,564 SR
Queue Stats
840W - 845L
1,586 Elo+
Solo
Team Averages
Level 74
1,609 SR
1,502 Elo+

VS

Team Averages
Level 94
1,466 SR
1,544 Elo+
Janus
Janus
Design Br
Janus
Level 117
God Stats
9W - 14L
1,314 SR
Queue Stats
159W - 131L
1,518 Elo+
Party 2
King Arthur
King Arthur
Djdandt
King Arthur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,591 Elo+
Party 1
Serqet
Serqet
Gauriano
Serqet
Level 145
God Stats
5W - 5L
1,396 SR
Queue Stats
385W - 363L
1,566 Elo+
Party 1
Neith
Neith
II G4TS II
Neith
Level 118
God Stats
17W - 10L
1,618 SR
Queue Stats
231W - 193L
1,543 Elo+
Party 2
Khepri
Khepri
Somavila
Khepri
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElMaldini
Nemesis
12
0 / 3 / 3
7,550
419
2,906
10,432
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 5
7,199
400
5,302
12,081
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
NaNaShe-_-PY
Discordia
14
3 / 4 / 0
8,672
482
8,149
8,610
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
ramboous
Aphrodite
15
2 / 5 / 0
9,250
514
12,686
15,714
5,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
4 / 3 / 0
9,509
528
6,883
11,911
4,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Design Br
Janus
17
7 / 2 / 1
10,008
556
5,710
8,123
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Djdandt
King Arthur
16
2 / 2 / 4
9,364
520
10,892
14,076
10,456
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Gauriano
Serqet
17
6 / 0 / 9
9,826
546
10,659
12,207
5,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
15
1 / 1 / 1
8,878
493
7,477
9,642
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Somavila
Khepri
14
2 / 4 / 7
8,581
477
6,064
12,272
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
18
18
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
Design Br
Janus
7
2
1
3.75
W
King Arthur
Djdandt
King Arthur
2
2
4
2
L
Nemesis
ElMaldini
Nemesis
0
3
3
0.5
L
0
3
5
0.83
W
Serqet
Gauriano
Serqet
6
0
9
10.5
W
Neith
1
1
1
1.5
L
Discordia
NaNaShe-_-PY
Discordia
3
4
0
0.75
W
Khepri
Somavila
Khepri
2
4
7
1.38
L
Aphrodite
ramboous
Aphrodite
2
5
0
0.4
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,926
Damage
40,802
58,748
Taken
56,320
22,365
Mitigated
30,524
16,557
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Design Br
Janus
5,710
299
0
1,475
8,123
3,054
455
5,511
2,243
60,850
0
W
King Arthur
Djdandt
King Arthur
10,892
896
0
4,000
14,076
10,456
417
7,806
5,759
0
59,320
L
Nemesis
ElMaldini
Nemesis
2,906
892
0
1,007
10,432
3,453
0
745
9,157
0
51,095
L
5,302
366
429
2,065
12,081
6,319
0
4,033
7,794
23,565
0
W
Serqet
Gauriano
Serqet
10,659
2,815
0
3,210
12,207
5,016
0
3,976
7,857
0
50,454
W
Neith
7,477
2,394
0
5,774
9,642
3,428
646
2,271
7,307
0
72,752
L
Discordia
NaNaShe-_-PY
Discordia
8,149
453
0
648
8,610
2,737
0
3,529
4,754
56,435
0
W
Khepri
Somavila
Khepri
6,064
513
0
2,054
12,272
8,570
102
5,127
7,017
22,795
0
L
Aphrodite
ramboous
Aphrodite
12,686
1,263
440
8,775
15,714
5,700
906
345
14,749
62,162
0
L
6,883
5,787
0
3,193
11,911
4,156
0
2,799
9,108
0
67,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
46,657
522
Minions Killed
498
0
Camps Cleared
0
1,482,050
Distance Traveled
1,762,264
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,008
556
124
7
0
348,607
4
W
King Arthur
9,364
520
118
7
0
346,371
0
L
Nemesis
7,550
419
91
5
0
277,867
8
L
Ymir
7,199
400
30
2
0
338,719
6
W
Serqet
9,826
546
86
5
0
397,298
2
W
Neith
8,878
493
133
7
0
319,917
5
L
Discordia
8,672
482
126
7
0
321,249
5
W
Khepri
8,581
477
37
2
0
350,071
4
L
Aphrodite
9,250
514
140
8
0
245,384
2
L
Rama
9,509
528
135
8
0
298,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role