Player Matchup

Cerberus
Cerberus
DVinte
Cerberus
Level 20
God Stats
14W - 6L
1,787 SR
Queue Stats
72W - 43L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
FTGuga
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 36L
1,549 Elo+
Party 1
Bellona
Bellona
Lucienburgh
Bellona
Level 23
God Stats
1W - 1L
1,299 SR
Queue Stats
13W - 10L
1,406 Elo+
Solo
Ullr
Ullr
SMITEFUDIDO
Ullr
Level 8
God Stats
1W - 0L
1,254 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
TheKhancer
Da Ji
Level 34
God Stats
5W - 7L
1,451 SR
Queue Stats
129W - 80L
1,562 Elo+
Party 1
Team Averages
Level 23
1,458 SR
1,515 Elo+

VS

Team Averages
Level 21
1,536 SR
1,493 Elo+
Jormungandr
Jormungandr
Gorrasflacas
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 55L
1,524 Elo+
Solo
Serqet
Serqet
JeováBR
Serqet
Level 29
God Stats
23W - 19L
1,500 SR
Queue Stats
350W - 346L
1,437 Elo+
Solo
Ullr
Ullr
Vitorino052
Ullr
Level 22
God Stats
10W - 22L
1,402 SR
Queue Stats
151W - 201L
1,471 Elo+
Solo
Anubis
Anubis
elsopla_UY
Anubis
Level 28
God Stats
12W - 7L
1,591 SR
Queue Stats
101W - 100L
1,537 Elo+
Solo
Bastet
Bastet
hhponedz
Bastet
Level 17
God Stats
1W - 1L
1,688 SR
Queue Stats
33W - 34L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DVinte
Cerberus
9
2 / 1 / 6
5,756
576
3,555
5,359
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
FTGuga
Nu Wa
10
3 / 1 / 6
6,151
615
3,973
1,481
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Lucienburgh
Bellona
11
2 / 0 / 0
6,167
617
3,333
7,976
3,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
8 / 1 / 2
6,585
659
8,087
5,872
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
9
4 / 2 / 1
5,625
563
4,692
5,799
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gorrasflacas
Jormungandr
7
0 / 3 / 1
4,645
465
2,792
7,802
2,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
JeováBR
Serqet
8
4 / 2 / 1
5,327
533
4,557
6,632
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 5 / 1
4,359
436
2,017
6,126
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
elsopla_UY
Anubis
10
0 / 3 / 0
5,301
530
2,311
6,764
3,401
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bastet
hhponedz
Bastet
7
0 / 6 / 0
4,282
428
1,502
6,419
1,682
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
5
5
Deaths
19
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DVinte
Cerberus
2
1
6
5
W
Nu Wa
FTGuga
Nu Wa
3
1
6
6
L
Jormungandr
Gorrasflacas
Jormungandr
0
3
1
0.17
L
Serqet
JeováBR
Serqet
4
2
1
2.25
W
Bellona
Lucienburgh
Bellona
2
0
0
2
W
8
1
2
9
W
Da Ji
4
2
1
2.25
L
1
5
1
0.3
L
Anubis
elsopla_UY
Anubis
0
3
0
0
L
Bastet
hhponedz
Bastet
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,640
Damage
13,179
26,487
Taken
33,743
11,546
Mitigated
10,712
10,469
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DVinte
Cerberus
3,555
622
0
1,669
5,359
2,667
0
1,322
3,863
15,868
0
W
Nu Wa
FTGuga
Nu Wa
3,973
851
0
250
1,481
317
348
0
1,481
22,411
0
L
Jormungandr
Gorrasflacas
Jormungandr
2,792
778
0
955
7,802
2,621
0
1,869
5,933
18,093
0
L
Serqet
JeováBR
Serqet
4,557
1,443
0
2,130
6,632
1,795
0
1,263
5,369
0
17,142
W
Bellona
Lucienburgh
Bellona
3,333
1,052
0
5,080
7,976
3,495
0
1,649
6,159
0
32,755
W
8,087
3,843
0
2,528
5,872
1,861
0
1,773
4,099
0
38,742
W
Da Ji
4,692
1,629
0
942
5,799
3,206
63
359
5,362
0
25,646
L
2,017
889
98
885
6,126
1,213
0
1,191
4,935
0
11,803
L
Anubis
elsopla_UY
Anubis
2,311
171
0
3,393
6,764
3,401
0
1,076
5,688
30,771
0
L
Bastet
hhponedz
Bastet
1,502
599
0
404
6,419
1,682
0
2,129
4,290
0
14,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,284
Gold Earned
23,914
279
Minions Killed
173
0
Camps Cleared
0
937,052
Distance Traveled
926,680
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,756
576
35
4
0
202,140
0
W
Nu Wa
6,151
615
45
5
0
206,589
0
L
Jormungandr
4,645
465
32
3
0
185,379
0
L
Serqet
5,327
533
29
3
0
221,033
3
W
Bellona
6,167
617
82
8
0
175,621
2
W
Ullr
6,585
659
63
6
0
166,107
4
W
Da Ji
5,625
563
54
5
0
186,595
3
L
Ullr
4,359
436
19
2
0
165,531
1
L
Anubis
5,301
530
65
7
0
165,054
3
L
Bastet
4,282
428
28
3
0
189,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role