Player Matchup

Sun Wukong
Sun Wukong
SERTIC22
Sun Wukong
Level 138
God Stats
2W - 4L
1,822 SR
Queue Stats
257W - 189L
1,631 Elo+
Party 2
Medusa
Medusa
TheRealKd99
Medusa
Level 44
God Stats
33W - 35L
1,681 SR
Queue Stats
143W - 120L
1,621 Elo+
Party 2
Janus
Janus
ZOMBIEGOD0920
Janus
Level 84
God Stats
15W - 24L
1,574 SR
Queue Stats
278W - 218L
1,661 Elo+
Solo
Team Averages
Level 89
1,692 SR
1,638 Elo+

VS

Team Averages
Level 97
1,760 SR
1,561 Elo+
Artemis
Artemis
LTMortem
Artemis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Tous
Athena
Level 102
God Stats
5W - 0L
1,864 SR
Queue Stats
57W - 35L
1,642 Elo+
Party 1
Sol
Sol
somnocle
Sol
Level 47
God Stats
3W - 0L
1,916 SR
Queue Stats
73W - 75L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SERTIC22
Sun Wukong
9
0 / 2 / 2
6,239
624
5,905
9,994
4,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
9
0 / 4 / 2
6,170
617
2,764
6,630
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 0
6,641
664
5,004
4,717
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LTMortem
Artemis
11
7 / 0 / 2
7,850
785
7,131
6,684
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Tous
Athena
10
2 / 0 / 8
7,150
715
2,961
6,862
5,105
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 2 / 7
7,005
701
7,323
7,993
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
10
10
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
LTMortem
Artemis
7
0
2
8
L
Sun Wukong
SERTIC22
Sun Wukong
0
2
2
0.5
L
Medusa
0
4
2
0.25
W
Athena
Tous
Athena
2
0
8
6
L
2
4
0
0.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,673
Damage
17,415
21,341
Taken
21,539
8,023
Mitigated
10,376
2,621
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
LTMortem
Artemis
7,131
2,815
0
2,392
6,684
2,626
1,473
1,447
5,237
0
25,039
L
Sun Wukong
SERTIC22
Sun Wukong
5,905
531
0
1,589
9,994
4,352
0
4,644
5,350
0
25,320
L
Medusa
2,764
980
0
902
6,630
2,180
0
3,124
3,506
0
20,457
W
Athena
Tous
Athena
2,961
1,677
0
408
6,862
5,105
152
1,886
4,976
12,097
0
L
5,004
38
0
130
4,717
1,491
0
2,544
2,173
21,982
0
W
7,323
1,584
0
4,047
7,993
2,645
1,685
1,703
6,290
30,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,050
Gold Earned
22,005
111
Minions Killed
105
0
Camps Cleared
0
514,762
Distance Traveled
541,913
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,850
785
37
4
0
175,251
0
L
Sun Wukong
6,239
624
36
4
0
184,631
3
L
Medusa
6,170
617
32
3
0
170,909
0
W
Athena
7,150
715
13
1
0
190,754
5
L
Janus
6,641
664
43
4
0
159,222
1
W
Sol
7,005
701
55
6
0
175,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role