Player Matchup

Ymir
Ymir
CgShadowxx
Ymir
Level 63
God Stats
53W - 30L
1,632 SR
Queue Stats
225W - 235L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
HundredSaucer71
Baron Samedi
Level 85
God Stats
6W - 11L
1,250 SR
Queue Stats
221W - 246L
1,449 Elo+
Party 1
Loki
Loki
IG Ph4ntom
Loki
Level 108
God Stats
6W - 1L
1,697 SR
Queue Stats
269W - 252L
1,484 Elo+
Party 1
Anubis
Anubis
ZMedick
Anubis
Level 26
God Stats
2W - 2L
1,395 SR
Queue Stats
33W - 33L
1,493 Elo+
Party 1
Cernunnos
Cernunnos
blue12345678918
Cernunnos
Level 49
God Stats
13W - 12L
1,512 SR
Queue Stats
131W - 122L
1,419 Elo+
Party 1
Team Averages
Level 66
1,497 SR
1,453 Elo+

VS

Team Averages
Level 50
1,476 SR
1,455 Elo+
Sun Wukong
Sun Wukong
DANIEL14530
Sun Wukong
Level 27
God Stats
8W - 6L
1,600 SR
Queue Stats
36W - 39L
1,494 Elo+
Party 2
Fenrir
Fenrir
MiniMoL0
Fenrir
Level 62
God Stats
111W - 90L
1,537 SR
Queue Stats
258W - 243L
1,473 Elo+
Party 2
Aphrodite
Aphrodite
SlinkyBoot15904
Aphrodite
Level 28
God Stats
55W - 55L
1,482 SR
Queue Stats
121W - 147L
1,401 Elo+
Party 3
Sol
Sol
q Sudoku p
Sol
Level 87
God Stats
3W - 5L
1,217 SR
Queue Stats
426W - 373L
1,497 Elo+
Party 3
Skadi
Skadi
xXZomboyslayerX
Skadi
Level 44
God Stats
36W - 33L
1,543 SR
Queue Stats
135W - 147L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 20
12,404
564
13,313
19,553
26,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
HundredSaucer71
Baron Samedi
17
2 / 3 / 8
11,349
516
18,916
13,010
8,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 5 / 6
13,659
621
16,770
17,601
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
ZMedick
Anubis
18
6 / 7 / 5
11,447
520
12,853
19,907
11,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
blue12345678918
Cernunnos
18
7 / 4 / 12
12,125
551
12,358
16,412
7,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DANIEL14530
Sun Wukong
16
1 / 3 / 6
9,444
429
11,311
20,286
18,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
MiniMoL0
Fenrir
18
8 / 6 / 1
11,529
524
11,479
16,853
5,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
SlinkyBoot15904
Aphrodite
14
0 / 8 / 1
8,432
383
10,099
18,463
9,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
8 / 7 / 5
11,370
517
21,343
17,755
4,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 9 / 1
9,315
423
11,474
18,616
4,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
33
33
Kills
19
19
Deaths
33
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
0
20
16
L
Sun Wukong
DANIEL14530
Sun Wukong
1
3
6
1.33
W
Baron Samedi
HundredSaucer71
Baron Samedi
2
3
8
2
W
12
5
6
3
L
Fenrir
MiniMoL0
Fenrir
8
6
1
1.42
L
Aphrodite
SlinkyBoot15904
Aphrodite
0
8
1
0.06
W
Anubis
ZMedick
Anubis
6
7
5
1.21
W
Cernunnos
blue12345678918
Cernunnos
7
4
12
3.25
L
8
7
5
1.5
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,210
Damage
65,706
86,483
Taken
91,973
60,496
Mitigated
43,177
31,863
Healing
25,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,313
2,334
0
3,199
19,553
26,134
412
7,776
11,681
45,118
0
L
Sun Wukong
DANIEL14530
Sun Wukong
11,311
2,501
0
2,523
20,286
18,395
0
11,789
7,951
0
47,919
W
Baron Samedi
HundredSaucer71
Baron Samedi
18,916
1,708
3,995
5,564
13,010
8,217
1,105
3,458
9,261
69,184
0
W
16,770
6,573
0
5,295
17,601
7,309
5,204
2,488
15,040
0
91,509
L
Fenrir
MiniMoL0
Fenrir
11,479
1,754
1,117
1,474
16,853
5,672
0
7,065
9,728
0
66,076
L
Aphrodite
SlinkyBoot15904
Aphrodite
10,099
609
4,614
8,091
18,463
9,332
360
10,057
8,260
52,634
0
W
Anubis
ZMedick
Anubis
12,853
1,244
0
7,101
19,907
11,523
354
12,567
7,269
58,285
0
W
Cernunnos
blue12345678918
Cernunnos
12,358
6,880
488
6,221
16,412
7,313
3,251
5,153
11,209
0
57,082
L
21,343
6,893
43
5,192
17,755
4,827
1,335
9,426
8,196
54,258
0
L
11,474
5,343
0
2,748
18,616
4,951
35
5,720
12,756
0
61,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,984
Gold Earned
50,090
508
Minions Killed
428
0
Camps Cleared
0
1,890,289
Distance Traveled
1,835,759
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,404
564
55
3
0
416,739
1
L
Sun Wukong
9,444
429
69
3
0
390,435
2
W
Baron Samedi
11,349
516
127
6
0
351,843
1
W
Loki
13,659
621
132
6
0
407,941
3
L
Fenrir
11,529
524
97
4
0
432,513
6
L
Aphrodite
8,432
383
91
4
0
389,834
1
W
Anubis
11,447
520
88
4
0
347,998
1
W
Cernunnos
12,125
551
106
5
0
365,768
0
L
Sol
11,370
517
75
3
0
344,710
1
L
Skadi
9,315
423
96
4
0
278,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role